Difference between revisions of "The King of Fighters XV/Elisabeth Blanctorche/Combos"
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| 2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/D > 236236A/C || 459 || 310 || 1.5 || 45% || Corner || Delay the 214B/D to make sure the super lands all of the hits. | | 2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/D > 236236A/C || 459 || 310 || 1.5 || 45% || Corner || Delay the 214B/D to make sure the super lands all of the hits. | ||
|- | |||
| cl.D > 6A > 623C, 214BD, 6A > 623A, 214B/D, cl.C > 236214A/C || 528 || 400 || 1.5 || 60% || Corner || | |||
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Revision as of 19:52, 26 March 2022
Combos
Rush Auto Combo
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cl.A > A > A > B | 0 | Anywhere | Rush combo ending in a special move | |||
cl.A > A > A > C | 1 | Anywhere | Rush combo ending in a super | |||
cl.A > A > A > D | 2 | Anywhere | Rush combo ending in a Max super | |||
cl.A > A > A > A | 3 | Anywhere | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > f.B > 623A, f.D/214A | 191 | 200 | 0 | 25% | Anywhere | Optimal light confirm. 214A and f.D do equal damage. Choose between a soft knockdown or an air reset. |
2B > 2B > f.B > 214A | 153 | 150 | 0 | 20% | Anywhere | Easy light confirm. |
cl.D > 6A > 623C, f.D/214A | 253 | 240 | 0 | 35% | Anywhere | Heavy confirm. |
2B > 2B > f.B > 623A, 214B/D | 199 | 210 | 0 | 30% | Corner | |
cl.D > 6A > 623C, 623A, 214B/D | 299 | 290 | 0 | 45% | Corner | |
CD, run, f.D | 143 | 170 | 0 | 20% | Anywhere | CD confirm from anywhere. |
CD, 6A > 623C, 623A, 214B/D | 269 | 320 | 0 | 45% | Corner |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > f.B > 623AC, 6A > 623C, f.D/214A | 288 | 260 | 0.5 | 30% | Anywhere | Optimal light confirm. There's minimal buffer for command normals, so timing the 6A might be difficult. |
2B > 2B > f.B > 623A, 623AC, 214B/cl.D | 250 | 210 | 0.5 | 30% | Anywhere | Easier light confirm. Choose your ender for an air reset or soft knockdown. |
cl.D > 6A > 623C, 623A, 623AC, 6A > 214B/214C | 379 | 330 | 0.5 | 55% | Anywhere | Heavy BnB. Meter positive and great stun buildup. 214C grants a hard knockdown for slightly less damage. |
2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/214C | 339 | 310 | 0.5 | 45% | Corner | |
2B > 2B > f.B > 623AC, 6A > 623C, 623A, 214B/D | 325 | 310 | 0.5 | 45% | Corner | Slightly weaker light confirm, but transitions easier from optimal midscreen confirm. |
cl.D > 6A > 623C, 214BD, 6A > 623A, 214B/D, cl.C | 442 | 400 | 0.5 | 60% | Corner | Delay the juggled 6A slightly. |
cl.D > 6A > 623C, 623A, 214BD, 6A > 214B/D, cl.C | 440 | 400 | 0.5 | 60% | Corner | Similar to above combo. Notice how Elisabeth's combos can be shuffled around and still do similar damage. Adjust your combos based on comfort. |
CD, run, 623AC, 6A > 623C, f.D/214A | 278 | 270 | 0.5 | 30% | Anywhere | CD can convert into 623AC from anywhere. The combo will be the same as your light confirm. |
CD, 6A > 623C, 623A, 214BD, 214B, cl.D | 375 | 390 | 0.5 | 55% | Corner |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2B > f.B > 214A > 236236A/C | 313 | 150 | 1 | 25% | Anywhere | Simple super cancel combo. |
2B > 2B > f.B > 623A, 623AC, 214BD, 623C, f.D | 351 | 260 | 1 | 40% | Anywhere | Optimal light confirm. |
cl.D > 6A > 623C, 623A, 623AC, 6A > 214BD, run, f.D | 431 | 320 | 1 | 45% | Anywhere | Optimal heavy confirm. |
2B > 2B > f.B > 623AC, 214BD, 6A > 623C, 623A, 214B/D, cl.C | 422 | 380 | 1 | 55% | Corner | Optimal light confirm. |
2B > 2B > f.B > 623A, 623AC, 214BD, 6A > 623C, 214B/D, cl.C | 418 | 380 | 1 | 55% | Corner | Works even if a little far from the corner. |
cl.D > 6A > 623C, 623AC, 6A > 623A, 214BD, 214B/D, cl.D | 486 | 400 | 1 | 60% | Corner | Optimal heavy corner confirm. |
j.CD, 236214A/C | 202 | 80 | 1 | 10% | Anywhere | Remember that any stray hit can convert into 236214A/C. |
CD, 6A > 623C, 623AC, 623A, 214BD, 214B/D, cl.D | 412 | 390 | 1 | 55% | Corner | Technically going straight into 623C and doing the heavy corner combo is stronger, but learning this combo develops muscle memory for your Shatter Strike combos. |
236CD, 6A > 623C, f.D/214A | 258 | 170 | 1 | 70% | Anywhere | 6A causing juggle makes Shatter Strike confirms fairly straight forward. This is doable from anti-air Shatter Strike as well, but you'll have to manually time the 6A low enough to the ground for the combo to work. |
236CD, 6A > 623C, 623A, 214B/D | 307 | 220 | 1 | 85% | Corner | Your corner Shatter Strike combos will match your CD combos. |
2B > 2B > f.B > 623AC, 6A > 623C, 214A > 236236A/C | 418 | 250 | 1.5 | 40% | Anywhere | |
cl.D > 6A > 623C, 623A, 623AC, 6A > 214B > 236236A/C | 509 | 330 | 1.5 | 55% | Anywhere | |
2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/D > 236236A/C | 459 | 310 | 1.5 | 45% | Corner | Delay the 214B/D to make sure the super lands all of the hits. |
cl.D > 6A > 623C, 214BD, 6A > 623A, 214B/D, cl.C > 236214A/C | 528 | 400 | 1.5 | 60% | Corner |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |