The King of Fighters XV/Elisabeth Blanctorche/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > f.B > 623A, f.D/214A 191 200 0 25% Anywhere Optimal light confirm. 214A and f.D do equal damage. Choose between a soft knockdown or an air reset.
2B > 2B > f.B > 214A 153 150 0 20% Anywhere Easy light confirm.
cl.D > 6A > 623C, f.D/214A 253 240 0 35% Anywhere Heavy confirm.
2B > 2B > f.B > 623A, 214B/D 199 210 0 30% Corner
cl.D > 6A > 623C, 623A, 214B/D 299 290 0 45% Corner
CD, 6A > 623C, 623A, 214B/D 269 320 0 45% Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > f.B > 623AC, 6A > 623C, f.D/214A 288 260 0.5 30% Anywhere Optimal light confirm. There's minimal buffer for command normals, so timing the 6A might be difficult.
2B > 2B > f.B > 623A, 623AC, 214B/cl.D 250 210 0.5 30% Anywhere Easier light confirm. Choose your ender for an air reset or soft knockdown.
cl.D > 6A > 623C, 623A, 623AC, 6A > 214B/214C 379 330 0.5 55% Anywhere Heavy BnB. Meter positive and great stun buildup. 214C grants a hard knockdown for slightly less damage.
2B > 2B > f.B > 623A, 214BD, 6A > 623C, 214B/214C 339 310 0.5 45% Corner
2B > 2B > f.B > 623AC, 6A > 623C, 623A, 214B/D 325 310 0.5 45% Corner Slightly weaker light confirm, but transitions easier from optimal midscreen confirm.
cl.D > 6A > 623C, 623A, 214BD, 6A > 214B, cl.C 440 400 0.5 60% Corner Getting the cl.C ender needs near perfect timing for the juggled 6A. Thankfully the combo still does considerable damage if you drop the cl.C. You can also omit the 6A for an easier window.
CD, 6A > 623C, 623A, 214BD, 214B, cl.D 375 390 0.5 55% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > f.B > 214A > 236236A/C 313 150 1 25% Anywhere Simple super cancel combo.
2B > 2B > f.B > 623A, 623AC, 214BD, 623C, f.D 351 260 1 40% Anywhere Optimal light confirm.
cl.D > 6A > 623C, 623A, 623AC, 6A > 214BD, run, f.D 431 320 1 45% Anywhere Optimal heavy confirm.
2B > 2B > f.B > 623AC, 214BD, 6A > 623C, 623A, 214B/D, cl.C 422 380 1 55% Corner Optimal light confirm.
2B > 2B > f.B > 623A, 623AC, 214BD, 6A > 623C, 214B/D, cl.C 418 380 1 55% Corner Works even if a little far from the corner. Notice how it's near identical to the previous combo, but with the 623A moved around. A lot of Elisabeth's combos are flexible like this.
cl.D > 6A > 623C, 623A, 623AC, 6A > 214BD, 214B/D, cl.D 485 400 1 60% Corner Optimal heavy corner confirm. Landing the cl.D is difficult; cl.C is easier for 6 less damage.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Elizabeth Combos by Meno

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