Difference between revisions of "The King of Fighters XV/Gato/Combos"

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! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes
|-
|-
| 2B (> 2A) > c.B > 623D || 191 || 150 || 0.30 || Anywhere || Hard knockdown from a low starter. 2A can be added if point blank
| 2B (> 2A/c.A) > c.B > 623D || 191~204 || 150~180 || 0.30~0.33 || Anywhere || Hard knockdown from a low starter. 2A/c.A can be added if point blank
|-
|-
| 2B > 2A > 236A~6P || 141 || 160 || 0.20 || Anywhere || Works at a farther distance than the above combo
| 2B > 2A > 236A~6P || 141 || 160 || 0.20 || Anywhere || Works at a farther distance than the above combo
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| 5C > 236C~6P || 182 || 190 || 0.24 || Anywhere || 5C poke conversion
| 5C > 236C~6P || 182 || 190 || 0.24 || Anywhere || 5C poke conversion
|-
|-
| (j.X/c.A), c.D(1-2) > 6A > 623D || 215 || 165 || 0.33 || Anywhere || Close heavy combo. Cancel the first hit of c.D after a jump-in or link
| (j.X/c.A), c.D(1-2) > 6A > 623D || 215~272 || 165~235 || 0.33~0.39 || Anywhere || Close heavy combo. Cancel the first hit of c.D after a jump-in or c.A link, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)
|-
|-
| 2B (> 2A) > c.B > 623D~AB, 236C~6P || 212 || 195 || 0.38 || Corner || Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build
| 2B > c.B > 623D~AB, 236C~6P || 212 || 195 || 0.38 || Corner || Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build
|-
|-
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D || 280 || 245 || 0.45 || Corner || Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D || 280~333 || 245~315 || 0.45~0.53 || Corner || Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)
|-
|-
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P || 296~349 || 290~360 || 0.54 || Corner || Sacrifices hard knockdown for damage, stun, and meter build. higher damage is done with j.C c.D(1)
| (j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P || 296~349 || 290~360 || 0.54~0.61 || Corner || Sacrifices hard knockdown for damage, stun, and meter build.Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)
|}
|}



Revision as of 14:03, 19 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter Gain Location Notes
2B (> 2A/c.A) > c.B > 623D 191~204 150~180 0.30~0.33 Anywhere Hard knockdown from a low starter. 2A/c.A can be added if point blank
2B > 2A > 236A~6P 141 160 0.20 Anywhere Works at a farther distance than the above combo
5C > 236C~6P 182 190 0.24 Anywhere 5C poke conversion
(j.X/c.A), c.D(1-2) > 6A > 623D 215~272 165~235 0.33~0.39 Anywhere Close heavy combo. Cancel the first hit of c.D after a jump-in or c.A link, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)
2B > c.B > 623D~AB, 236C~6P 212 195 0.38 Corner Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D 280~333 245~315 0.45~0.53 Corner Corner close heavy combo. Cancel the first hit of c.D after a jump-in or link, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P 296~349 290~360 0.54~0.61 Corner Sacrifices hard knockdown for damage, stun, and meter build.Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(1)

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
2B > 2A (> 2A) > 5A > 236AC, 623D 263 180 0.32 Anywhere
2B > 2A (> 2A) > 5A > 236AC, 623D~AB, 236C~6P 279 225 0.40 Anywhere
(j.X/c.A), c.D > 6A > 236AC, 623D 318 200 0.37 Anywhere
(j.X/c.A), c.D > 6A > 236AC, 623D~AB, 236C~6P 339 245 0.45 Anywhere
2B > c.B > 214BD~A, 66 214D~B, 623D 334 230 0.43 Corner
2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P 349 275 0.51 Corner
(j.X/cl.A), c.D(1-2) > 6A > 214D~B, 214BD~A, (delay) 236C, 623D 402 325 0.55 Corner Cancel the first hit of c.D if after a jump-in or link. For an easier combo you can remove 236C for less damage, or replace 623D with 623B to sacrifice hard knockdown.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

External Links

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The King of Fighters XV
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