The King of Fighters XV/Gato/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter Gain Location Notes
2B (> c.A/2A) > c.B > 623D 191~204 150~180 0.30~0.33 Anywhere Hard knockdown from a low starter. c.A/2A can be added if point blank
2B > 2A > 236A~6P 141 160 0.20 Anywhere Use at a distance where 623D would whiff
5C > 236C~6P 182 190 0.24 Anywhere 5C poke conversion
(j.X/c.A), c.D(1-2) > 6A > 623D 215~310 165~270 0.33~0.43 Anywhere Close heavy combo. Cancel the first hit of c.D after a c.A link, late jump-in, or if you land c.D too far away midscreen. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2)
2B > c.B > 623D~AB, 236C~6P 212 195 0.38 Corner Low starter corner combo. Sacrifices hard knockdown for damage, stun, and meter build
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D 280~371 245~350 0.45~0.57 Corner Corner close heavy combo. Cancel the first hit of c.D after a c.A link, late jump-in, or if you land c.D too far away. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2)
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 623D~AB, 236C~6P 296~387 290~395 0.54~0.64 Corner Sacrifices hard knockdown for damage, stun, and meter build. Lowest damage is done with a c.D(1) starter, and highest with j.C/D c.D(2)

0.5 Bar

Combo Damage Stun Meter Gain Location Notes
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D 263~276 180~210 0.32~0.35 Anywhere Low starter hard knockdown. Can add c.A/c.B/2A if point blank
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D~AB, 236C~6P 279~292 225~255 0.40~0.43 Anywhere More damage, no hard knockdown. Can add c.A/c.B/2A if point blank
(j.X/c.A), c.D(2) > 6A > 236AC, 623D 318~374 200~270 0.37~0.44 Anywhere Close heavy combo. Lowest damage done with c.D(2), highest done with j.C/D c.D(2)
(j.X/c.A), c.D(2) > 6A > 236AC, 623D~AB, 236C~6P 339~390 245~315 0.45~0.51 Anywhere More damage, no hard knockdown. Lowest damage done with c.D(2), highest done with j.C/D c.D(2)
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 214D~B, 623D 310~324 230~290 0.43~0.48 Near Corner Use if not close enough to the corner to do 214BD~A juggles. Opponent must reach corner after 214D~B. Can add c.A/c.B/2A if point blank
2B (> c.A/c.B/2A) > 2A > 5A > 236AC, 623D~AB, 236C~6P 330~339 305~335 0.53~0.56 Near Corner More damage, no hard knockdown. Can add c.A/c.B/2A if point blank
(j.X/c.A), c.D(2) > 6A > 236AC, 214D~B, 623D 379~426 280~350 0.49~0.56 Near Corner Close heavy version of the corner carry combo. Lowest damage done with c.D(2), highest done with j.C/D c.D(2)
(j.X/c.A), c.D(2) > 6A > 236AC, 623D~AB, 236C~6P 395~441 325~395 0.57~0.64 Near Corner More damage, no hard knockdown. Lowest damage done with c.D(2), highest done with j.C/D c.D(2)
2B > c.B > 214BD~A, 66 214D~B, 623D 334 230 0.43 Corner Low corner combo
2B > c.B > 214BD~A, 66 214D~B, 623D~AB, 236C~6P 349 275 0.51 Corner More damage, no hard knockdown
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, (delay)236C, 623D 402~488 325~430 0.55~0.66 Corner Close heavy corner combo. Cancel the first hit of c.D if after a link, late jump-in, or too far c.D. 236C must be delayed by exactly 8 frames after landing from a buffered 214D~B, 214BD~A juggle. Lowest damage done with c.D(1), highest done with j.C/D c.D(2)
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, 214B/D(whiff)~B, 623D 381~468 285~390 0.54~0.65 Corner Easier version of the above combo. Lowest damage done with c.D(1), highest done with j.C/D c.D(2)
(j.X/c.A), c.D(1-2) > 6A > 214D~B, 214BD~A, 214B/D(whiff)~B, 623D~AB, 236C~6P 396~478 330~435 0.62~0.74 Corner More damage, no hard knockdown. Lowest damage done with c.D(1), highest done with j.C/D c.D(2)

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes

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