Difference between revisions of "The King of Fighters XV/K'/Combos"

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B * 3 > MAX, cl.D > 4B > (214BD)~214B/D, 4B > 623A > 214236BD || 534 || 320 ||  ||  || Anywhere || Recommend using the '632146A > 236BD' method to input the last two moves.<br /> Can use any starter in place of '2B * 3'
| {2B * 3 '''''OR''''' j.C > 2C > 4B} > MAX, cl.D > 4B > (214BD)~214B/D, 4B > 623A > 214236BD || 534 '''''OR''''' 630 || 320 '''''OR''''' 430 ||  ||  || Anywhere || Recommend using the '632146A > 236BD' method to input the last two moves.
|-
|-
| 2B * 3 > MAX, cl.D > 4B > (214D)~214D > 236214A/C > 2141236CD || 585 || 390 ||  ||  || Anywhere || 2nd Character.<br /> Can use any starter in place of '2B * 3'.
| {2B * 3 '''''OR''''' j.C > 2C > 4B} > MAX, cl.D > 4B > (214D)~214D > 236214A/C > 2141236CD || 585 '''''OR''''' 681 || 390 '''''OR''''' 400 ||  ||  || Anywhere || 2nd Character
|-
|-
| j.C > C > 4B > MAX, D > 4B > (214B/D)~214B/D, 623A > 236236[A/C] > 2141236CD || 689 || 440 ||  ||  || Anywhere || 3rd Character
| {2B * 3 '''''OR''''' j.C > 2C > 4B} > MAX, cl.D > 4B > (214B/D)~214B/D, 623A > 236236[A/C] > 2141236CD || 593 '''''OR''''' 689 ||330 '''''OR''''' 440 ||  ||  || Anywhere || 3rd Character
|-
|-
| j.C > 2C > 4B > 236C~6D, 4B > 236C~6C > 2363214A/C > 236236[AC] || 615 || 430 ||  ||  || Corner ||
| j.C > 2C > 4B > 236C~6D, 4B > 236C~6C > 2363214A/C > 236236[AC] || 615 || 430 ||  ||  || Corner ||

Revision as of 22:55, 4 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Footnotes:

* These combos can end with 623C~6B/D on everyone EXCEPT the following: Meitenkun, Elizabeth, Kula, Angel, Chris, Whip, Ramon, Leona, Joe, Ryo, King, Athena, Yuri, Blue Mary

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 186 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 206 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 432 3 Anywhere Rush combo ending in a Climax super

Beginner Combos

Combo Damage Stun Meter cost Meter Gain Location notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 3 > 236A~6D, 4B > 623A 236 300 Corner
j.C > 2C > 4B > 214D~(214D) 257 240 Anywhere
j.C > 2C > 4B > 236A~6D, 4B > 623A 332 410 Corner
2B * 3 > 236A~6C > 236236C 287 190 1 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236AC 392 190 2 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236C > 214236CD 575 190 4 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'

Meterless

Combo Damage Stun Meter Gain Location Notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 2 > 236A~6D, 214D~(214D) 195 170 Anywhere Point Blank
2B * 3 > 236A~6D, dl.4B > 623C~6B/D 272 380 Corner
2B * 2 > 236C~6D, 4B > 236C~6A, 623C~6B/D 313 480 Corner Close Range
j.C > 2C > 4B > (214B/D)~214B/D, 623A 294 350 Anywhere
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 623C~6B/D 409 590 Corner
6B > j.214D 140 100 Anywhere

EX

Combo Damage Stun Meter Gain Location Notes
2B * 3 > 236AC~6D~4B/D, 4B > 623C~6B/D 280 310 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214D~(214D) 407 370 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A 449 450 Midscreen
2B * 2 > 236A~6D, dl.4B > 236AC~6C > 623C~6B/D 324 350 Corner Far Range
2B * 3 > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D, 623A 386 410 Corner
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 236AC~6C, 623C~6B/D 456 590 Corner Builds most of an EX before spending.
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A 517 440 Corner
j.CD > j.214BD 194 80 Anywhere Can link into 623A or 623C in the corner depending on how deep the j.CD was.
6B > j.214BD > 623A 204 140 Corner
AA f.A/cl.A, 2144BD, 623A OR 623C~6B/D* 195 OR 225 110 OR 190 Corner Character Specific Ender*

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > 236A~6C > 236236A/C 287 190 Anywhere
2B * 2 > 236A~6C > 2363214A/C 305 160 Anywhere Close Range
2B * 3 > 236AC~6D, 214D~(214D), 2144BD, 623A OR 623C~6B/D* 326 OR 341 210 OR 290 Midscreen Character Specific Ender*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 485 OR 499 450 OR 530 Near Fullscreen Character Specific Ender*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C] 524 410 Midscreen
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] 559 480 Corner Works from near mid-screen
6B > j.214BD > 623AC 256 60 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > MAX, D > 4B > (214BD)~214B/D > 4B > 236C~6C > 2363214A/C 410 380 Anywhere
2B * 3 > MAX, D > 4B > (214BD)~214B/D > 4B > 214BD~(214B/D) > 236C ~ 6C > 236214A/C 449 380 Anywhere 3rd Character
2B * 3 > MAX, C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 390 OR 404 470 OR 540 Near Fullscreen 2nd or 3rd Character, Character Specific Ender*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214BD~214B/D, 236AC~6C, 214BD~214B/D, 623C~6B/D 542 490 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[AC] 599 410 Midscreen
j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[AC] 635 480 Corner
j.C > 2C > 4B > MAX, CD > dl 236C, D > 4B > 236CD, D > 4B > 236C~6A, A, 2144BD, 623C~6B/D 492 1000 Corner Guaranteed Stun

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
{2B * 3 OR j.C > 2C > 4B} > MAX, cl.D > 4B > (214BD)~214B/D, 4B > 623A > 214236BD 534 OR 630 320 OR 430 Anywhere Recommend using the '632146A > 236BD' method to input the last two moves.
{2B * 3 OR j.C > 2C > 4B} > MAX, cl.D > 4B > (214D)~214D > 236214A/C > 2141236CD 585 OR 681 390 OR 400 Anywhere 2nd Character
{2B * 3 OR j.C > 2C > 4B} > MAX, cl.D > 4B > (214B/D)~214B/D, 623A > 236236[A/C] > 2141236CD 593 OR 689 330 OR 440 Anywhere 3rd Character
j.C > 2C > 4B > 236C~6D, 4B > 236C~6C > 2363214A/C > 236236[AC] 615 430 Corner
j.C > 2C > 4B > 236A~6D, 4B > MAX, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] > 2141236CD 727 480 Corner 3rd Character
2B * 3 > 236AC~6C, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 728 490 3.5 Bar Corner 3rd Character
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 815 600 3.5 Bar Corner 3rd Character

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(MAX) j.C > D > 4B > 214BD~214B/D >2363214A/C > 236236[AC] > 2141236CD 1001 200 Anywhere TOD, 2nd or 3rd Character

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > MAX > CD > dl 236C > D > 4B > 236CD > D > 4B > 236C~6A > A > j.214BD > 623C~6B/D 492 1000 Corner Stun Combo, see below for follow-up
MAX, j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) > 6B > j.214B/D, 623A > 236236A/C > 2141236CD Anywhere Follow-up to Stun combo. Almost a TOD but not quite. Let us know if this can be optimzed.

External Links

K Combos by Meno
K Combos by Kakuge

Navigation

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