Difference between revisions of "The King of Fighters XV/K'/Combos"

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes
|-
|-
| 2B * 3 > 236A~6C > 236236A/C || 287 || 190 ||  ||  || Anywhere ||  
| '''{Starter 1}''' > 236A~6C > 236236A/C || 273 || 160 ||  ||  || Anywhere ||  
|-
|-
| 2B * 2 > 236A~6C > 2363214A/C || 305 || 160 ||  ||  || Anywhere || Close Range  
| '''{Starter 1}''' > 236A~6C > 2363214A/C || 305 || 160 ||  ||  || Anywhere || Close Range  
|-
|-
| 2B * 3 > 236AC~6D, 214D~(214D), 2144BD, 623A '''''OR''''' 623C~6B/D*|| 326 '''''OR''''' 341 || 210 '''''OR''''' 290 ||  ||  || Midscreen || Character Specific Ender*
| '''{Starter 1}''' > 236AC~6D, 214D~(214D), 2144BD, 623A '''''OR''''' 623C~6B/D*|| 318 '''''OR''''' 337 || 180 '''''OR''''' 260 ||  ||  || Midscreen || Character Specific Ender*
|-
| '''{Starter 1}''' > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] || 472 || 340 ||  ||  || Corner ||
|-
| '''{Starter 2}''' > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A '''''OR''''' 623C~6B/D* || 485 '''''OR''''' 499 || 450 '''''OR''''' 530 ||  ||  || Near Fullscreen ||  Character Specific Ender*
|-
|-
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A '''''OR''''' 623C~6B/D* || 485 '''''OR''''' 499 || 450 '''''OR''''' 530 ||  ||  || Near Fullscreen || Character Specific Ender*
| '''{Starter 2}''' > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C]|| 524 || 410 ||  ||  || Midscreen ||
|-
|-
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C]|| 524 || 410 ||  ||  || Midscreen ||
| '''{Starter 2}''' > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] || 559 || 480 ||  ||  || Corner || Works from near mid-screen
|-
| 2B * 3 > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] || 474 || 330 ||  ||  || Corner ||
|-
| j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] || 559 || 480 ||  ||  || Corner || Works from near mid-screen
|-  
|-  
| 6B > j.214BD > 623AC || 256 || 60 ||  ||  || Corner ||
| 6B > j.214BD > 623AC || 256 || 60 ||  ||  || Corner ||

Revision as of 00:16, 5 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Starters and Enders

Starters

Number Combo Damage Stun Notes
1 2B > 2B 58 60 Standard low light confirm. (Some combos allow a third '2B')
2 j.C/D > 2C > 4B 181 200 Standard jump-in starter.
3 cl.D > 4B 127 130 Most damaging combo starter.
3 cl.C > 4B 117 130 Fastest combo starter.
5 CD 75 100

Combos

Footnotes:

* These combos can end with 623C~6B/D on everyone EXCEPT the following: Meitenkun, Elizabeth, Kula, Angel, Chris, Whip, Ramon, Leona, Joe, Ryo, King, Athena, Yuri, Blue Mary

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 186 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 206 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 432 3 Anywhere Rush combo ending in a Climax super

Beginner Combos

Combo Damage Stun Meter cost Meter Gain Location notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 3 > 236A~6D, 4B > 623A 236 300 Corner
j.C > 2C > 4B > 214D~(214D) 257 240 Anywhere
j.C > 2C > 4B > 236A~6D, 4B > 623A 332 410 Corner
2B * 3 > 236A~6C > 236236C 287 190 1 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236AC 392 190 2 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236C > 214236CD 575 190 4 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'

Meterless

Combo Damage Stun Meter Gain Location Notes
{Starter 1} > 236A~6C 145 160 Anywhere
{Starter 1} > 236A~6D, 214D~(214D) 195 170 Anywhere Point Blank
{Starter 1} > 236A~6D, dl.4B > 623C~6B/D 259 350 Corner
{Starter 1} > 236C~6D, 4B > 236C~6A, 623C~6B/D 313 480 Corner Close Range
{Starter 2} > (214B/D)~214B/D, 623A 294 350 Anywhere
{Starter 2} > 236C~6D, 4B > 236C~6A, 623C~6B/D 409 590 Corner
6B > j.214D 140 100 Anywhere

EX

Combo Damage Stun Meter Gain Location Notes
{Starter 1} > 236AC~6D~4B/D, 4B > 623C~6B/D 268 280 Anywhere
{Starter 1} > 236A~6D, dl.4B > 236AC~6C > 623C~6B/D 324 350 Corner Far Range
{Starter 1} > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D, 623A 395 380 Corner
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, 214D~(214D) 407 370 Anywhere
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A 449 450 Midscreen
{Starter 2} > 236C~6D, 4B > 236C~6A, 236AC~6C, 623C~6B/D 456 590 Corner Builds most of an EX before spending.
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A 517 440 Corner
j.CD > j.214BD 194 80 Anywhere Can link into 623A or 623C in the corner depending on how deep the j.CD was.
6B > j.214BD > 623A 204 140 Corner
AA f.A/cl.A, 2144BD, 623A OR 623C~6B/D* 195 OR 225 110 OR 190 Corner Character Specific Ender*

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
{Starter 1} > 236A~6C > 236236A/C 273 160 Anywhere
{Starter 1} > 236A~6C > 2363214A/C 305 160 Anywhere Close Range
{Starter 1} > 236AC~6D, 214D~(214D), 2144BD, 623A OR 623C~6B/D* 318 OR 337 180 OR 260 Midscreen Character Specific Ender*
{Starter 1} > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] 472 340 Corner
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 485 OR 499 450 OR 530 Near Fullscreen Character Specific Ender*
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C] 524 410 Midscreen
{Starter 2} > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] 559 480 Corner Works from near mid-screen
6B > j.214BD > 623AC 256 60 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > MAX, D > 4B > (214BD)~214B/D > 4B > 236C~6C > 2363214A/C 410 380 Anywhere
2B * 3 > MAX, D > 4B > (214BD)~214B/D > 4B > 214BD~(214B/D) > 236C ~ 6C > 236214A/C 449 380 Anywhere 3rd Character
2B * 3 > MAX, C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 390 OR 404 470 OR 540 Near Fullscreen 2nd or 3rd Character, Character Specific Ender*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214BD~214B/D, 236AC~6C, 214BD~214B/D, 623C~6B/D 542 490 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[AC] 599 410 Midscreen
j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[AC] 635 480 Corner
j.C > 2C > 4B > MAX, CD > dl 236C, D > 4B > 236CD, D > 4B > 236C~6A, A, 2144BD, 623C~6B/D 492 1000 Corner Guaranteed Stun

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
{2B * 3 / j.C > 2C > 4B} > MAX, cl.D > 4B > (214BD)~214B/D, 4B > 623A > 214236BD 534 // 630 320 // 430 Anywhere Recommend using the '632146A > 236BD' method to input the last two moves.
{2B * 3 / j.C > 2C > 4B} > MAX, cl.D > 4B > (214D)~214D > 236214A/C > 2141236CD 585 // 681 390 // 400 Anywhere 2nd Character
{2B * 3 / j.C > 2C > 4B} > MAX, cl.D > 4B > (214B/D)~214B/D, 623A > 236236[A/C] > 2141236CD 593 // 689 330 // 440 Anywhere 3rd Character
j.C > 2C > 4B > 236C~6D, 4B > 236C~6C > 2363214A/C > 236236[AC] 615 430 Corner
j.C > 2C > 4B > 236A~6D, 4B > MAX, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] > 2141236CD 727 480 Corner 3rd Character
2B * 3 > 236AC~6C, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 728 490 3.5 Bar Corner 3rd Character
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 815 600 3.5 Bar Corner 3rd Character

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > 236A~6D, 4B > MAX, (2A) ~ 6B > j.214B/D > 623A > 236236[AC] > 2141236CD 802 480 Corner 3rd Character
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[AC] > 2141236CD 890 600 4.5 Bar Corner 3rd Character
(MAX) j.C > D > 4B > 214BD~214B/D >2363214A/C > 236236[AC] > 2141236CD 1001 200 Anywhere TOD, 2nd or 3rd Character

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > MAX > CD > dl 236C > D > 4B > 236CD > D > 4B > 236C~6A > A > j.214BD > 623C~6B/D 492 1000 Corner Stun Combo, see below for follow-up
MAX, j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) > 6B > j.214B/D, 623A > 236236A/C > 2141236CD Anywhere Follow-up to Stun combo. Almost a TOD but not quite. Let us know if this can be optimzed.

External Links

K Combos by Meno
K Combos by Kakuge

Navigation

The King of Fighters XV
System

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Characters