The King of Fighters XV/K'/Combos

From Dream Cancel Wiki
Jump to navigation Jump to search

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Footnotes:

* These combos can end with 623C~6B/D on everyone EXCEPT the following: Meitenkun, Elizabeth, Kula, Angel, Chris, Whip, Ramon, Leona, Joe, Ryo, King, Athena, Yuri, Blue Mary

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 186 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 206 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 325 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 432 3 Anywhere Rush combo ending in a Climax super

Beginner Combos

Combo Damage Stun Meter cost Meter Gain Location notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 3 > 236A~6D, 4B > 623A 236 300 Corner
j.C > 2C > 4B > 214D~(214D) 257 240 Anywhere
j.C > 2C > 4B > 236A~6D, 4B > 623A 332 410 Corner
2B * 3 > 236A~6C > 236236C 287 190 1 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236AC 392 190 2 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'
2B * 3 > 236A~6C > 236236C > 214236CD 575 190 4 Bar Anywhere Can use 'j.C > 2C > 4B' instead of '2B * 3'

Meterless

Combo Damage Stun Meter Gain Location Notes
2B * 3 > 236A~6C 167 190 Anywhere
2B * 2 > 236A~6D, 214D~(214D) 195 170 Anywhere Point Blank
2B * 3 > 236A~6D, dl.4B > 623C~6B/D 272 380 Corner
2B * 2 > 236C~6D, 4B > 236C~6A, 623C~6B/D 313 480 Corner Close Range
j.C > 2C > 4B > (214B/D)~214B/D, 623A 294 350 Anywhere
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 623C~6B/D 409 590 Corner
6B > j.214D 140 100 Anywhere

EX

Combo Damage Stun Meter Gain Location Notes
2B * 3 > 236AC~6D~4B/D, 4B > 623C~6B/D 280 310 Anywhere
2B * 3 > 236A~6D, dl.4B > 236AC~6C > 623C~6B/D 331 380 Corner
2B * 3 > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D, 623A 386 410 Corner
j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 623C~6B/D 376 420 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, j.214B/D 407 370 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A 449 450 Midscreen
j.C > 2C > 4B > 236C~6D, 4B > 236C~6A, 236AC~6C, 623C~6B/D 456 590 Corner
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A 492 520 Corner
j.CD > j.214BD 194 80 Anywhere
6B > j.214BD > 623A 204 140 Corner
AA f.A/cl.A, 2144BD, 623A OR 623C~6B/D* 195 OR 225 110 OR 190 Corner Character Specific*

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > 236A~6C > 236236A/C 287 190 Anywhere
2B * 2 > 236A~6C > 2363214A/C 305 160 Anywhere Close Range
2B * 3 > 236AC~6D, 214D~(214D), 2144BD, 623A OR 623C~6B/D* 326 OR 341 210 OR 290 Midscreen Character Specific*
j.C > 2C > 4B > 236AC~6D~4B/D, 4B > 214BD~214B/D, 623C~6B/D 421 420 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 485 OR 499 450 OR 530 Near Fullscreen Character Specific*
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[A/C] 524 410 Midscreen
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] 559 480 Corner Works from near mid-screen
6B > j.214BD > 623AC 256 60 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
2B * 3 > MAX, D > 4B > (214BD)~214B/D > 4B > 236C~6C >2363214A/C 410 380 Anywhere
2B * 3 > MAX, C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214B/D~214B/D, 2144BD, 623A OR 623C~6B/D* 390 OR 404 470 OR 540 Near Fullscreen 2nd or 3rd Character, Character Specific*
j.C > 2C > 4B > (214B/D)~214B/D, 623A > 236236[AC] 519 310 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 214BD~214B/D, 236AC~6C, 214BD~214B/D, 623C~6B/D 542 490 Anywhere
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 2144B/D, 623A > 236236[AC] 599 410 Midscreen
j.C > 2C > 4B > 236AC~6C, 4B > 236C~6D, (2A) ~ 6B > j.214B/D > 623A > 236236[AC] 635 480 Corner
j.C > 2C > 4B > MAX, CD > dl 236C, D > 4B > 236CD, D > 4B > 236C~6A, A, 2144BD, 623C~6B/D 492 1000 Corner

3 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > MAX, cl.C > 4B > 236214A/C > 2141236CD 639 470 Anywhere 2nd or 3rd Character
j.C > C > 4B > MAX, D > 4B > (214B/D)~214B/D > 623A > 236236[A/C] > 2141236CD 689 440 Anywhere 3rd Character
j.C > 2C > 4B > 236C~6D, 4B > 236C~6C > 2363214A/C > 236236[AC] 615 430 Corner
j.C > 2C > 4B > 236A~6D, 4B > MAX, (2A) ~ 6B > j.214B/D > 623A > 236236[A/C] > 2141236CD 727 480 Corner 3rd Character
2B * 3 > 236AC~6C, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 728 490 3.5 Bar Corner 3rd Character
j.C > 2C > 4B > (214BD)~214B/D, 4B > 236C~6D, 6A > MAX, (2A) ~ 6B > j.214B/D, 623A > 236236[A/C] > 2141236CD 815 600 3.5 Bar Corner 3rd Character

4 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
(MAX) j.C > D > 4B > 214BD~214B/D >2363214A/C > 236236[AC] > 2141236CD 1001 200 Anywhere TOD, 2nd or 3rd Character

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
j.C > 2C > 4B > MAX > CD > dl 236C > D > 4B > 236CD > D > 4B > 236C~6A > A > j.214BD > 623C~6B/D 492 1000 Corner Stun Combo, see below for follow-up
MAX > j.C > 2C > 4B > 236AC~6C > 4B > 236C~6D > 2A > 6B > j.214B > 623A > 236236A/C > 2141236CD Anywhere Follow-up to Stun combo. Almost a TOD but not quite. Let us know if this can be optimzed.

External Links

K Combos by Meno
K Combos by Kakuge

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters