Difference between revisions of "The King of Fighters XV/Kim Kaphwan/Strategy"

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==Defense==
==Defense==


==Safe jumps and setups==
==Safe jumps==
''All safe jumps works vs 4 frame reversals unless otherwise noted''
''All safe jumps works vs 4 frame reversals unless otherwise noted''
*C throw > 2B, hop/hyper hop - corner only due to distance
*C throw > 2B, hop/hyper hop - corner only due to distance

Revision as of 13:57, 7 April 2023

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safe jumps

All safe jumps works vs 4 frame reversals unless otherwise noted

  • C throw > 2B, hop/hyper hop - corner only due to distance
  • [2]8BD > hop/hyper hop - works raw and in combos
  • 2426K/BD > cl.A, neutral/forward jump - corner only due to cl.A proximity
  • 66A j.214D > 2A, hyper hop - works from any juggle, 66A needs to hit as low as possible
  • 214Cx3 > roll or hyper hop, hyper hop - only works from grounded hit
  • 214P~9K~2K > manual hop/hyper hop

Countering Kim

External Resources

Navigation

The King of Fighters XV
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