The King of Fighters XV/Kim Kaphwan/Strategy

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The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safe jumps

Position Safe Jumps X Frame Reversals Setup Visual Guide/notes
Anywhere 4f [2]8BD > hop/hyper hop works raw and in combos
Corner 4f C throw > 2B > hop/hyper hop
Corner 4f 2426K/BD > (Whiff) cl.A > neutral/forward jump
- 4f 66A j.214D > 2A > hyper hop works from any juggle, 66A needs to hit as low as possible
- 4f 214Cx3 > roll or hyper hop > hyper hop only works from grounded hit
- 4f 214P~9K~2K > manual hop/hyper hop
Anywhere 4f 214236K > (Whiff) Far.B > Hyperhop

Setups

  • [2]8D~2D > manual meaty cl.A/2A 214A

Midscreen only - works in typical combos regardless of height - no safe jump here - catches back dash and can confirm rekkas on hit - outside of throw range - close enough so that 214A doesn’t whiff vs crouch block, but pushes outside the range of 4f lights - can technically do this anywhere but the spacing is set up automatically here (don’t move)

  • [2]8D~2D > 6B

Beats 4f normals - loses to reversal throw due to forward movement, can still break - 4 or 6 w/ BC QM input will break throw as well

Countering Kim

External Resources

Navigation

The King of Fighters XV
System

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Characters