The King of Fighters XV/King/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • Can chain a second cr.B into cr.A
  • Can use cl.C instead of cl.D too
  • You can delay canceling of 3D into specials to guarantee 623D doesn't whiff.
  • Meter Gain Values found by dividing number of pixels of gained meter by length of meter guage (300 pixels).
  • Some meter gain values rounded to nearest hundredth.

Rush Auto Combo

Meterless: 5A(X3), 5B (154 DMG)
1 Bar: 5A(X3), 5C (231 DMG)
2 Bars: 5A(X3), 5D (363 DMG)
3 Bars: mash 5A 4 times (460)

0 Meter

Combo Damage Stun Meter cost Meter Gain Location Notes
cr.B > cr. A > 3D > 214D 173 260 0 .24 Anywhere Corner Carry / Stun / Better KD
cr.B > cr.A > 3D > 623D 186 100 0 .32 Anywhere Damage / Super Cancelable

King can combo into her Venom Strikes as well, but she can be punished on hit at certain ranges.

0.5 Meters

Heavy Starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 214B > 623D 359-384 260-300 .5 .53 Anywhere Jump-in Starter; j.P - j.C/D
cr.B > cr.A > 3D > 214BD > 214B > 623D 291 (337) 220 (230) .5 .43 Anywhere Midscreen Light Starter
cr.B > cr.A > 3D > 236BD > 214B > 623D 308(354) 220 (230) .5 .43 Corner Corner Light Starter
cl.D > 6B > 236BD > 236B > 236B > 623D 389 230 .5 .48 Corner .35 Meter Gain After EX
cl.D > 6B > 236BD > 236B > 214B > 623D 385 290 .5 .53 Corner .40 Meter Gain After EX

1 Meters

Heavy starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
cr.B > cr.A > 3D > 623D > 236236P 292 (343) 100 (110) 1 Anywhere Resets King to full screen
cr.B > cr.A > 3D > 623D > 214214K 300 (345) 100 (110) 1 Anywhere Safe Jump*
cr.B > cr.A > 3D > 214BD > 214B > 623BD 306 (355) 220 (230) 1 Anywhere Midscreen Light Max Damage
cr.B > cr.A > 3D > 236BD > 214BD > 214B > 623D 360 (412) 220 (230) 1 Corner Corner Light Max Damage
c.D > 6B > 236BD > 236B > 236BD > 214B > 623D 458 290 1 .53 Corner

*Safe Jump after 214214K:

Corner - Forward Full Jump;

Midscreen - Slightly Delayed Forward Hop

1.5 Meters

Heavy starter information in ( ).

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214D 454-479 260-300 1.5 .50-52 Anywhere Can be started at 1 meter
cr.B > cr.A > 3D > 214BD > 214B > 623D > [SC] 214214D 386 (432) 220 1.5 .43 Anywhere *Safe Jump See Note Above
cr.B > cr.A > 3D > 236BD > 214B > 623D > [SC] 214214D 403 (449) 220 1.5 .43 Corner *Safe Jump See Note Above
(j.D) > cl.D > 6B > 236BD > 236B > 236BD > 214BD > 214B > 623D 506 (540) 290 (360) 1.5 .53 Corner

2 Meters

Heavy starter information in ( ).

She typically gets more damage from grounded hits using 1.5 bars and ex moves vs 2 bars and max mode.

Moves in ( ) are for 1250/1500 Max Mode routes.

Combo Damage Stun Meter cost Meter Gain Location Notes
j.x > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214DD 550-575 260-300 2 Anywhere Jump-in required for meter.
cr.LK x3 > max > cl.D > (3D >) 214BD > (214B >) 623D > 214214D 370 (397) Anywhere 1000 (1250/1500)

2.5 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
j.(x) > cl.D > 3D > 214BD > 214B > 623D > [SC] 214214BD 528 2.5 Anywhere
cl.D > 6B > 236BD > 236B > 236B > 623D > [SC] 214214BD 580 2.5 .49 Corner

3 Meters

Far Heavy Kick Starter in ( ) on max mode combos.

Combo Damage Stun Meter cost Meter Gain Location Notes
cr.LK x3 > max > cl.D > 214BD > 623D > Climax 565 (592) 3 Anywhere 1000 Max Mode combo
cr.LK x3 > max > cl.C/cl.D > 3D > 214BD > 214B > 623D > Climax 601 (642) 3 Anywhere 1250/1500 Max Mode combo
cr.LK x3 > max > cl.C/cl.D > 6B > 236BD > 236B > 214B > 623D > Climax 604(683) 3 Corner 1250/1500 Max Mode Combo
j.x > cl.D > 3D > 214BD > 214B > 623D > Climax 649-674 290 3 Anywhere Jump in or above 3 meter required.
(j.D) > cl.D > 6B > j.236BD > 236B > 214B > 623D > Climax (725) 675 290 3 Corner Replace 214B with 236B, if you start from a jump in or with above 3 meter.
  • Use c.C instead of cl.D for slightly more wiggle room for the Climax Cancel.

The last three combos in this section require King to have just above 3 meters or to start from a jump in at 3 meters to convert into Climax. Otherwise you can cancel into level 2 supers.

4 Meters

Combo Damage Stun Meter cost Meter Gain Location Notes
J.(x) > cl.D > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax Anywhere
cr.B > cr.A > 3D > max > cl.D > 3D > 623D > [AC] 214214D > [CC] Climax Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location Notes
Anywhere

External Links

King Combos by Meno
King combos by Kakuge / Fighting Games

Navigation

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