Difference between revisions of "XV Broken/Leona Heidern"
Bladetastic (talk | contribs) (Decided to add an overview for Leona. It'll definitely be fleshed out in the future but I think this is a good start. Also cleared some easy misconceptions from her move list.) |
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is an mobile rushdown charcter who pressures with her multitude of options. Be it space control, high/lows, or an excellent strike/throw game, she always finds a way. And when she does, | | intro = {{SUBPAGENAME}} is an mobile rushdown charcter who pressures with her multitude of options. Be it space control, high/lows, or an excellent strike/throw game, she always finds a way. And when she does, it's always devastating (as long as she has meter to spend). | ||
| pros= | | pros= | ||
* '''Great Pressure''': Her cruel 4/ | * '''Great Pressure''': Her cruel 4/6B overhead, 2 instant overheads (j.A and j.8D), and a strong low. She really only need these buttons to open up her opponent. | ||
* '''Strong Space Control''': 214P/K establishes surprisingly strong space control, which lets her approach her opponent with less risks than most people can. And even without it, her CD is a constant threat due to it's great range and can be made safe thanks to [4]6B OR frametrap with [4]6D. V-Slasher is an excellent long range whiff-punisher and EX V-Slasher beats everything since it's fully invincible. | * '''Strong Space Control''': 214P/K establishes surprisingly strong space control, which lets her approach her opponent with less risks than most people can. And even without it, her CD is a constant threat due to it's great range and can be made safe thanks to [4]6B OR frametrap with [4]6D. V-Slasher is an excellent long range whiff-punisher and EX V-Slasher beats everything since it's fully invincible. | ||
* '''EX Heart Attack''': A move so good it needs its own pro space to show it. Being the core of her combo game, it gives her great damage for just half a bar along with good corner carry. You can combo off of lights and heavies, and her staple combos fully refund that 0.5 bar you spent. If it strikes you fancy, you can always just do a 50/50 reset with the bomb. | * '''EX Heart Attack''': A move so good it needs its own pro space to show it. Being the core of her combo game, it gives her great damage for just half a bar along with good corner carry. You can combo off of lights and heavies, and her staple combos fully refund that 0.5 bar you spent. If it strikes you fancy, you can always just do a 50/50 reset with the bomb. | ||
| cons= | | cons= | ||
* '''Meterless Mess''': Despite the fact that her metered options are great, a Leona with no meter is nothing to brag about | * '''Meterless Mess''': Despite the fact that her metered options are great, a Leona with no meter is nothing to brag about. While her pressure remains unaffected, she lacks meterless reversals and her midscreen oki is weak. Spending at least half a bar to be able to consistently continue your pressure after the combo is advised. That being said, Leona does have decent meter gain thanks to her specials. | ||
* '''Non-Negotiable Demand For Execution''': Not only is Leona's execution difficult, but very punishing. Being a charge character comes with its quirks, be it good or bad. A lot of her staple combos have very tight links and being able to consistently input shortcuts is not easy. Messing up your Heart Attack combos puts you in positions you absolutely don't want to be in, and especially if you drop them with a high recovery move like [2]8P, as you're completely open for a devastating punish, or death. | * '''Non-Negotiable Demand For Execution''': Not only is Leona's execution difficult, but very punishing. Being a charge character comes with its quirks, be it good or bad. A lot of her staple combos have very tight links and being able to consistently input shortcuts is not easy. Messing up your Heart Attack combos puts you in positions you absolutely don't want to be in, and especially if you drop them with a high recovery move like [2]8P, as you're completely open for a devastating punish, or death. | ||
}} | }} | ||
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The A version is placed around chest level. This is the best version to be used to defend against ground approaches or on an opponent's wake up for extra plus frames. If timed on a knockdown to hit meaty, it recovers fast enough to where even if your opponent rolls behind it, you will be safe from a punish. Note that while it cannot be ducked, many sweeps can go under it and hit Leona, cancelling the projectile. | The A version is placed around chest level. This is the best version to be used to defend against ground approaches or on an opponent's wake up for extra plus frames. If timed on a knockdown to hit meaty, it recovers fast enough to where even if your opponent rolls behind it, you will be safe from a punish. Note that while it cannot be ducked, many sweeps can go under it and hit Leona, cancelling the projectile. | ||
The C version is placed around head level. This can be completely ducked and sometimes even ran under, but the higher angle makes it better at stopping jumps. | The C version is placed around head level. This can be completely ducked and sometimes even ran under, but the higher angle makes it better at stopping jumps. Also an excellent combo-filler in most EX Heart Attack combos. | ||
The EX version works similar to the A version but travels further. This can connect from blocked CDs, but at many ranges the projectile will whiff entirely so this tends to not be worth it. | The EX version works similar to the A version but travels further. This can connect from blocked CDs, but at many ranges the projectile will whiff entirely so this tends to not be worth it. | ||
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|description3=* Button pressed determines angle | |description3=* Button pressed determines angle | ||
Leona throws out her signature earring bomb. This is the slowest starting up projectile in the game, but it is capable of controlling space on screen for a long time, as it travels very slowly. Setting this up can be difficult, but once it's out the opponent is forced to either block it, jump over it, to which Leona can respond with anti airs, or nullify it with their own projectile, which Leona can jump over and punish. Some situations where you can safely set up an earring are after a j.CD or standing CD, though from a standing CD you should typically go for a combo if that's possible instead. | Leona throws out her signature earring bomb. This is the slowest starting up projectile in the game, but it is capable of controlling space on screen for a long time, as it travels very slowly. Setting this up can be difficult, but once it's out the opponent is forced to either block it, which lets Leona approach her opponent safely, jump over it, to which Leona can respond with anti airs, or nullify it with their own projectile, which Leona can jump over and punish. Some situations where you can safely set up an earring are after a j.CD or standing CD, though from a standing CD you should typically go for a combo if that's possible instead. | ||
The B version bounces once, while the D version goes in one smooth arc. Both versions will miss at crouchers at close range, but you should be avoiding using this at close range anyway. The EX version goes high, then bounces low, making it harder to jump over. It also has a much faster start-up, making it easier to set up and even lends its use in some combos. | The B version bounces once, while the D version goes in one smooth arc. Both versions will miss at crouchers at close range, but you should be avoiding using this at close range anyway. The EX version goes high, then bounces low, making it harder to jump over. It also has a much faster start-up, making it easier to set up and even lends its use in some combos. |
Revision as of 15:30, 26 October 2022
The King of Fighters XV | |
Contents
- 1 Gameplay Overview
- 2 Movelist
- 3 Quick Combo Reference
- 4 Normals
- 5 Throws
- 6 Rush Moves
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Gameplay Overview
Leona Heidern is an mobile rushdown charcter who pressures with her multitude of options. Be it space control, high/lows, or an excellent strike/throw game, she always finds a way. And when she does, it's always devastating (as long as she has meter to spend). | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Midair Only
Throws
Leona Crash (Forward) - (close) / +
Leona Crash (Backward) - (close) / +
Command Normals
Special Moves
Earring Bomb Heart Attack - + / (*)
X-Calibur - + / (Midair Only) (*)
Super Special Moves
V-Slasher - + / (Midair Only) (!)
Climax Super Special Moves
Quick Combo Reference
Meter | Position | Combo | Damage | Video |
---|---|---|---|---|
0 Bar | Midscreen | 2B > 2B > 2A > 4/6B > 214C, [2]8A | 213 | Video |
0 Bar | Corner | 5A, 2C > [4]6B, [2]8A | 222 | Video |
0.5 Bar | Midscreen | 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, | 341 | |
0.5 Bar | Corner | 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C | 385 | Video |
2 Bar | Midscreen | |||
2 Bar | Corner | |||
3 Bar | Midscreen | |||
3 Bar | Corner |
Normals
Far Standing Normals
Far A
stand A
A
A |
|
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Far B
stand B
B
B |
|
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Far C
stand C
C
C |
|
---|
Far D
stand D
D
D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
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Crouch C
crouch C
2C
2C |
|
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Crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
neutral jump D
neutral jump D
j.8D
j.8D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
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jump CD
jump CD
j.CD
j.CD |
|
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Throws
Leona Crash (Forward)
Leona Crash (Forward)
(close) 4/6C
(close) 4/6C |
|
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Leona Crash (Backward)
Leona Crash (Backward)
(close) 4/6D
(close) 4/6D |
|
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Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
|
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Command Moves
Strike Arch
Strike Arch
4/6B
4/6B |
|
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Special Moves
Baltic Launcher
Baltic Launcher
[4]6A/C/AC
[4]6A/C/AC |
|
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Moon Slasher
Moon Slasher
[2]8A/C/AC
[2]8A/C/AC |
|
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Earring Bomb
Earring Bomb
214B/D/BD
214B/D/BD |
|
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Earring Bomb Heart Attack
Earring Bomb Heart Attack
214A/C/AC
214A/C/AC |
|
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Explosion
Explosion
After 214P connects, 214A/C/AC
After 214P connects, 214A/C/AC |
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Grand Saber
Grand Saber
[4]6B/D/BD
[4]6B/D/BD |
|
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X-Calibur
X-Calibur
j.214A/C/AC
j.214A/C/AC |
|
---|
Super Special Moves
V-Slasher
V-Slasher
j2363214A
j2363214A |
|
---|
Slash Saber
Slash Saber
2141236B/D
2141236B/D |
|
---|
Climax Super Special Moves
Leona Blade
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|