Difference between revisions of "The King of Fighters XV/Leona Heidern/Combos"

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| 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 ||  || .5 ||  || Corner ||  
| 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 ||  || .5 ||  || Corner ||  
|-
|-
| (2B) 2B 2B f.5A [4]6KK [2]8A || 222 ||  || .5 || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
| (2B >) 2B > 2B > f.5A > [4]6KK [2]8A || 222 ||  || .5 || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
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| 2B 2A 214PP 2C 214P [4]6D~6D ||  ||  || .5 || || Anywhere ||  
| 2B > 2A > 214PP, 2C > 214P, [4]6D~6D ||  ||  || .5 || || Anywhere ||  
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| (2B) 2B 2B f.5A [4]6KK 214KK [2]8C ||  ||  || 1 ||  || Corner ||  
| (2B >) 2B > 2B > f.5A > [4]6KK, 214KK, [2]8C ||  ||  || 1 ||  || Corner ||  
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|-
| 2B 2A 6B j.214C [2]8A 2141236K ||  ||  || 1 ||  || Anywhere ||  
| 2B > 2A > 6B > j.214C, [2]8A > 2141236K ||  ||  || 1 ||  || Anywhere || Can input as 2147A 236K for the ender
|-
|-
| j.C/cl.A 2C 6B j.214C [2]8A 2141236K ||  ||  || 1 ||  || Anywhere ||  
| j.C/cl.A, 2C > 6B > j.214C, [2]8A > 2141236K ||  ||  || 1 ||  || Anywhere || Can input as 2147A 236K for the ender
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| j.8D j.2363214P ||  ||  || 1 ||  || Anywhere || Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P
| j.8D > j.2363214P ||  ||  || 1 ||  || Anywhere || Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D ([2]8A) 2141236K  ||  || 1.5 ||  ||  || Anywhere || Can add [2]8A in the corner after [4]6D
| j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, (explosion) [4]6D (,[2]8A) > 2141236K  ||  || 1.5 ||  ||  || Anywhere || Can add [2]8A in the corner after [4]6D
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| (2B) 2B 2B QM cl.5D(1) 214PP 2C 6B j.214C [2]8A ([4]6D) 2141236K ||  || 2 ||  ||  || Anywhere || Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
| (2B) > 2B > 2B > QM, cl.5D(1) > 214PP, 2C > 6B > j.214C, [2]8A (.[4]6D) > 2141236K ||  || 2 ||  ||  || Anywhere || Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
|-
|-
| j.8D j.2363214PP ||  || 2 ||  ||  || Anywhere || level 2 variation of instant overhead combo for extra damage.
| j.8D > j.2363214PP ||  || 2 ||  ||  || Anywhere || level 2 variation of instant overhead combo for extra damage.
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Line 62: Line 62:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| j.C 2C 6B j.214C j.2363214P 2141236KK ||  || 3 ||  ||  || Anywhere || Advanced cancel combo. Best used as point as below combo is more damage.
| j.C, 2C > 6B > j.214C > j.2363214P > 2141236KK ||  || 3 ||  ||  || Anywhere || Advanced cancel combo. Best used as point as below combo is more damage.
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|-
| 2B 2B QM 2C 6B j.214C j.2363214P 2141236CD ||  || 3 ||  ||  || Anywhere || Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
| 2B > 2B > QM, 2C > 6B > j.214C > j.2363214P > 2141236CD ||  || 3 ||  ||  || Anywhere || Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
|-
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| j.8D j.2363214P 2141236KK ||  || 3 ||  ||  || Anywhere || Advanced cancel option off of instant overhead for extra damage
| j.8D > j.2363214P > 2141236KK ||  || 3 ||  ||  || Anywhere || Advanced cancel option off of instant overhead for extra damage
|}
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| j.C cl.5C(1) 214PP 2C 6B j.214C [2]8A [4]6D 6D 2363214P 2141236KK ||  || 3.5 ||  ||  || Corner ||  
| j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A[4]6D~6D > 2363214P > 2141236KK ||  || 3.5 ||  ||  || Corner ||  
|-
|-
| j.8D j.2363214P 2141236CD ||  || 4 ||  ||  || Anywhere || Climax cancel option off of instant overhead for extra damage
| j.8D > j.2363214P > 2141236CD ||  || 4 ||  ||  || Anywhere || Climax cancel option off of instant overhead for extra damage
|-
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Revision as of 14:56, 20 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless:
1 Bar:
2 Bars:
3 Bars:

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2A > 2A > 8A 120 0 Anywhere
2B > 2/5A > 6B > 214C > [2]8A 195 0 Anywhere
2B > 2B > 2A > 6B > 214C > [2]8A 213 0 Anywhere Must be standing very close

EX

Combo Damage Stun Meter cost Meter Gain Location notes
5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D 341 .5 Midscreen
5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C 385 .5 Corner
(2B >) 2B > 2B > f.5A > [4]6KK [2]8A 222 .5 Anywhere In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
2B > 2A > 214PP, 2C > 214P, [4]6D~6D .5 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
(2B >) 2B > 2B > f.5A > [4]6KK, 214KK, [2]8C 1 Corner
2B > 2A > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.C/cl.A, 2C > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.8D > j.2363214P 1 Anywhere Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, (explosion) [4]6D (,[2]8A) > 2141236K 1.5 Anywhere Can add [2]8A in the corner after [4]6D
(2B) > 2B > 2B > QM, cl.5D(1) > 214PP, 2C > 6B > j.214C, [2]8A (.[4]6D) > 2141236K 2 Anywhere Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
j.8D > j.2363214PP 2 Anywhere level 2 variation of instant overhead combo for extra damage.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, 2C > 6B > j.214C > j.2363214P > 2141236KK 3 Anywhere Advanced cancel combo. Best used as point as below combo is more damage.
2B > 2B > QM, 2C > 6B > j.214C > j.2363214P > 2141236CD 3 Anywhere Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
j.8D > j.2363214P > 2141236KK 3 Anywhere Advanced cancel option off of instant overhead for extra damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, [4]6D~6D > 2363214P > 2141236KK 3.5 Corner
j.8D > j.2363214P > 2141236CD 4 Anywhere Climax cancel option off of instant overhead for extra damage

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Leona Combos by Meno

Navigation

The King of Fighters XV
System

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Characters