Difference between revisions of "The King of Fighters XV/Leona Heidern/Combos"

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! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes
|-
|-
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D || 341 || || || Midscreen ||  
| cl.A, cl.D (1) > 214AC, 2C > 4/6B > j.214C, [2]8A, (explosion) [4]6D || 341 || 355 || 55% || Anywhere || In the corner, you can add a [2]8C at the end for 383 damage.
|-
|-
| 5A, cl.D > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 385 || || || Corner ||  
| 2B > 2B > 2B > 5A > [4]6BD, [2]8A || 225 || 180 || 20% || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect.
|-
|-
| (2B >) 2B > 2B > f.5A > [4]6KK [2]8A || 222 || || || Anywhere || In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect
| 2B > 2A > 214PP, 2C > 214P, [4]6D~6D || 263 || 250 || 25% || Anywhere ||  
|-
|-
| 2B > 2A > 214PP, 2C > 214P, [4]6D~6D || || || || Anywhere ||  
| cl.A, cl.D (1) > 214AC, cl.A, cl.D (2) > 6B > j.214C, (explosion) CD (whiff) > [4]6C, [4]6B, [2]8A || 353 || 485 || 75% || Anywhere || Very difficult combo that adds a little bit more damage and a lot more meter  and stun than the normal BNB.
|-
|-
| 2B > 2A > 214AC, cr.C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C || 375 || || || Corner || If accidentally getting specials, 3C > 4B generally avoids that issue
| CD > [4]6B (whiff), [4]6BD, [2]8A || 202 || 220 || 25% || Midscreen ||
|-
|-
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.D/j.CD ||  ||  || || Anywhere || Reset opportunity into crossunder 2b/crossup j.c, or soft knockdown with j.CD into quick rise chase
| CD > [4]6B, [2]8AC || 230 || 160 || 20% || Corner ||
|-
| (j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) CD (whiff), [4]6C, [4]6B, [2]8A  || || || || Anywhere || Very difficult combo that adds a little bit more damage than the normal mid screen bnb
|}
|}



Revision as of 14:36, 28 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: 5A(X3), 5B (121 DMG)
1 Bar: 5A(X3), 5C (223 DMG)
2 Bars: 5A(X3), 5D (342 DMG)
3 Bars: mash 5A 4 times (436 DMG)

Meterless

Combo Damage Stun Meter Gain Location notes
2B > 2B > 2A > [2]8C 148 170 20% Anywhere Easy light confirm.
(2B > 2B > 2A)/(cl.D) > 6B > 214C > [2]8A 213/230 250 35% Anywhere Optimal light confirm. Can also be done from heavies.
CD > [4]6B (whiff), [4]6D ~ 6D 174 220 30% Midscreen CD confirm. Safe on block.
CD > [4]6B, [2]8C 198 240 35% Corner You can also cancel the CD into [4]6A for the same combo, though that cancel has its own flaws on block.

0.5 Bar

Combo Damage Stun Meter Gain Location notes
cl.A, cl.D (1) > 214AC, 2C > 4/6B > j.214C, [2]8A, (explosion) [4]6D 341 355 55% Anywhere In the corner, you can add a [2]8C at the end for 383 damage.
2B > 2B > 2B > 5A > [4]6BD, [2]8A 225 180 20% Anywhere In corner, you can end with [2]8C for just a bit more stun. Only combo that works when pushed out too far for 2A to connect.
2B > 2A > 214PP, 2C > 214P, [4]6D~6D 263 250 25% Anywhere
cl.A, cl.D (1) > 214AC, cl.A, cl.D (2) > 6B > j.214C, (explosion) CD (whiff) > [4]6C, [4]6B, [2]8A 353 485 75% Anywhere Very difficult combo that adds a little bit more damage and a lot more meter and stun than the normal BNB.
CD > [4]6B (whiff), [4]6BD, [2]8A 202 220 25% Midscreen
CD > [4]6B, [2]8AC 230 160 20% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
(2B >) 2B > 2B > f.5A > [4]6KK, 214KK, [2]8C 1 Corner
2B > 2A > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.C/cl.A, 2C > 6B > j.214C, [2]8A > 2141236K 1 Anywhere Can input as 2147A 236K for the ender
j.8D > j.2363214P 1 Anywhere Instant overhead combo. Still a very strong mixup option. May be easier to input as 236 8D 214P
(j.C, cl.5A,) cl.D(1) > 214AC, cl.5A, cl.5D (2) > 6B > j.214C, (explosion) j.214AC 214D [4]6D [2]8A 1 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, (explosion) [4]6D (,[2]8A) > 2141236K 1.5 Anywhere Can add [2]8A in the corner after [4]6D
(2B) > 2B > 2B > QM, cl.5D(1) > 214PP, 2C > 6B > j.214C, [2]8A (.[4]6D) > 2141236K 2 Anywhere Basic quick max confirm. Can add [4]6D only if done from 2nd or 3rd position
j.8D > j.2363214PP 2 Anywhere level 2 variation of instant overhead combo for extra damage.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, 2C > 6B > j.214C > j.2363214P > 2141236KK 3 Anywhere Advanced cancel combo. Best used as point as below combo is more damage.
2B > 2B > QM, 2C > 6B > j.214C > j.2363214P > 2141236CD 3 Anywhere Basic level 1 into level 3 confirm. Only works in 2nd or 3rd position.
j.8D > j.2363214P > 2141236KK 3 Anywhere Advanced cancel option off of instant overhead for extra damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.C, cl.5C(1) > 214PP, 2C > 6B > j.214C, [2]8A, [4]6D~6D > 2363214P > 2141236KK 3.5 Corner
j.8D > j.2363214P > 2141236CD 4 Anywhere Climax cancel option off of instant overhead for extra damage

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Leona Combos by Meno

Navigation

The King of Fighters XV
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