Difference between revisions of "The King of Fighters XV/Orochi Yashiro/Strategy"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Orochi Yashiro== ==External Resources== {{Navbox XV}} Category:Orochi Yashiro Category:The King of Fighters XV")
 
 
(2 intermediate revisions by 2 users not shown)
Line 11: Line 11:


==Safejumps==
==Safejumps==
{{#ev:youtube|fR7KbndViL4|||'''Orochi Yashiro Safe Jumps by B Cole'''|frame}}
<ul><li> (after 6321463214P in corner) '''cl.5A 2A jump''' - 4F safe, or 6F safe against wide opponents that push Yashiro out of cl.5A's proximity. Is not safe against Ryo as he is wide and possesses a 4F reversal. <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|fK3TpmBZvRM}}</div></ul>


==Countering Orochi Yashiro==
==Countering Orochi Yashiro==

Latest revision as of 08:44, 21 October 2023