Difference between revisions of "The King of Fighters XV/Ryo Sakazaki/Strategy"

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(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Ryo== ==External Resources== {{Navbox XV}} Category:Ryo Sakazaki Category:The King of Fighters XV")
 
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==Safejumps==
==Safejumps==
===D Throw===
When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:
*D throw -> microwalk -> full jump
===646A===
A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.
*...646A -> forward roll -> full jump D


==Countering Ryo==
==Countering Ryo==

Revision as of 20:06, 18 March 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

D Throw

When cornered this throw doesn't just reverse positions, it gives you a simple safejump by doing:

  • D throw -> microwalk -> full jump

646A

A great combo ender after launching with 214BD, doing more damage than just a 623C, plus setting up an easy 4-5f safejump from anywhere on screen.

  • ...646A -> forward roll -> full jump D

Countering Ryo

External Resources

Navigation

The King of Fighters XV
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