Difference between revisions of "The King of Fighters XV/Shermie/Strategy"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Shermie== ==External Resources== {{Navbox XV}} Category:Shermie Category:The King of Fighters XV")
 
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:


==Safejumps==
==Safejumps==
'''41236P 2A(whiff) 9 jCD''' (4F safe)
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugprime/status/1507855900152795137?s=20&t=OnRXbpRn4vRUkZlzLczX7Q here.]
Corner, '''236236K 2C(whiff) 9 jCD''' (4F safe)


==Countering Shermie==
==Countering Shermie==

Latest revision as of 19:06, 5 July 2023