Difference between revisions of "The King of Fighters XV/Shermie/Strategy"
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GunMetalXIV (talk | contribs) (Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Shermie== ==External Resources== {{Navbox XV}} Category:Shermie Category:The King of Fighters XV") |
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==Safejumps== | ==Safejumps== | ||
'''41236P 2A(whiff) 9 jCD''' (4F safe) | |||
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugprime/status/1507855900152795137?s=20&t=OnRXbpRn4vRUkZlzLczX7Q here.] | |||
Corner, '''236236K 2C(whiff) 9 jCD''' (4F safe) | |||
==Countering Shermie== | ==Countering Shermie== |
Latest revision as of 19:06, 5 July 2023
General Gameplan
Neutral
Pressure
Mixups
Defense
Safejumps
41236P 2A(whiff) 9 jCD (4F safe)
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown here.
Corner, 236236K 2C(whiff) 9 jCD (4F safe)