Difference between revisions of "The King of Fighters XV/Shermie/Strategy"

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(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Shermie== ==External Resources== {{Navbox XV}} Category:Shermie Category:The King of Fighters XV")
 
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==Safejumps==
==Safejumps==
With 1 Bar of meter and the opponent in the corner, Shermie can setup an auto timed 4F safe jump as shown [https://twitter.com/bearhugprime/status/1507855900152795137?s=20&t=OnRXbpRn4vRUkZlzLczX7Q here.]


==Countering Shermie==
==Countering Shermie==

Revision as of 19:19, 29 March 2022