Difference between revisions of "The King of Fighters XV/Sylvie Paula Paula"
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| intro = {{SUBPAGENAME}} is a placeholder character who placeholder. | | intro = {{SUBPAGENAME}} is a placeholder character who placeholder. | ||
| pros= | | pros= | ||
* ''' | * '''Damage Machine''': Sylvie has great damage across the board, at all ranges of meter. She easily deals upwards of 400 damage with one EX off a jump-in anywhere on the screen. | ||
* ''' | * '''Rushdown Pixie''': Sylvie's run speed is among the best in the game. This lets her get in the opponent's face quickly to use her assortment of close range mixup options, including a cross-up from hops, and a combo-starting command grab. | ||
* ''' | * '''Safe Pressure''': Sylvie has many ways to stay safe on blockstrings without leaving much opening. She can use this and her quick movement to set up her riskier pressure extenders or tick throw with her command grab. | ||
* '''Meter Gain/Efficiency''': Her combos use a lot of special moves, building a lot of bar. She can quickly build back most of her expenditures during the same combo, even going meter positive in some cases. | |||
| cons= | | cons= | ||
* ''' | * '''Short Buttons''': Her buttons are very short with a few exceptions. You will need to use her mobility to get in and stay there. Careless pressure will result in whiffs very quickly. | ||
* '''Placeholder''': Placeholder. | * '''Placeholder''': Placeholder. | ||
* '''Placeholder''': Placeholder. | * '''Placeholder''': Placeholder. | ||
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|moveId=sylvie_sta | |moveId=sylvie_sta | ||
|description= | |description= | ||
* | * Generic hop stopper | ||
* | * Whiffs on crouchers | ||
Placeholder | Placeholder | ||
}} | }} | ||
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|moveId=sylvie_stb | |moveId=sylvie_stb | ||
|description= | |description= | ||
* | * Special cancelable | ||
Use this to end 2B strings when 2A won't hit. Combos into 214B, 236B, 236BD and all DPs | |||
}} | }} | ||
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|moveId=sylvie_stc | |moveId=sylvie_stc | ||
|description= | |description= | ||
* | * Moves Sylvie forward | ||
* | * Hits crouchers | ||
Sylvie's farthest reaching move. Hits from about half a screen away. Good space controlling button that hits hops well. | |||
}} | }} | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
Not that notable compared to far C. Slightly faster but less range and advantage | |||
}} | }} | ||
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|moveId=sylvie_clb | |moveId=sylvie_clb | ||
|description= | |description= | ||
* | * Hits low | ||
Plus on block, low hitting pressure normal. | |||
}} | }} | ||
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|moveId=sylvie_clc | |moveId=sylvie_clc | ||
|description= | |description= | ||
* | * Fast heavy punisher | ||
Reaches high with a decent anti-air hitbox, good for hitting jumpouts when going for a throw | |||
}} | }} | ||
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|moveId=sylvie_cld | |moveId=sylvie_cld | ||
|description= | |description= | ||
* | * Highest damage starter | ||
Only slightly slower than cl.C, this is your go-to punish and jump in combo starter | |||
}} | }} | ||
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|moveId=sylvie_cra | |moveId=sylvie_cra | ||
|description= | |description= | ||
* | * Very short range | ||
* | * Combos into 6B for light confirms | ||
Best normal for light combos, as it allows you to combo into 6B and access Sylvie's slower specials, but you won't always be in range for this to hit | |||
}} | }} | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
Good range low kick that can't be special canceled. Chain into 2A or far B when close enough or activate Quick Max for a conversion. | |||
}} | }} | ||
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|moveId=sylvie_crc | |moveId=sylvie_crc | ||
|description= | |description= | ||
* | * Dedicated Anti-Air button | ||
* | * Very short horizontal range and somewhat short vertical range, but hits behind Sylvie enough to deal with some cross-ups | ||
Not as big as other anti-air 2Cs, but with good timing this button will still stuff most jump-ins. Counterhit confirm into EX Bootie Bootie for big damage. | |||
}} | }} | ||
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|moveId=sylvie_crd | |moveId=sylvie_crd | ||
|description= | |description= | ||
* | * Whiff-cancelable | ||
* | * Hits from slightly farther than 2B | ||
Somewhat stubby sweep, but fast and has good cancel options. Canceling into 236C on hit sets up a nearly meaty fireball on quick rise | |||
}} | }} | ||
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|input=j.A | |input=j.A | ||
|description2= | |description2= | ||
* | * Dedicated air-to-air | ||
* | * Cannot hit crouchers | ||
A very fast punch that hits right in front. Pretty much only useful as a quick air intercept | |||
}} | }} | ||
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|input=j.B | |input=j.B | ||
|description2= | |description2= | ||
* | * Can cross up | ||
Good all around jump in tool with much better horizontal reach than j.C and a better downwards angle than j.D | |||
}} | }} | ||
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|input=j.C | |input=j.C | ||
|description2= | |description2= | ||
* | * Hits almost straight down below Sylvie | ||
* | * Very short horizontal range | ||
* | * Can cross up from hops as well as jumps | ||
Odd looking jump normal with a somewhat hard to use angle. Best used for cross-up attempts. Sylvie's posture in the air can make it very ambiguous which side she is hitting on. | |||
}} | }} | ||
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|input=j.D | |input=j.D | ||
|description2= | |description2= | ||
* | * Best horizontal reach of the non-CD jump buttons | ||
Useful because of it's range, but be careful: at certain far ranges you can get a close heavy ground normal but your 6A followup will whiff. | |||
}} | }} | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
Shermie j.CD's little sister. Obnoxious jump button with good horizontal reach. Combos into EX Bootie Bootie from most ranges on counter hit. | |||
}} | }} | ||
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|moveId=sylvie_6a | |moveId=sylvie_6a | ||
|description= | |description= | ||
* | * Cancel version only combos from heavies | ||
Launching command normal that opens up Sylvie's powerful juggles. She moves forward enough that it rarely whiffs when canceled from a close heavy | |||
}} | }} | ||
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|moveId=sylvie_6b | |moveId=sylvie_6b | ||
|description= | |description= | ||
* | * Standard standing overhead | ||
* | * Cancel version combos from lights, enabling confirms | ||
Overhead and combo filler. A little slow but as an overhead, but it is safe and can be Quick Max or super canceled for damage. Go-to cancel option from light buttons in combos. | |||
}} | }} | ||
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|input=214A/C/AC | |input=214A/C/AC | ||
|description3= | |description3= | ||
* | * A version is a safe autopilot string ender. Launches on hit and can juggle with 623B or sweep afterward | ||
* | * B version is plus on block but can be mashed during startup. Launches higher and allows for more damaging juggles | ||
* | * EX launches the highest and is also safe | ||
All versions can nullify fireballs to build meter from afar | |||
}} | }} | ||
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* Placeholder | * Placeholder | ||
* Placeholder | * Placeholder | ||
If you're thinking about spending one EX on a command grab combo, spending it on the grab itself is most efficient for damage. You may want the corner carry from 236BD, though. | |||
}} | }} | ||
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|captions= | |captions= | ||
|description3= | |description3= | ||
* | * B version is unsafe, but a hard knockdown ender for light combos. Be careful not to get this when doing 2A,6B on block, or you will likely perish | ||
* | * D is plus on block. Active on the way up and can be a bootleg anti-air in certain situations. Rewards a hard knockdown on hit | ||
* | * EX causes a groundbounce on hit and combos after almost everything. Core part of Sylvie's combo structure and has great corner carry | ||
Placeholder | Placeholder | ||
}} | }} | ||
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|input=623B/D/BD | |input=623B/D/BD | ||
|description3= | |description3= | ||
* | * A version is a reasonably fast anti-air and combo tool | ||
* | * D is slower and more damaging with full invincibility. Main meterless combo ender | ||
* | * EX is very fast with full invuln and a lot of knockdown advantage | ||
Sylvie's DP series. Ending juggles with D version builds a ton of bar. Both B and D versions can be canceled into super on the first hit. | |||
}} | }} | ||
Revision as of 01:09, 2 June 2023
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low Confirm |
2B > 2A > 6B > 214A > 623B = 201 dmg |
½ Meter |
Safe Jump Setup |
2B > 2A > 6B > 214AC > 6A > 214C > 236B = 301 dmg |
1 Meter |
Anywhere |
2B > 2A > 6B > 214AC > 6A > 214C > 236BD > 623D = 385 dmg |
2 Meter |
Anywhere |
2B > 2A > 6B > 214AC > 6A > 214C > 236BD > 214B > 236236P = 471 dmg |
Gameplay Overview
Sylvie Paula Paula is a placeholder character who placeholder. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
A
A |
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Far B
far B
B
B |
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Far C
far C
C
C |
---|
Far D
far D
D
D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
cr.A
cr.A |
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Crouch B
crouch B
cr.B
cr.B |
---|
Crouch C
crouch C
cr.C
cr.C |
---|
Crouch D
crouch D
cr.D
cr.D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
Shatter Strike
Shatterstrike
236CD
236CD |
---|
Jump CD
jump CD
j.CD
j.CD |
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX
|
---|
Throws
Paula Kick
(close) 4/6C
(close) 4/6C |
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Paula Hip
(close) 4/6D
(close) 4/6D |
---|
Command Moves
Stret-Chon!
Stret-Chon!
6A
6A |
---|
Guillo-Ton!
Guillo-Ton!
6B
6B |
---|
Special Moves
Thunderous Drip!
Thunderous Drip!
236A/C/AC
236A/C/AC |
---|
Dischar-Jing!
Dischar-Jing!
214A/C/AC
214A/C/AC |
---|
Super Magnetic-Pop!
Super Magnetic-Pop!
6246A/C/AC
6246A/C/AC |
---|
Bootie Bootie
Bootie Bootie
236B/D/BD
236B/D/BD |
---|
Magne-Missile!
Magne-Missile!
214B/D/BD
214B/D/BD |
---|
Kaiten Coil
Kaiten Coil
623B/D/BD
623B/D/BD |
---|
Super Special Moves
Paula Experiment
Paula Experiment
236236A/C/AC
236236A/C/AC |
---|
Magneto-Trapo!
Magneto-Trapo!
236236B/D/BD
236236B/D/BD |
---|
Climax Super Special Moves
Electro-Magic Dopamine!
Electro-Magic Dopamine!
2141236CD
2141236CD |
---|
Misc
Alternate Colors