Difference between revisions of "The King of Fighters XV/Terry Bogard/Combos"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 8: Line 8:
! Number !! Combo !! Damage !! Stun !! Notes
! Number !! Combo !! Damage !! Stun !! Notes
|-
|-
| 1 || j.X || X || X || Jump-in. Can be used before starters 2 and 3.  
| 1 || j.X || X || X || Jump-in. Can be used before starters 2, 3, and 4.  
|-
|-
| 2 || 2B > 5B > 3C || 112 || 120 || Basic light confirm.  
| 2 || 2B > cl.B > 3C || 112 || 120 || Basic light confirm.  
|-
|-
| 3 || 5D > 6A || 146 || 150 || Most damaging combo starter.  
| 3 || cl.D > 6A || 146 || 150 || Most damaging combo starter.  
|-
|-
| 4 || CD || 75 || 100 || Goes over most low projectiles in the game and has ''huge'' range, but relatively slow start-up.  
| 4 || cl.C > 6A || 136 || 150 || Faster than cl.D and works more often after jump-ins.
|-
| 5 || CD || 75 || 100 || Goes over most low projectiles in the game and has ''huge'' range, but relatively slow start-up.  
|}
|}



Revision as of 18:38, 4 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Starters and Enders

Starters

Number Combo Damage Stun Notes
1 j.X X X Jump-in. Can be used before starters 2, 3, and 4.
2 2B > cl.B > 3C 112 120 Basic light confirm.
3 cl.D > 6A 146 150 Most damaging combo starter.
4 cl.C > 6A 136 150 Faster than cl.D and works more often after jump-ins.
5 CD 75 100 Goes over most low projectiles in the game and has huge range, but relatively slow start-up.

Enders

Number Combo Damage Stun Meter Cost Meter Gain Location Notes
1 214B 78 80 0 ? Anywhere Advantageous on hit. Best used for continued pressure.
2 214A 90 60 0 ? Anywhere Provides less stun than the above and the opponent can recover on hit but does more damage.
3 41236B~623B 154 120 0 ? Anywhere Ending in Power Dunk does less damage, the oki is more rewarding on hit.
4 41236B~623C 172 140 0 ? Anywhere Most damaging meterless combo ender. Opponent can recover safely on hit unless if canceled into 2141236P.
5 41236BD > 623BD > 41236B~623C 328 140 1 33% Anywhere Got meter to burn? No problem!
6 2141236P 200 0 1 0 Anywhere Most damaging Level 1 Super ender. Can be canceled into after 623C to prevent the opponent from recovering safely (best to use the 632146P~236P method for this).
7 236236K 190 0 1 0 Anywhere Slightly less damaging, but has better range. Are you OK?
8 2141236AC 355 0 2 0 Anywhere Most damaging Level 2 Super if you have the time to spare.
9 236236BD 343 0 2 0 Anywhere If you'd rather not bother with the extra dexterity, this is for you. Buster Wolf!
10 2141236CD 450 0 3 0 Anywhere Buster... LAUNCHER!!!

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 146 90 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 231 30 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 356 30 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 452 30 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 3C > 214B 173 Anywhere Leaves opponent standing in advantage
2B > 2A > 623C 149 130 Anywhere Far Range
2B > 2A > 3C > 41236B > 623B 238 Anywhere Oki
2B > 2A > 3C > 41236B > 623D 262 Corner
cl.C > 6A > 41236B > 623B 274 Anywhere Oki
cl.C > 6A > 41236B > 623D 300 Corner
2C > 214A 155 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 3C > 41236BD, 41236B > 623B 297 240 Anywhere Oki
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623B 316 390 Anywhere Oki, Require 1 Bar
2B > 2A > 623AC 209 60 Anywhere Far Range
j.D > cl.C > 6A > 41236BD, 41236B > 623B 389 340 Anywhere Oki
j.D > cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623B 408 490 Anywhere Oki, Requires 1 Bar
2C > 214AC 222 Anywhere Oki
2B > 2A > 3C > 41236BD, 41236D, 623C 319 Corner
2B > 2A > 3C > 236CD, cl.D > 6A > 41236B > 623D 328 Corner Requires 1 Bar
cl.C > 6A > 236CD, cl.D > 6A > 41236B > 623D 363 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Terry Combos by Meno
Terry Bogard Combo Guide by Rooglemonger

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters