Difference between revisions of "The King of Fighters XV/Vanessa"
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===Puncher Vision=== | ===Puncher Vision (Forward)=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=vanessa_236k,vanessa_236bd | ||
|name=Puncher Vision (Forward) | |name=Puncher Vision (Forward) | ||
|input=236B/D | |input=236B/D/BD | ||
| | |description2=* Forward command dash | ||
* Some low profile properties similar to [4]6A/C | |||
Core to her movement as it cancels into a multitude of followups, allowing her to move around the screen quickly while threatening other options. Can also be used for some blockstring gimmicks, but will always leave you very unsafe. EX version is great in combos as it moves faster and the followups work much better in juggles. | |||
}} | }} | ||
{{ | ===Puncher Vision (Backward)=== | ||
{{FrameDataCargo-KOFXV | |||
| | |moveId=vanessa_214k,vanessa_214bd | ||
|name=Puncher Vision (Backward) | |name=Puncher Vision (Backward) | ||
|input=214B/D | |input=214B/D/BD | ||
| | |description2= * Backward command dash | ||
Used for retreating, and for dash movement in conjunction with the forward dash. The 6A and 6C followups off of backward command dash move very far forward, allowing her to do some shenanigans similar to that of Slayer's backstep. EX sees less use compared to the forward version, but is still a very fast and safe runaway option if needed. | |||
}} | }} | ||
{{ | ===Puncher Vision followups=== | ||
---- | |||
| | ===Puncher Upper=== | ||
{{FrameDataCargo-KOFXV | |||
|moveId=vanessa_236k_6a,vanessa_236bd_6a,vanessa_214k_6a,vanessa_214bd_6a | |||
|name=Puncher Upper | |name=Puncher Upper | ||
|input=6A after Puncher Vision | |input=6A after Puncher Vision | ||
| | |description4=* Placeholder | ||
High reward but low range dash followup. Hard to properly land in combos, but it does work well as a callout followup after a 214C/D. EX version is great in corner combos, can be hard to land midscreen but gives a very high juggle when it lands. Can cancel into 214C/D if blocked to retreat, or 214A/C for safety. | |||
}} | }} | ||
{{ | |||
===Puncher Straight=== | |||
| | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_236k_6c,vanessa_236bd_6c,vanessa_214k_6c,vanessa_214bd_6c | |||
|name=Puncher Straight | |name=Puncher Straight | ||
|input= | |input=6C after Puncher Vision | ||
| | |description4=* Placeholder | ||
Low reward but high range followup. Works better in combos, but gives a sliding knockdown instead of a launch so no combo is possible after. EX version is useful midscreen and very consistent. Can cancel into 214C/D and 214A/C as well, but cancelling into another 236C/D on hit gets her very close quickly for great okizeme. | |||
}} | }} | ||
===Puncher Weaving=== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Puncher Weaving | |name=Puncher Weaving | ||
|input=214A/C | |input=214A/C or 4A/C after Puncher Vision | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= | |description= * Vanessa ducks down slightly and starts swaying. | ||
* useful to cancel certain things and be much safer on block. | |||
* By holding down the button, you get access to Puncher Weaving (Keep) | |||
* EX version usually leaves you plus on block on cancel and can low profile | |||
The EX version is much faster to recover, and cancelling into this will usually leave you plus on block. It also has low profile, which allows you to go under a lot of fireballs and many buttons, but there are other options with this same ability and higher reward. It is the fastest of all these however. | The EX version is much faster to recover, and cancelling into this will usually leave you plus on block. It also has low profile, which allows you to go under a lot of fireballs and many buttons, but there are other options with this same ability and higher reward. It is the fastest of all these however. | ||
}} | }} | ||
}} | }} | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= | |description= * Holding A locks out C options and holding C locks out A options. AC gives you access to both | ||
* EX maintains low profile until the end of the duration, but generally EX weaving is used for generating plus frames. | |||
'''4B/D''' Gives 214B or 214D correlating to button pressed | |||
'''6B/D''' Gives 236B or 236D correlating to button pressed | |||
'''6A/C''' Gives [4]6A or [4]6C correlating to button pressed | |||
'''4A/C''' Gives 623A or 623C correlating to button pressed | |||
}} | }} | ||
}} | }} |
Revision as of 21:25, 11 March 2022
The King of Fighters XV | |
Movelist
Throws
Barrett Puncher (Forward) - / +
Clinch Puncher (Backward) - / +
Command Normals
Special Moves
Puncher Vision (Forward) - + / (*)
Puncher Vision (Backward) - + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Vanessa is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A |
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Far B
stand B
st.B
st.B |
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Far C
stand C
st.C
st.C |
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Far D
stand D
st.D
st.D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
ShatterStrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Barrett Puncher (close, ←/→ + C) |
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Clinch Puncher (close, ←/→ + D) |
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Command Moves
One-Two Puncher
4/6A
4/6A |
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Sliding Puncher
3D
3D |
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Special Moves
Machine Gun Puncher
Machine Gun Puncher
41236A/C/AC
41236A/C/AC |
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Dash Puncher
Dash Puncher
[4]6A/C/AC
[4]6A/C/AC |
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Parrying Puncher
Parrying Puncher
623A/C/AC, 4A/C during Puncher Weaving
623A/C/AC, 4A/C during Puncher Weaving |
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Puncher Vision (Forward)
Puncher Vision (Forward)
236B/D/BD
236B/D/BD |
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Puncher Vision (Backward)
Puncher Vision (Backward)
214B/D/BD
214B/D/BD |
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Puncher Vision followups
Puncher Upper
Puncher Upper
6A after Puncher Vision
6A after Puncher Vision |
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Puncher Straight
Puncher Straight
6C after Puncher Vision
6C after Puncher Vision |
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Puncher Weaving
Puncher Weaving 214A/C or 4A/C after Puncher Vision |
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Puncher Weaving (Keep) hold A/C after Puncher Weaving |
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Super Special Moves
Crazy Puncher 2141236A/C |
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Champion Puncher 236236A/C |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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