The King of Fighters XV/Yashiro Nanakase/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

General Notes

  • Light will denote a 2B, 2A, 2A starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
    • 2A x3
    • 2B > 2A > f.A
    • 2A > c.B > (link) f.A
  • Heavy will denote a c.D > 6B starter. Other heavy starters include, but not limited to:
    • c.C > 6B
    • 2C > 6B
    • 2A > c.B > (link) 2C > 6B
    • f.C
    • 236CD (cancel) > c.A (optional) > c.B > (link) > 2C > 6B
  • Any combo using aforementioned starters can be used after a jump in.
  • Any combo with a super in the corner can be followed up with an OTG 6A.

Rush Auto Combo

Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)

1 Meter: Ends with 236236K. (240 DMG)

2 Meter: Ends with 236236BD. (367 DMG)

3 Meter: Ends with 2141236CD. (439 DMG)

Meterless

Combo Damage Stun Meter Cost Meter Gain Location Notes
Light > 214A 151 170 0 20% Anywhere Quick and easy meterless BNB off a light starter. Ends in soft knockdown.
2B > Rush Autocombo 165 140 0 25% Anywhere Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste.
Heavy > 41236A ~ 236C 240 230 0 35% Anywhere Especially useful confirm from poking with f.C. Make sure to hit confirm the 236 C follow up.
Heavy > 214C > 623A 280 310 0 40% Corner
CD > 41236 C (whiff) > 41236A ~ 236C 182 220 0 30% Midscreen In the corner, CD > 41236 C will combo, so just input the 236 C follow up there.
CD > run > 2D 182 170 0 15% Anywhere An option for uncancelled CD.
CD > 6B > 623C > c.D 235 310 0 30% Corner If slightly away from corner, cancel CD into a whiffed 41236A.

0.5 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Light > 214AC > 6B > 41236C ~ 236C 263 250 0.5 30% Anywhere Max damage ender. If the opponent quick recovers, Yashiro is too far to be able to establish oki however.
Light > 214AC > 6B > 214D 255 190 0.5 30% Anywhere Hard knockdown ender. End your combo in this to keep an offensive up at the cost of some small damage.
Light > 214AC > 6B > 623C > c.D 269 300 0.5 30% Corner Ends in an air reset, giving Yashiro a lot of room to re-establish an offense.
Heavy > 214C > 623AC > c.D 341 280 0.5 40% Corner Excellent damage for just half a bar while building most of the bar back. Slightly more damage than the above combo.
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 214D 304 200 0.5 35% Midscreen Note that when 41236 AC > 236 C is used in a combo, any further 41236 P ~ 236 C will not connect, so the 214D is optimal here.
CD > 41236AC ~ 236C > 6B > 623C > c.D 322 310 0.5 30% Corner
623AC > 214A 168 80 0.5 15% Corner A small extension after landing 623 AC near the corner. If 623 AC connects as an anti air, use a f.D instead of 214A.
214BD > c.D 156 70 0.5 10% Anywhere Extension after landing 214BD.

1 Bar

Combo Damage Stun Meter Cost Meter Gain Location Notes
Light > 214A > [SC] 236236D 299 170 1 20% Anywhere
Light > 214AC > 41236AC ~ 236C > 6B > 214D 320 190 1 30% Anywhere Max damage midscreen and ends in a hard knockdown.
Light > 214AC > 41236AC ~ 236C > 6B > 623C > cl.D 330 300 1 30% Corner
Heavy > 41236A ~ 236C > [SC] 236236D 400 230 1 30% Anywhere In the corner, if you follow up with an OTG 6A, this will be the optimal corner 1 bar combo.
Heavy > 41236AC ~ 236C > 214AC > 6B > 623C > c.D 418 320 1 40% Corner Against some characters, a delay on the 623C will be necessary. Works after a CD in the corner too.
CD > 6B > 41236C ~ 236C > [SC] 236236C 377 260 1 30% Corner When charging 236236C, release the button as the opponent reaches the apex of the launch. Note that spending extra meter on a midscreen CD combo isn't generally worth it.
236CD > 6B > 41236C ~ 236C 254 160 1 75% Anywhere Shatter Strike combo.
236CD > 6B > 214D 239 100 1 70% Anywhere Hard knockdown ender. Also most consistent after an anti-air Shatter Strike.
236CD > 6B > 623C > c. D 254 210 1 75% Corner
236CD > 41236AC ~ 236C > 6B > 214D 349 100 1 25% Anywhere On anti-air hit, you will have to delay the 236C slightly.
236CD > 41236AC ~ 236C > 6B > 623C > c.D 373 210 1 25% Corner
623C > [SC] 236236C (hold) 240 100 1 15% Anywhere Note it is impossible to combo after 623A.
623AC > 214AC > 6B > 41236C ~ 236C 279 160 1 20% Corner Consider just ending the combo with a f.D instead of continuing with 214AC if the 623AC lands as an anti air.
214BD > 623AC > 214A 238 80 1 15% Corner

1.5 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Light > 214 AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) 353 250 1.5 30% Anywhere When charging 236236C, release the button as the opponent reaches the apex of the launch.
Heavy > 41236AC ~ 236C > 214 A > [SC] 236236C (hold) > 6A 462 190 1.5 30% Corner
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D 399 200 1.5 30% Anywhere
236CD > 6B > 41236C ~ 236C > [SC] 236236C (hold) 407 160 1.5 25% Anywhere
623AC > 236236C 247 0 1.5 0% Anywhere
623AC > 214A > [SC] 236236C (hold) 331 80 1.5 20% Corner
214BD > 623AC > 214AC > 6B > 41236C ~ 236C 340 160 1.5 25% Corner

2 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Light > 214A > [SC] 236236BD 411 170 2 20% Anywhere
Heavy > 41236A ~ 236C > [SC] 236236BD 520 230 2 30% Anywhere
Light > BC > c.B > (link) 2C > 6B > 41236A ~ 236C > [SC] 236236D 352 350 2 10% Anywhere 1000 Max gauge combo. You can omit the c.B for consistency. Remember you can Max cancel any normal, even non-cancellable ones.
Light > BC > c.B > (link) 2C > 6B > 214AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) 384 390 2 5% Anywhere 1250 Max gauge combo. This is also your best option for 1500 Max gauge.
CD > 6B > 41236C ~ 236C > [SC] 236236AC 475 260 2 40% Corner
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D 466 100 2 15% Anywhere

3 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Anywhere

4 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Anywhere

5 Bars

Combo Damage Stun Meter Cost Meter Gain Location Notes
Corner
Anywhere

External Links

EmbedVideo received the bad id "(LINK)" for the service "youtube".
Yashiro combos by Pak of Warriors
Yashiro combos by Kakuge / Fighting Games

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