Difference between revisions of "The King of Fighters XV/Yuri Sakazaki/Combos"

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| '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
| '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
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| (anti air) f.B > 623D ~ AC || 130 || 30 || 0 || 15% || Anywhere || Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Note that the oki after landing the air throw is not very good.
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| '''Light Starter''' > 214A, 2C > 623B/D ~ AC || 263 || 220 || 0 || 40% || Corner || You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
| '''Light Starter''' > 214A, 2C > 623B/D ~ AC || 263 || 220 || 0 || 40% || Corner || You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
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| CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
| CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
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| (anti air) f.B > 623D ~ AC || 130 || 30 || 0 || 15% || Anywhere || Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good.
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| 214C, run, cl.D > 623B/D ~ AC || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
| 214C, run, cl.D > 623B/D ~ AC || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
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| CD > 623D, 2D || 143 || 170 || 0 || 20% || Non-Corner || Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible.
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| CD > 623D ~ A/C, cl.D > 623B/D ~ AC || 278 || 270 || 0 || 40% || Corner || CD corner combo. Delay the A/C follow-up from the first 623D as much as possible. Use 623C instead of cl.D > 623B/D ~ AC to keep the corner.
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Revision as of 08:10, 19 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays


General Notes

  • Light Starter will denote a 2B > 2B > f.B starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
    • 2B > 2A > f.B
  • Heavy Starter will denote a cl.D. Other heavy starters include, but not limited to:
    • cl.C
    • 2C
    • 2A, 2C
  • Any combo using aforementioned starters can be used after a jump in.

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C 168 230 0 25% Anywhere Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
Light Starter > 3D > 623C 147 210 0 25% Anywhere Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
Heavy Starter > 63214D 173 70 0 20% Anywhere 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
Light Starter > 214A, 2C > 623B/D ~ AC 263 220 0 40% Corner You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
Heavy Starter > 236A, 623A 201 210 0 25% Corner Safe confirm.
CD > 236C, 623C 216 300 0 30% Near Corner If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
(anti air) f.B > 623D ~ AC 130 30 0 15% Anywhere Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good.
214C, run, cl.D > 623B/D ~ AC 231 130 0 30% Anywhere Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
CD > 623D, 2D 143 170 0 20% Non-Corner Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible.
CD > 623D ~ A/C, cl.D > 623B/D ~ AC 278 270 0 40% Corner CD corner combo. Delay the A/C follow-up from the first 623D as much as possible. Use 623C instead of cl.D > 623B/D ~ AC to keep the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 3D > 623AC 257 150 0.5 15% Anywhere More consistent than meterless options from 3D, but can still drop at max range.
Light Starter > 3D > 63214BD 229 150 0.5 15% Anywhere 100% consistent and leads to a safe jump set-up. Recommended most as your light confirm.
Heavy Starter > 214AC, 623C, cl.C > 623B/D ~ AC 345 200 0.5 45% Anywhere Almost meter neutral. 214AC has short range and can sometimes drop from further ranges, especially if done from the 2A, 2C link. If you're not confident about your range, use the light confirm combo instead. 623A works instead of cl.C > 623B/D ~ AC for oki.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
j. D > cl. D, 214AC > 623BD~C > 236BD > 5D > 623D~A+C 550 1.5 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Yuri Combos by Meno

Navigation

The King of Fighters XV
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