Difference between revisions of "The King of Fighters XV/Yuri Sakazaki/Combos"

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > stB > 63214B/623C || 168 || || || || Anywhere ||  
| '''Light Starter''' > 623C || 168 || 230 || 0 || 25% || Anywhere || Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
|-
|-
| cl.A > cl.C > 63214B/623C || 178 || || || || Anywhere ||  
| '''Light Starter''' > 3D > 623C || 147 || 210 || 0 || 25% || Anywhere || Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
|-
|-
| 2A > cl.C > 63214D || 181 || || || || Anywhere ||  
| '''Heavy Starter''' > 63214D || 173 || 70 || 0 || 20% || Anywhere || 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
|-
|-
| 2A > cl.C > 214A > 623A || 198 || || || || Corner ||  
| '''Light Starter''' > 214A, 2C > 623B/D ~ AC || 263 || 220 || 0 || 40% || Corner || You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
|-
|'''Heavy Starter''' > 236A, 623A || 201 || 210 || 0 || 25% || Corner || Safe confirm.
|-
|CD > 236C, 623C || 216 || 300 || 0 || 30% || Near Corner || If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
|-
|214C, run, cl.D > 623B/D ~ AC || 231 || 130 || 0 || 30% || Anywhere || Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
|-
|214C, 236A, 623A || 201 || 220 || 0 || 35% || Corner || Realistically you'll only be landing this in the corner as an anti-air and from a distance from the corner. This is the most consistent follow-up but even then can drop the 623A at some ranges. However, this combo becomes more consistent with meter.
|}
|}



Revision as of 19:56, 18 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C 168 230 0 25% Anywhere Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
Light Starter > 3D > 623C 147 210 0 25% Anywhere Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
Heavy Starter > 63214D 173 70 0 20% Anywhere 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
Light Starter > 214A, 2C > 623B/D ~ AC 263 220 0 40% Corner You can swap out the 2C > 623B/D ~ AC for a 623A to keep the corner for significantly less damage, which is often worth it unless it kills.
Heavy Starter > 236A, 623A 201 210 0 25% Corner Safe confirm.
CD > 236C, 623C 216 300 0 30% Near Corner If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.
214C, run, cl.D > 623B/D ~ AC 231 130 0 30% Anywhere Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster. You can swap the cl.D > 623B/D ~ AC for a 623C for better oki.
214C, 236A, 623A 201 220 0 35% Corner Realistically you'll only be landing this in the corner as an anti-air and from a distance from the corner. This is the most consistent follow-up but even then can drop the 623A at some ranges. However, this combo becomes more consistent with meter.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
j. D > cl. D > 214AC > 214C > 236A > 5C > 623D~A+C 419 .5 .5 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
j. D > cl. D, 214AC > 623BD~C > 236BD > 5D > 623D~A+C 550 1.5 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Yuri Combos by Meno

Navigation

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