The King of Fighters XV/Yuri Sakazaki/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays


General Notes

  • Light Starter will denote a 2B > 2B > f.B starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
    • 2B > 2A > f.B
  • Heavy Starter will denote a cl.D. Other heavy starters include, but not limited to:
    • cl.C
    • 2C
    • 2A, 2C
  • Any combo using aforementioned starters can be used after a jump in.
  • Many combos will end in a normal > 623B/D ~ AC for optimum damage but will sacrifice okizeme and the corner if done in the corner. Next to those enders in the combos will have a move in parentheses that can be used instead for better oki and screen positioning, but less damage.

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C 168 230 0 25% Anywhere Basic light confirm. 623C must be inputted quickly or else it won't combo. 63214B can also be used, but the stun and advantage after is less.
Light Starter > 3D > 623C 147 210 0 25% Anywhere Less damage but more time to confirm. 623A does more damage but can be inconsistent at further ranges.
Heavy Starter > 63214D 173 70 0 20% Anywhere 63214B/D does more damage when used in heavy combos. Go for a 3D combo if you need more time to confirm.
Light Starter > 214A, 2C > 623B/D ~ AC (623A) 263 220 0 40% Corner
Heavy Starter > 236A, 623A 201 210 0 25% Corner Safe confirm.
(anti air) f.B > 623D ~ AC 130 30 0 15% Anywhere Also works off of anti air cl.C, a falling jump normal air-to-air, or anti air 2C if it hits early enough in 2C's animation. Yuri can get much more reward off of anti airs this way. Remember that the oki after landing the air throw is not very good.
214C, run, cl.D > 623B/D ~ AC (623C) 231 130 0 30% Anywhere Works off an anti-air 214C as well. Great damage and meter gain for meterless. cl.C can be used for more consistently as it's faster.
CD > 623D, 2D 143 170 0 20% Non-Corner Anywhere CD conversion. CD > 623D is not a bad sequence on block and can get you some damage if it hits. If you land close enough, a 623C is also possible.
CD > 623D ~ A/C, cl.D > 623B/D ~ AC (623C) 278 270 0 40% Corner CD corner combo. Delay the A/C follow-up from the first 623D as much as possible.
CD > 236C, 623C 216 300 0 30% Near Corner CD > 236C is also a good sequence on block. If Yuri is completely in the corner, use dp A or a normal into 623B/D ~ AC instead.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 3D > 623AC 257 150 0.5 15% Anywhere More consistent than meterless options from 3D, but can still drop at max range.
Light Starter > 3D > 63214BD 229 150 0.5 15% Anywhere 100% consistent and leads to a safe jump set-up. Recommended most as your light confirm.
Heavy Starter > 214AC, 623C, cl.C > 623B/D ~ AC (623A) 345 200 0.5 45% Anywhere Almost meter neutral. 214AC has short range and can sometimes drop from further ranges, especially if done from the 2A, 2C link. If you're not confident about your range, use the light confirm combo instead.
Light Starter > 214A, 2C > 623BD ~ AC (623AC) 288 220 0.5 25% Corner
Heavy Starter > 214AC, 214C, 236A, cl.C > 623B/D ~ AC (623A) 405 260 0.5 45% Corner Be careful if you use the button hold trick for 236A, as you can accidentally charge the move, causing the combo to drop. 214AC also combos after an uncancelled CD in the corner, and leads to the exact same combo.
236C, 63214BD 211 60 0.5 10% Corner Reliable conversion from 236C.
CD > 623D, 63214BD 196 100 0.5 15% Non-Corner Very consistent.
CD > 623D, run, cl.D > 623BD ~ AC (623AC) 255 170 0.5 20% Non-Corner
CD > 623D ~ A/C, 214AC, 214C, 236A, cl.C > 623B/D ~ AC (623A) 417 390 0.5 60% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 2363214B/D 292 170 1 25% Anywhere Input the 623C as 6236C, then input 214B/D to input the super.
Light Starter > 3D > 623A > 2363214B/D 300 210 1 25% Anywhere Drops at max spacing.
Heavy Starter > 214AC, 623BD ~ A/C, cl.D > 623B/D ~ AC (623C) 403 (343) 140 (210) 1 30% Anywhere Yuri will switch sides after the 623BD ~ A/C, so swap your inputs accordingly.
Heavy Starter > 236A > 2363214B/D 310 130 1 20% Anywhere Low damage, but hit confirmable.
Light Starter > 214A, 623A > 214214A/C 303 210 1 30% Corner You can input 623A as 632146A, then input 214A/C for the super. Otherwise input the 623A as early as possible, then hold the A button to give yourself more time to input the super.
Heavy Starter > 214AC, 214C, 236A, 2C > 623BD ~ AC (623AC) 440 (417) 260 (190) 1 30% Corner The alternate 623AC extension does not work on smaller opponents. Omit the 236A if you want that ender against smaller opponents.
CD > 623D, 2363214B/D 241 100 1 15% Non-Corner Reliable CD combo. Only does slightly more than a normal into air throw.
CD > 623D, 623C > 214214A/C 286 180 1 30% Midscreen More screen position dependent conversion but more rewarding.
236CD, cl.D > 623B/D ~ AC (623C) 255 (173) 70 (140) 1 70% Anywhere Shatter Strike conversion. Yuri can get more complex combos if the Shatter Strike hits airborne, but they're very inconsistent based on positioning and spacing, so just aim for this conversion.
Heavy Starter > 214AC, 623BD~A/C > j.236BD, cl.D > 623B/D ~ AC 510 140 1.5 30% Anywhere Very strong combo for the meter spent, even stronger than her 2-2.5 bar conversions bar conversions. Landing this combo will be your primary goal as Yuri. If you're in the corner and don't want to lose the corner, just omit the last air throw.
236CD, 214AC, run, cl.D > 623B/D ~ AC (623C) 341 (262) 70 (140) 1.5 75% Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623C > 236214BD 404 170 2 25% Anywhere Technically 214214AC scales better and does 4 more damage, but the oki is not very good.
Heavy Starter > 214AC, 623BD ~ A/C > j.236BD, cl.D > 623BD ~ AC (623AC) 533 (502) 140 (70) 2 20% Anywhere Use the 623AC to keep the corner if done in the corner.
Light Starter/Heavy Starter > 3D > BC, cl.D > 214AC, 623BD ~ A/C, cl.D > 623B/D ~ AC 395/440 290/270 2 35% Anywhere 1000 Max Gauge combo.
Light Starter/Heavy Starter > 3D > BC, cl.D > 214AC, 623BD ~ A/C > j.236BD, cl.D > 623B/D ~ AC 450/509 290/270 2 35% Anywhere 1250 Max Gauge combo. Go-to confirm from lights. Also your 1500 Gauge combo.
Light Starter > 214A, 623A > 2363214BD 415 210 2 30% Corner
Light/Heavy Starter > 3D > BC, cl.D > 214AC, 214C, 236A, 623A > 214214A/C 420/466 400/380 2 10% Corner 1000 Max Gauge combo.
Light/Heavy Starter > 3D > BC, cl.D > 214AC, neutral jump, j.236BD, 623C > 214214A/C 441/491 300/280 2 10% Corner Optimized 1250 Max Gauge combo.
Light/Heavy Starter > 3D > BC, cl.D > 214AC, 623BD ~ A/C, 623C > 214214A/C 424/482 300/280 2 10% Corner Easier 1250 Max Gauge combo.
Light/Heavy Starter > 3D > BC, cl.D > 214AC, 214C, 236AC, 623C > 214214A/C 452/504 360/340 2 10% Corner 1500 Max Gauge combo.
CD, 2363214BD 364 900 2 10% Anywhere Very consistent, no cancel needed.
214C, 2363214BD 382 60 2 10% Anywhere Consistent conversion from 214C.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j. D > cl. D, 214AC > 623BD~C > 623C > 2363214BD 624 280 3 Anywhere
Heavy starter > 214AC > 623BD~C > 623C > 2363214BD 569 210 3 Anywhere
2A > 2A > Max > cl.D > 214AC > 623BD~C > 623C > 2363214BD 493 210 3 Amywhere Simple Max Mode confirm (1250/1500)

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Max Mode > j.D > cl.D > 214A > 214214A > 641236AC > 2141236CD 960 200 4 Anywhere Very simple jump-in Blue Max combo (1250/1500)
Max Mode > 2C > 214A > 214214A > 641236AC > 2141236CD 919 130 4 Anywhere Heavy starter version of the above combo (1250/1500)

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Yuri Combos by Meno

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