Difference between revisions of "XV Broken/Ash Crimson"
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| intro = Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | | intro = Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | ||
| pros= | | pros= | ||
* Strong fireball/uppercut gameplan. | * '''Strong Zoning''': Ash comes with a great Guile-style strong fireball/uppercut gameplan. His uppercut is a charge motion making it easy to react to jumps, and it covers an excellent angle directly in front and above himself. His fireballs are similarly strong, being decently fast and having numerous options to burn. He even has an Okizeme option in Genie. | ||
* | * '''Install:''' Sans-Culotte turns Ash from a turtle zoning character into an explosive and high-damage oneshot. During this state, Ash gains access to amazing combo potential with good execution. He gains absurd benefits like removing charge from his specials and allowing special moves to be cancelled into command normals. Effective use of this state can realistically ToD most of the cast. | ||
* '''Solid Defensive Normals''': Ash is blessed with both great air normals and a suite of good mobility tools/pokes in his Sobat normals. | |||
* '''Snowball Potential''': All of the above makes Ash very scary to approach, as his great zoning wears you down and forces you to approach. One wrong move and into the Sans-Culotte blender you go. Thus, Ash can be a great comeback character and is terrifying to fight without meter or strong mobility options. | |||
* | *Damn boi, he pretty. ♥ | ||
* | |||
*Damn boi he pretty | |||
| cons= | | cons= | ||
* Stubby normals, making midrange and close range combat difficult. | * '''Stubby''': Ash has many short range normals, making midrange and close range combat difficult. | ||
* | * '''Low Damage''': Without Sans-Culotte, Ash tends to deal low amounts of damage. His zoning game is also predicated on keeping people out, meaning he tends not to have much opportunity for big damage anyways. | ||
* | * '''Some Dexterity Required''': Confirming into Sans-Culotte combos can be difficult, and actually performing them more so. Ash players must have good fundamentals and great execution to consistently have access to his high damage. | ||
* '''Charge Character''': Requires charge for many of his specials, which removes access to meterless reversal at times and limits punish options. | |||
* '''Limited Mixup''': With no mixup tools and poor crossup game, Ash has fairly mediocre mixup at best. He relies a lot on making opponents come to him, so falling back on zoning is a must. | |||
* Requires charge, which removes access to meterless reversal at times and limits punish options. | |||
* | |||
}} | }} | ||
Revision as of 00:45, 10 May 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Meet the Guile of KOF. Ash Crimson is a zoner-type charge-based character, with the signature projectile and uppercut gameplay ubiquitous with the genre. What Ash brings newly to the table however, is explosive combo potential with his Sans-Culotte install super. Since he lacks strong offense and mix-up potential, this trait turns him into a OHKO style of character that wants to force his opponent to make some sort of mistake and punish them with their life. Ash can function ok as a point character, as characters will have less anti-fireball tools when meterless, but he excels in the anchor position where he can cash out on your meter to finish a game. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
|
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Far B
stand B
f.B
f.B |
|
---|
Far C
stand C
f.C
f.C |
|
---|
Far D
stand D
f.D
f.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
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Crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
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jump CD
jump CD
j.CD
j.CD |
|
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
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Throws
Récompenses
Récompenses
(close) 4/6C
(close) 4/6C |
|
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Vertus
Vertus
(close) 4/6D
(close) 4/6D |
|
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Command Moves
Floreal
Floreal
4B
4B |
|
---|
Floreal
Floreal
4D
4D |
|
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Floreal • instant
Floreal instant
6D
6D |
|
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Special Moves
Ventose
Ventose
[4]6A/C/A+C
[4]6A/C/A+C |
|
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Nivose
Nivose
[2]8B/D/B+D
[2]8B/D/B+D |
|
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Genie
Genie
214A
214A |
|
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Germinal Caprice
Germinal Caprice
46B
46B |
|
---|
Super Special Moves
Thermidor
Thermidor
236236A/C/AC
236236A/C/AC |
|
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Pluviose
Pluviose
236236B/D/BD
236236B/D/BD |
|
---|
Sans-culotte
Sans-culotte
A~B~C~D
A~B~C~D |
|
---|
Climax Super Special Moves
Espoir
Espoir
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|