Difference between revisions of "XV Broken/Athena Asamiya"

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==Normals==
==Normals==
===Far Standing Normals===
===Far Standing Normals===
====Far A====
====Far A====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_sta
|caption=
|description=
|name=Far A
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Far B====
====Far B====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_stb
|caption=
|description=
|name=Far B
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*  
*
}}
}}
}}
====Far C====
====Far C====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_stc
|caption=
|description=
|name=Far C
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Far D====
====Far D====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_std
|caption=
|description=
|name=Far D
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=  
|description= * Enter move description here.
*  
*
*
}}
}}
}}




===Close Standing Normals===
===Close Standing Normals===
====Close A====
====Close A====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_cla
|caption=
|description=
|name=Close A
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Close B====
====Close B====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_clb
|caption=
|description=
|name=Close B
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}


====Close C====
====Close C====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_clc
|caption=
|description=
|name=Close C
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*  
*
}}
}}
}}


====Close D====
====Close D====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_cld
|caption=
|description=
|name=Close D
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
}}
}}
}}


===Crouch Normals===
===Crouch Normals===
====Crouch A====
====Crouch A====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_cra
|caption=
|description=
|name=Crouch A
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*  
*
}}
}}
}}
====Crouch B====
====Crouch B====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_crb
|caption=
|description=
|name=Crouch B
* Placeholder
|data=
}}
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
====Crouch C====
====Crouch C====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_crc
|caption=
|description=
|name=Crouch C
* Placeholder
|data=
}}
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*  
*
}}
}}
 
====Crouch D====
====Crouch D====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_crd
|caption=
|description=
|name=Crouch D
* Placeholder
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}


===Jump Normals===
===Jump Normals===
====Jump A====
====Jump A====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_jha,athena_ja
|caption=
|name=jump A
|name=Jump A
|input=j.A
|data=
|description2=* Placeholder
{{AttackData-KOFXV
|version=jump
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version=hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Jump B====
====Jump B====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_jhb,athena_jb
|caption=
|name=jump B
|name=Jump B
|input=j.B
|data=
|description2=* Placeholder
{{AttackData-KOFXV
|version=jump
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version=hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Jump C====
====Jump C====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_jhc,athena_jc
|caption=
|name=jump C
|name=Jump C
|input=j.C
|data=
|description2=* Placeholder
{{AttackData-KOFXIV
|version=jump
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXIV
|version=hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}
====Jump D====
====Jump D====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_jhd,athena_jd
|caption=
|name=jump D
|name=Jump D
|input=j.D
|data=
|description2=* Placeholder
{{AttackData-KOFXV
|version=jump
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version=hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}


===Blowback===
===Blowback===
{{MoveData
====Blowback====
|image=
{{FrameDataCargo-KOFXV
|caption=
|moveId=athena_cd
|name=Stand CD
|description=
|data=
* Placeholder
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}


 
====ShatterStrike====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_236cd
|caption=
|description=
|name=Jump CD
*Placeholder
|data=
{{AttackData-KOFXV
|version=jump
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
}}
{{AttackData-KOFXV
|version=hop
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}


 
====jump CD====
{{MoveData
{{FrameDataCargo-KOFXV
|image=
|moveId=athena_jhcd,athena_jcd
|caption=
|name=jump D
|name=Far B
|input=j.D
|data=
|description2=* Placeholder
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Far C
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=  
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Far D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
*
}}
}}
 
 
 
===Close Standing Normals===
{{MoveData
|image=
|caption=
|name=Close A
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Close B
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Close C
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Close D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
}}
}}
 
 
===Crouch Normals===
{{MoveData
|image=
|caption=
|name=Crouch A
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Crouch B
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Crouch C
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Crouch D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
===Jump Normals===
{{MoveData
|image=
|caption=
|name=Jump A
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Jump B
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Jump C
|data=
{{AttackData-KOFXIV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Jump D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
===Hop Normals===
{{MoveData
|image=
|caption=
|name=Hop A
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Hop B
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Hop C
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Hop D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
===Blowback===
{{MoveData
|image=
|caption=
|name=Stand CD
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Jump CD
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
 
 
{{MoveData
|image=
|caption=
|name=Hop CD
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
}}



Revision as of 02:17, 17 February 2022

KOFXV Athena Profile.png

Introduction

Athena is a high-school pop idol fighting evil to bring about world peace. Her fighting style is composed of the psychic powers she was born with and Chinese Kung Fu.

She is a hard worker, both polite and serious. However, this KOF she’s unexpectedly teamed up with Mai and Yuri…?

Movelist

(*) = EX OK

(!) = MAX OK

(Midair Only) = Can only be done in midair.

(Air OK) = Can be done both on the ground and in midair.

Throws

Psychic Attack - Bk.gif / Fd.gif + C.gif

Psychic Throw - Bk.gif / Fd.gif + D.gif

Psychic Shoot - Bk.gif / Fd.gif + C.gif (Midair Only)

Command Normals

Phoenix Bomb (Ground) - Fd.gif + B.gif

Phoenix Bomb (Air) - Fd.gif + B.gif (Midair Only)

Special Moves

Psycho Ball Attack - Qcb.gif + A.gif / C.gif (*)

Psycho Sword - Dp.gif + A.gif / C.gif (*)

Psycho Reflector - Qcb.gif + B.gif / D.gif (*)

Phoenix Arrow - Qcb.gif + B.gif / D.gif (*) (Midair Only)

Psycho Reflector - Hcb.gifFd.gif + A.gif / C.gif (*)

Psychic Teleport - Qcf.gif + B.gif / D.gif (*)

Psycho Shoot - Hcf.gif + A.gif / C.gif (*)

Super Special Moves

Shining Crystal Bit - Hcb.gifHcb.gif + A.gif / C.gif (!) (Air OK)

┗Shining Crystal Bit (Cancel) - A.gif+B.gif

Crystal Shoot - Qcf.gifQcf.gif + B.gif / D.gif (!) (Air OK)

Climax Super Special Moves

Psycho Remix☆Spark! - Qcb.gifDb.gifQcf.gif+C.gif+D.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Normals

Far Standing Normals

Far A

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Far B

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Far C

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Far D

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder


Close Standing Normals

Close A

close A
cl.A
cl.A
XV athena cla ima.png
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable Guard DamageDamage done to the guard bar regardless of multipliers
25 Mid command 4 5 5 +5 +3 - 30 60
  • Placeholder

Close B

close B
cl.B
cl.B
XV athena clb ima.png
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable Guard DamageDamage done to the guard bar regardless of multipliers
30 Low command 5 3 9 +3 +1 - 30 60
  • Placeholder

Close C

close C
cl.C
cl.C
XV athena clc ima.png
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable Guard DamageDamage done to the guard bar regardless of multipliers
70 Mid command 4 4 16 +1 -1 - 70 120
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Close D

close D
cl.D
cl.D
XV athena cld ima.png
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable Guard DamageDamage done to the guard bar regardless of multipliers
80 Mid command 5 4 20 -3 -5 - 70 120
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Crouch Normals

Crouch A

No results
No results
No results


NO IMAGE FOUND

No results
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Crouch B

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Crouch C

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Crouch D

No results
No results
No results


NO IMAGE FOUND

No results
  • Placeholder

Jump Normals

Jump A

jump A
j.A
j.A


NO IMAGE FOUND

No results

jump A jump A

45 High command 6 12 1 on ground - - - 30 60
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Jump B

jump B
j.B
j.B


NO IMAGE FOUND

No results

jump B jump B

45 High - 6 12 1 on ground - - - 30 60
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Jump C

jump C
j.C
j.C


NO IMAGE FOUND

No results

jump C jump C

70 High command 8 9 1 on ground - - - 70 120
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Jump D

jump D
j.D
j.D


NO IMAGE FOUND

No results

jump D jump D

70 High - 6 9 1 on ground - - - 70 120
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Blowback

Blowback

Blowback
CD
CD
XV athena cd ima.png
Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included. Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable Guard DamageDamage done to the guard bar regardless of multipliers
75 Mid command 12 8 16 Wall Splat - HKD (gnd) (76 to 92) -1 - 100 160
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ShatterStrike

No results
No results
No results


NO IMAGE FOUND

No results
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jump CD

jump D
j.D
j.D


NO IMAGE FOUND

No results

jump CD jump CD

90 Mid command 10 8 1 on ground SKD - - 80 140
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Throws

Psychic Attack
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psychic Throw
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psychic Shoot
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Phoenix Bomb (Ground)
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Phoenix Bomb (Air)
j.6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Psycho Ball Attack
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psycho Sword
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psycho Reflector
214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Phoenix Arrow
j.214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Super Psychic Throw
632146A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psychic Teleport
236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psycho Shoot
41236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Shining Crystal Bit
6321463214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Shining Crystal Bit (Cancel)
AB during Shining Crystal Bit
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crystal Shoot
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Psycho Remix☆Spark!
2141236CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Misc

Videos

Athena Asamiya Reveal Trailer

Navigation

The King of Fighters XV

OverviewStrategyDataCombosReplays

Navigation

The King of Fighters XV
System

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Characters