|
|
Line 94: |
Line 94: |
|
| |
|
| ==Normals== | | ==Normals== |
|
| |
| ===Far Standing Normals=== | | ===Far Standing Normals=== |
| ====Far A==== | | ====Far A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_sta |
| |caption=
| | |description= |
| |name=Far A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far B==== | | ====Far B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_stb |
| |caption=
| | |description= |
| |name=Far B
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far C==== | | ====Far C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_stc |
| |caption=
| | |description= |
| |name=Far C
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Far D==== | | ====Far D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_std |
| |caption=
| | |description= |
| |name=Far D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
|
| |
|
| ===Close Standing Normals=== | | ===Close Standing Normals=== |
| ====Close A==== | | ====Close A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_cla |
| |caption=
| | |description= |
| |name=Close A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Close B==== | | ====Close B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_clb |
| |caption=
| | |description= |
| |name=Close B
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| ====Close C==== | | ====Close C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_clc |
| |caption=
| | |description= |
| |name=Close C
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| ====Close D==== | | ====Close D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_cld |
| |caption=
| | |description= |
| |name=Close D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Crouch Normals=== | | ===Crouch Normals=== |
| ====Crouch A==== | | ====Crouch A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_cra |
| |caption=
| | |description= |
| |name=Crouch A
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Crouch B==== | | ====Crouch B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_crb |
| |caption=
| | |description= |
| |name=Crouch B
| | * Placeholder |
| |data=
| | }} |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }}
| |
| | |
| ====Crouch C==== | | ====Crouch C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_crc |
| |caption=
| | |description= |
| |name=Crouch C
| | * Placeholder |
| |data=
| | }} |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }}
| |
| | |
| ====Crouch D==== | | ====Crouch D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_crd |
| |caption=
| | |description= |
| |name=Crouch D
| | * Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Jump Normals=== | | ===Jump Normals=== |
| ====Jump A==== | | ====Jump A==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_jha,athena_ja |
| |caption= | | |name=jump A |
| |name=Jump A | | |input=j.A |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump B==== | | ====Jump B==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_jhb,athena_jb |
| |caption= | | |name=jump B |
| |name=Jump B | | |input=j.B |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump C==== | | ====Jump C==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image= | | |moveId=athena_jhc,athena_jc |
| |caption=
| | |name=jump C |
| |name=Jump C | | |input=j.C |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXIV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXIV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
| |
| ====Jump D==== | | ====Jump D==== |
| {{MoveData | | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_jhd,athena_jd |
| |caption= | | |name=jump D |
| |name=Jump D | | |input=j.D |
| |data= | | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| |
|
| ===Blowback=== | | ===Blowback=== |
| {{MoveData
| | ====Blowback==== |
| |image=
| | {{FrameDataCargo-KOFXV |
| |caption=
| | |moveId=athena_cd |
| |name=Stand CD
| | |description= |
| |data=
| | * Placeholder |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| * | |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
| | | ====ShatterStrike==== |
| {{MoveData
| | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_236cd |
| |caption=
| | |description= |
| |name=Jump CD
| | *Placeholder |
| |data=
| |
| {{AttackData-KOFXV
| |
| |version=jump
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| }}
| |
| {{AttackData-KOFXV
| |
| |version=hop
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| * | |
| }}
| |
| }} | | }} |
|
| |
|
| | | ====jump CD==== |
| {{MoveData
| | {{FrameDataCargo-KOFXV |
| |image=
| | |moveId=athena_jhcd,athena_jcd |
| |caption=
| | |name=jump D |
| |name=Far B
| | |input=j.D |
| |data=
| | |description2=* Placeholder |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Far C
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData | |
| |image=
| |
| |caption=
| |
| |name=Far D
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| | |
| ===Close Standing Normals===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Close A
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Close B
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Close C
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Close D | |
| |data= | |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| ===Crouch Normals===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Crouch A
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Crouch B
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Crouch C
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Crouch D
| |
| |data= | |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| * | |
| }}
| |
| }}
| |
| | |
| | |
| ===Jump Normals===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Jump A
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Jump B
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Jump C
| |
| |data=
| |
| {{AttackData-KOFXIV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Jump D
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| ===Hop Normals===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Hop A
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Hop B
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Hop C
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Hop D
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| ===Blowback===
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Stand CD
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Jump CD
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }}
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name=Hop CD
| |
| |data=
| |
| {{AttackData-KOFXV
| |
| |damage=
| |
| |stun=
| |
| |startup=
| |
| |active=
| |
| |recovery=
| |
| |hitAdv=
| |
| |blockAdv=
| |
| |hitbox=
| |
| |invul=
| |
| |description= * Enter move description here.
| |
| *
| |
| *
| |
| }}
| |
| }} | | }} |
|
| |
|
Introduction
Athena is a high-school pop idol fighting evil to bring about world peace. Her fighting style is composed of the psychic powers she was born with and Chinese Kung Fu.
She is a hard worker, both polite and serious. However, this KOF she’s unexpectedly teamed up with Mai and Yuri…?
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in midair.
(Air OK) = Can be done both on the ground and in midair.
Throws
Psychic Attack - / +
Psychic Throw - / +
Psychic Shoot - / + (Midair Only)
Command Normals
Phoenix Bomb (Ground) - +
Phoenix Bomb (Air) - + (Midair Only)
Special Moves
Psycho Ball Attack - + / (*)
Psycho Sword - + / (*)
Psycho Reflector - + / (*)
Phoenix Arrow - + / (*) (Midair Only)
Psycho Reflector - + / (*)
Psychic Teleport - + / (*)
Psycho Shoot - + / (*)
Super Special Moves
Shining Crystal Bit - + / (!) (Air OK)
- ┗Shining Crystal Bit (Cancel) - +
Crystal Shoot - + / (!) (Air OK)
Climax Super Special Moves
Psycho Remix☆Spark! - ++
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
1 Meter
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
2 Meters
|
Placeholder
Placeholder
|
( = dmg
( = dmg
|
Gameplay Overview
Normals
Normals
Far Standing Normals
Far A
No results
NO IMAGE FOUND
|
No results
|
Far B
No results
NO IMAGE FOUND
|
No results
|
Far C
No results
NO IMAGE FOUND
|
No results
|
Far D
No results
NO IMAGE FOUND
|
No results
|
Close Standing Normals
Close A
close A
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
25
|
Mid
|
command
|
4
|
5
|
5
|
+5
|
+3
|
-
|
30
|
60
|
|
|
Close B
close B
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
30
|
Low
|
command
|
5
|
3
|
9
|
+3
|
+1
|
-
|
30
|
60
|
|
|
Close C
close C
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
70
|
Mid
|
command
|
4
|
4
|
16
|
+1
|
-1
|
-
|
70
|
120
|
|
|
Close D
close D
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
80
|
Mid
|
command
|
5
|
4
|
20
|
-3
|
-5
|
-
|
70
|
120
|
|
|
Crouch Normals
Crouch A
No results
NO IMAGE FOUND
|
No results
|
Crouch B
No results
NO IMAGE FOUND
|
No results
|
Crouch C
No results
NO IMAGE FOUND
|
No results
|
Crouch D
No results
NO IMAGE FOUND
|
No results
|
Jump Normals
Jump A
jump A
NO IMAGE FOUND
|
No results
jump A
jump A
|
45
|
High
|
command
|
6
|
12
|
1 on ground
|
-
|
-
|
-
|
30
|
60
|
|
|
Jump B
jump B
NO IMAGE FOUND
|
No results
jump B
jump B
|
45
|
High
|
-
|
6
|
12
|
1 on ground
|
-
|
-
|
-
|
30
|
60
|
|
|
Jump C
jump C
NO IMAGE FOUND
|
No results
jump C
jump C
|
70
|
High
|
command
|
8
|
9
|
1 on ground
|
-
|
-
|
-
|
70
|
120
|
|
|
Jump D
jump D
NO IMAGE FOUND
|
No results
jump D
jump D
|
70
|
High
|
-
|
6
|
9
|
1 on ground
|
-
|
-
|
-
|
70
|
120
|
|
|
Blowback
Blowback
Blowback
|
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%.
|
Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty.
|
Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty.
|
StartupNumber of frames for the move to become active, first active frame included.
|
Activex, (y), z means the move has two hits. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for.
|
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
|
Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent.
|
Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
|
Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used to note the frame range.
|
StunAmount of stun damage a move inflicts. This will not factor in proration if applicable
|
Guard DamageDamage done to the guard bar regardless of multipliers
|
75
|
Mid
|
command
|
12
|
8
|
16
|
Wall Splat - HKD (gnd) (76 to 92)
|
-1
|
-
|
100
|
160
|
|
|
ShatterStrike
No results
NO IMAGE FOUND
|
No results
|
jump CD
jump D
NO IMAGE FOUND
|
No results
jump CD
jump CD
|
90
|
Mid
|
command
|
10
|
8
|
1 on ground
|
SKD
|
-
|
-
|
80
|
140
|
|
|
Throws
Psychic Attack
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Psychic Throw
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Psychic Shoot
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Command Moves
Phoenix Bomb (Ground) 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Phoenix Bomb (Air) j.6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Special Moves
Psycho Ball Attack 214A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Psycho Sword 623A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Psycho Reflector 214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Phoenix Arrow j.214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Super Psychic Throw 632146A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Psychic Teleport 236B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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- Enter move description here.
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Psycho Shoot 41236A/C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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- Enter move description here.
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Super Special Moves
Shining Crystal Bit 6321463214A/C
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Shining Crystal Bit (Cancel) AB during Shining Crystal Bit
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Crystal Shoot 236236A/C
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Damage
|
Stun
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Startup
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Active
|
Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Psycho Remix☆Spark! 2141236CD
|
Damage
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Stun
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Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
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-
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-
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-
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-
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-
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-
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- Enter move description here.
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Misc
Videos
Athena Asamiya Reveal Trailer
Navigation
Navigation