Difference between revisions of "XV Broken/Chizuru Kagura"

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{{#ev:youtube|5ZsPbqdEbh4|||'''Chizuru Kagura Reveal Trailer'''|frame}}
{{#ev:youtube|5ZsPbqdEbh4|||'''Chizuru Kagura Reveal Trailer'''|frame}}


==Navigation==
{{CharNavbox_XV}}
{{Navbox XV}}
{{Navbox XV}}


[[Category:The King of Fighters XV]]
[[Category:The King of Fighters XV]]
[[Category:Chizuru Kagura]]
[[Category:Chizuru Kagura]]

Revision as of 00:05, 17 February 2022

KOFXV Chizuru Profile.png

Introduction

Chizuru Kagura is a descendant of the Yata clan, one of three powerful clans entrusted with the Sacred Treasures capable of sealing away “Gaia’s Will”, otherwise known as Orochi. Her fighting style resembles traditional Japanese dancing, while her access to the Kagura Style of Ancient Martial Arts allows her to seal away her opponent’s abilities.

She convinces heirs of the other two clans, Kyo Kusanagi and Iori Yagami, to once again join forces and enter the latest KOF in the hopes of revealing the powers behind the appearance of the being known as Verse and the weakening of the seal on Orochi.

Movelist

(*) - EX OK

(!) - MAX OK

Throws

Rei Getsu - (close) Bk.gif / Fd.gif + C.gif

Kai Ten - (close) Bk.gif / Fd.gif + D.gif

Command Normals

Jo Katsu Zheng Zheng - Fd.gif + A.gif

Jo Katsu Cang Cang - Fd.gif + B.gif

Jo Katsu Cong Cong - Df.gif + D.gif

Special Moves

212 Katsu Otsu Shiki Choumon no Issin - Dn.gifDn.gif + A.gif / B.gif / C.gif / D.gif (*)

212 Katsu Shinsoku no Norito - Qcb.gif + A.gif / B.gif / C.gif / D.gif (*)

Stop - A.gif / B.gif / C.gif / D.gif
212 Katsu Shinzoku no Norito Ten Zui - Qcb.gif + A.gif / B.gif / C.gif / D.gif

100 Katsu Tenjin no Kotowari - Dp.gif + A.gif / C.gif (*)

108 Katsu Tamayura no Shitsune - Qcf.gif + A.gif / C.gif (*)

Super Special Moves

Uramen 85 Katsu Reigi no Ishizue - Qcb.gifDb.gifQcf.gif + A.gif / C.gif (!)

Uramen 1 Katsu San Rai no Fujin - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Move

Uramen 31 Katsu Kyuusen no Jouhari - Qcb.gifDb.gifQcf.gif+C.gif+D.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

Rei Getsu
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Kai Ten
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Jo Katso Zheng Zheng
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jo Katsu Cang Cang
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jo Catsu Cong Cong
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

212 Katsu Otsu Shiki Choumon no Isshin
22A/C/B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


212 Katso no Shonsoku no Norito
214A/C/B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Stop
A/C/B/D during Shinsoku no Norito
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
212 Katsu Shinsoku no Norito Ten Zui
214A/C/B/D during Shinsoku no Norito
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


1001 Katsu Tenjin no Kotowari
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


108 Katsu Tamayura no Shitsune
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Uramen 85 Katsu Reigi no Ishizue
2141236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Uramen 1 Katsu San Rai no Fujin
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Uramen 31 Katsu Kyuusen no Jouhari
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • 5A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • 5A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • 5A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • 5A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • ...

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Chizuru Kagura Reveal Trailer

Navigation

The King of Fighters XV

OverviewStrategyDataCombosReplays

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters