Difference between revisions of "XV Broken/Dolores"

From Dream Cancel Wiki
Jump to navigation Jump to search
m (TOClimit)
Line 82: Line 82:


===Far Standing Normals===
===Far Standing Normals===
====Far A====
{{MoveData
{{MoveData
|image=
|image=
Line 103: Line 104:
}}
}}


 
====Far B====
{{MoveData
{{MoveData
|image=
|image=
Line 125: Line 126:
}}
}}


 
====Far C====
{{MoveData
{{MoveData
|image=
|image=
Line 147: Line 148:
}}
}}


 
====Far D====
{{MoveData
{{MoveData
|image=
|image=
Line 173: Line 174:


===Close Standing Normals===
===Close Standing Normals===
====Close A====
{{MoveData
{{MoveData
|image=
|image=
Line 194: Line 196:
}}
}}


 
====Close B====
{{MoveData
{{MoveData
|image=
|image=
Line 216: Line 218:
}}
}}


 
====Close C====
{{MoveData
{{MoveData
|image=
|image=
Line 238: Line 240:
}}
}}


 
====Close D====
{{MoveData
{{MoveData
|image=
|image=
Line 262: Line 264:


===Crouch Normals===
===Crouch Normals===
====Crouch A====
{{MoveData
{{MoveData
|image=
|image=
Line 283: Line 286:
}}
}}


 
====Crouch B====
{{MoveData
{{MoveData
|image=
|image=
Line 305: Line 308:
}}  
}}  


 
====Crouch C====
{{MoveData
{{MoveData
|image=
|image=
Line 327: Line 330:
}}  
}}  


 
====Crouch D====
{{MoveData
{{MoveData
|image=
|image=
Line 351: Line 354:


===Jump Normals===
===Jump Normals===
====Jump A====
{{MoveData
{{MoveData
|image=
|image=
Line 372: Line 376:
}}
}}


 
====Jump B====
{{MoveData
{{MoveData
|image=
|image=
Line 394: Line 398:
}}
}}


 
====Jump C====
{{MoveData
{{MoveData
|image=
|image=
Line 416: Line 420:
}}
}}


 
====Jump D====
{{MoveData
{{MoveData
|image=
|image=
Line 434: Line 438:
  |description= * Enter move description here.
  |description= * Enter move description here.
*
*
*
}}
}}
===Hop Normals===
{{MoveData
|image=
|caption=
|name=Hop A
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
{{MoveData
|image=
|caption=
|name=Hop B
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
{{MoveData
|image=
|caption=
|name=Hop C
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
}}
}}
{{MoveData
|image=
|caption=
|name=Hop D
|data=
{{AttackData-KOFXV
|damage=
|stun=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|hitbox=
|invul=
|description= * Enter move description here.
*
*
*
  }}
  }}
Line 576: Line 491:
|image=
|image=
|caption=
|caption=
|name=Hop CD
|name=Jump CD
|data=
|data=
  {{AttackData-KOFXV
  {{AttackData-KOFXV

Revision as of 16:09, 14 February 2022

KOFXV Dolores Profile.png

Introduction

A revered hermit in the Hinterlands of Africa, Dolores has allied herself with Heidern. Her psychic medium capabilities allow her to contact the spirits of the earth, and she uses holy soil to combat her foes. Apparently one of the many resurrected through Verse, Dolores may hold the key to its secret, however, her connection to it remains a mystery.

Movelist

(*) - EX OK

(!) - MAX OK

Throws

Salaba - (close) Bk.gif / Fd.gif + C.gif

Maran - (close) Bk.gif / Fd.gif + D.gif

Command Normals

Hilzuni - Fd.gif + A.gif

Target Combo - (close) D.gif > C.gif

Special Moves

Burj - Hcb.gif + A.gif / C.gif (*)

Qafas Qabl - Qcf.gif + A.gif / C.gif (*)

Qafas Khalfi - Qcf.gif + B.gif / D.gif (*)

Nesh - Bk.gifQcb.gif + B.gif / D.gif (*)

Altariq - Dn.gifDn.gif + A.gif / B.gif / C.gif / D.gif (*)

Super Special Moves

Ghadab - (close) Qcb.gifQcb.gif + A.gif / C.gif (!)

Hadir - Qcf.gifQcf.gif + A.gif / C.gif (!)

Climax Super Special Move

Khalaq ai'ard - Qcb.gifDb.gifQcf.gif+C.gif+D.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Jump B

Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Jump C

Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Salaba
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Maran
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Hilzuni
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.



Target Combo 1
cl.5B,C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Burj
63214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Qafas Qabl
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Qafas Khalfi
236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Nesh
4214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Altariq
22A/C/B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Ghadab
214214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hadir
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Khalaq ai'ard
2141236CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • 5A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • 5A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • 5A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • 5A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • ...

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Dolores Reveal Trailer

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters