Difference between revisions of "XV Broken/Elisabeth Blanctorche"
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|moveId=elisabeth_fa | |moveId=elisabeth_fa | ||
|description= | |description= | ||
* | * Whiffs on crouchers. | ||
* Plus on block. | |||
A high chop. Stop hops with this. Not cancellable. | |||
}} | }} | ||
====Far B==== | ====Far B==== | ||
Line 105: | Line 108: | ||
|moveId=elisabeth_fb | |moveId=elisabeth_fb | ||
|description= | |description= | ||
Elizabeth sticks her leg out. Less range than 2B, but can stop hops where 2B can't, so there's potential use in a block string. | |||
}} | }} | ||
====Far C==== | ====Far C==== | ||
Line 111: | Line 115: | ||
|moveId=elisabeth_fc | |moveId=elisabeth_fc | ||
|description= | |description= | ||
* | * Whiffs on crouchers. | ||
A big high chop. Whiffing on crouchers makes this hard to use in the grounded neutral, but it being cancelable gives Elizabeth the potential to get combos where other characters may not. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
Line 117: | Line 123: | ||
|moveId=elisabeth_fd | |moveId=elisabeth_fd | ||
|description= | |description= | ||
A spin kick. Large hitbox and moves Elizabeth forward. The forward movement can be more of a hinderance when used at bad spots, as you can find yourself moving into your opponent's hitboxes. Nonetheless this is a fantastic poke that is hard to hop over and can lead to Quick Max conversions easily. | |||
}} | }} | ||
Line 126: | Line 133: | ||
|moveId=elisabeth_cla | |moveId=elisabeth_cla | ||
|description= | |description= | ||
* | * Plus on block. | ||
* Links into cl. C. | |||
A small backhand. Elizabeth's most frame advantageous normal, frametrapping and linking on hit into cl.C. Also good at stopping opponents directly above Elizabeth's head. | |||
}} | }} | ||
====Close B==== | ====Close B==== | ||
Line 132: | Line 142: | ||
|moveId=elisabeth_clb | |moveId=elisabeth_clb | ||
|description= | |description= | ||
* | * Plus on block. | ||
A small tap to the leg. Does not hit low. Not terribly useful. | |||
}} | }} | ||
Line 139: | Line 151: | ||
|moveId=elisabeth_clc | |moveId=elisabeth_clc | ||
|description= | |description= | ||
A swipe to the abdomen. Elizabeth's fastest heavy and should be used to confirm from jump ins or off of cl.A. The hitbox is not that good for defense. | |||
}} | }} | ||
Line 146: | Line 159: | ||
|moveId=elisabeth_cld | |moveId=elisabeth_cld | ||
|description= | |description= | ||
An upwards kick. Great defensively, covering right above Elizabeth's head. You should tech throws with this button in case they decide to jump instead. Does more damage than cl. C and is cancellable, so use over cl. C when possible. | |||
}} | }} | ||
Line 154: | Line 168: | ||
|moveId=elisabeth_2a | |moveId=elisabeth_2a | ||
|description= | |description= | ||
A crouching chop. Plus on block. End your blockstrings in this to continue pressure. | |||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
Line 160: | Line 175: | ||
|moveId=elisabeth_2b | |moveId=elisabeth_2b | ||
|description= | |description= | ||
A low kick. Standard low opener. Use frequently. Negative on block so be careful when trying to re-apply pressure after. | |||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
Line 166: | Line 182: | ||
|moveId=elisabeth_2c | |moveId=elisabeth_2c | ||
|description= | |description= | ||
An upwards palm thrust. Has a very wide hitbox, potentially being able to stop cross ups. The range in front of Elizabeth is not very good however; it's even smaller than the range at which close normals come out, so avoid using in grounded situations. | |||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
Line 172: | Line 189: | ||
|moveId=elisabeth_2d | |moveId=elisabeth_2d | ||
|description= | |description= | ||
A stabbing sweep. Not great range for a sweep, but is whiff cancellable. | |||
}} | }} | ||
Line 181: | Line 199: | ||
|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2= | |description2= | ||
A high chop. Good air-to-air. | |||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
Line 188: | Line 208: | ||
|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2=* Cross up. | ||
A knee thrust. Great cross-up hitbox, hard to low profile, fast at 5f, and easy to set up. One of Elizabeth's best tools for opening up her opponent. | |||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
Line 195: | Line 217: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2= | |description2= | ||
A downwards palm thrust. A good jump normal in it's own right, but overshadowed by j.B and j.D. | |||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
Line 202: | Line 226: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2= | |description2= | ||
A horizontal kick. Good air poke and can also cross-up, albeit less effectively than j.B. | |||
}} | }} | ||
Line 210: | Line 236: | ||
|moveId=elisabeth_cd | |moveId=elisabeth_cd | ||
|description= | |description= | ||
A spinning roundhouse. Great range and hard to hop over. Unfortunately Elizabeth doesn't get much from a Blowback midscreen. | |||
}} | }} | ||
Line 217: | Line 244: | ||
|moveId=elisabeth_236cd | |moveId=elisabeth_236cd | ||
|description= | |description= | ||
Great range for a Shatter Strike. | |||
}} | }} | ||
Line 225: | Line 253: | ||
|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2= | |description2= | ||
A diagonal kick. The downwards angle makes this very good for offensive use. The slow start-up can be used to fake a high and immediately go low on landing. | |||
}} | }} | ||
Revision as of 08:32, 22 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Illusion - + / (In time with opponent's attack) (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2BBB 214A |
153 dmg |
0.5 Meter |
2B 5B 623AC 6A 623C 214A |
275 dmg |
1 Meter |
2BBB 214A 236236C |
313 dmg |
2 Meters |
2B f.5B 623A 623AC 214BD 623C 214A 236236C |
472 dmg |
Gameplay Overview
Elisabeth Blanctorche is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
A
A |
|
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Far B
far B
B
B |
|
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Far C
far C
C
C |
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Far D
far D
D
D |
|
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
|
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Rush Moves
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
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Throws
Maniêre
Maniêre
(close) 4/6C
(close) 4/6C |
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Exil
Exil
(close) 4/6D
(close) 4/6D |
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Command Moves
Éclair
Éclair
6A
6A |
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Special Moves
Étincelle
Étincelle
236A/C/AC
236A/C/AC |
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Coup • de • Vent
Coup • de • Vent
623A/C/AC
623A/C/AC |
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Illusion
Illusion
236B/D/BD
236B/D/BD |
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Grêle
Grêle
214A/C/AC
214A/C/AC |
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Aurore
Aurore
214B/D/BD
214B/D/BD |
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Super Special Moves
Noble-Blancke
Noble-Blancke
236236A/C/AC
236236A/C/AC |
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Grand Rafale
Grand Rafale
2363214A/C/AC
2363214A/C/AC |
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Climax Super Special Moves
Fête de la Lumière
Fête de la Lumière
2141236CD
2141236CD |
|
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|