Difference between revisions of "XV Broken/Elisabeth Blanctorche"
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|name=Étincelle | |name=Étincelle | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3=* | |description3=* Placed projectile | ||
* EX version places two projectiles | |||
Elizabeth tosses out a ball of light. This is an unconventional type of fireball that can be used to check an opponent when they don't want to approach. It hits multiple times and stays out even if Elizabeth is hit. This is particularly effective against playstyle that like to poke at midrange. You can also time this on a wake-up for frame advantage, as it gets more frame advantage the later it hits. It is a committal option however, and Elizabeth can get punished hard if she's jumped on during this move. | |||
The EX version has Elizabeth throw out two projectiles, and unlike the regular version, these will hit on their way forward, making it behave more like a traditional projectile. They will also knockdown if they hit. This can be useful for keeping an opponent locked in place, but the plus frames aren't enough to always justify the meter usage. There is also no way to combo from the knockdown outside of her anywhere juggle super. | |||
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|name=Coup • de • Vent | |name=Coup • de • Vent | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|description3=* | |description3=* Combo Starter | ||
Elizabeth teleports forward and does an uppercut. Despite its appearance, this move is only for combos; it's unsafe on block and has no invincibility to speak of. The range and speed are good, especially for the A and EX versions, giving it potential use in whiff punishes or hitting errant buttons, but this shouldn't be relied upon. | |||
}} | }} | ||
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|name=Illusion | |name=Illusion | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|description3=* | |description3=* Counters highs and mids. | ||
* Elizabeth teleports behind the opponent upon activation | |||
Elizabeth readies herself for an attack. If she gets hit, she will teleport behind the opponent. The window for the counter is very small, but when used well, Elizabeth can punish things that many other characters can't, such as safe blockstrings or predictable pokes. When studying match-ups, see what common situations Elizabeth can get a guaranteed counter. The B and D version works identically until the counter goes off; the B version has Elizabeth end up point blank while the D version has her a bit away from the opponent, unless she was fullscreen when she used the counter. The B version will usually be the preferred option. | |||
The EX version counters all types of attacks, barring throws. | |||
}} | }} | ||
Revision as of 09:00, 22 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Illusion - + / (In time with opponent's attack) (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2BBB 214A |
153 dmg |
0.5 Meter |
2B 5B 623AC 6A 623C 214A |
275 dmg |
1 Meter |
2BBB 214A 236236C |
313 dmg |
2 Meters |
2B f.5B 623A 623AC 214BD 623C 214A 236236C |
472 dmg |
Gameplay Overview
Elisabeth Blanctorche is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
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Normals
Far Standing Normals
Far A
far A
A
A |
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Far B
far B
B
B |
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Far C
far C
C
C |
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Far D
far D
D
D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Rush Moves
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Throws
Maniêre
Maniêre
(close) 4/6C
(close) 4/6C |
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Exil
Exil
(close) 4/6D
(close) 4/6D |
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Command Moves
Éclair
Éclair
6A
6A |
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Special Moves
Étincelle
Étincelle
236A/C/AC
236A/C/AC |
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Coup • de • Vent
Coup • de • Vent
623A/C/AC
623A/C/AC |
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Illusion
Illusion
236B/D/BD
236B/D/BD |
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Grêle
Grêle
214A/C/AC
214A/C/AC |
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Aurore
Aurore
214B/D/BD
214B/D/BD |
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Super Special Moves
Noble-Blancke
Noble-Blancke
236236A/C/AC
236236A/C/AC |
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Grand Rafale
Grand Rafale
2363214A/C/AC
2363214A/C/AC |
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Climax Super Special Moves
Fête de la Lumière
Fête de la Lumière
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|