Difference between revisions of "XV Broken/Shermie"

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[[File:KOFXV Shermie Profile.png|right|thumb]]
[[File:KOFXV Shermie Profile.png|right|thumb]]
 
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==Introduction==
==Introduction==
Charming but dangerous, Shermie is both a fashion designer and the lead keyboardist for the band C.Y.S. Her true nature is the same as Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.  
Charming but dangerous, Shermie is both a fashion designer and the lead keyboardist for the band C.Y.S. Her true nature is the same as Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.  

Revision as of 17:17, 14 February 2022

KOFXV Shermie Profile.png

Introduction

Charming but dangerous, Shermie is both a fashion designer and the lead keyboardist for the band C.Y.S. Her true nature is the same as Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.

She incorporates her love for pro wrestling into her attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, nobody really knows if this, too, is an act.

Movelist

(*) - EX OK

(!) - MAX OK

Throws

Shermie Flash Original - (close) Bk.gif / Fd.gif + C.gif

Front Flash - (close) Bk.gif / Fd.gif + D.gif

Command Normals

Shermie Stand - Fd.gif + B.gif

Special Moves

Shermie Spiral - (close) Hcf.gif + A.gif / C.gif (*)

Shermie Cute - Qcf.gif + B.gif / D.gif

Shermie Whip - Qcb.gif + A.gif / C.gif (*)

Shermie Clutch - Dp.gif + B.gif / D.gif (*)

Shermie Cute - Qcf.gif + B.gif / D.gif

Shermie Shoot - Hcf.gif + B.gif / D.gif (*)

Accel Spin Kick - Qcb.gif + B.gif / D.gif (*)

Super Special Moves

Shermie Shock - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Shermie Carnival - (close) Hcf.gif Hcf.gif + A.gif / C.gif (!)

Climax Super Special Move

Shermie Exposition - Qcb.gifDb.gifQcf.gif+C.gif+D.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

Shermie Flash Original
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Front Flash
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Shermie Stand
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Shermie Spiral
41236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Shermie Cute
236B/D after Shermie Spiral
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shermie Whip
214A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shermie Clutch
623B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Shermie Cute
236B/D after Shermie Clutch
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shermie Shoot
41236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Accel Spin Kick
214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Shermie Shock
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shermie Carnival
4123641236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Shermie Exposition
2141236CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • ...

Rush Auto Combo

  • 5A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • 5A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • 5A > A > A > D (n DMG)
(Rush combo ending in a Max super, costs 2 meters)
  • 5A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 Meter

Anywhere

  • ...

Corner Only

  • ...

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Shermie Reveal Trailer

Navigation

The King of Fighters XV
System

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