Introduction
Charming but dangerous, Shermie is both a fashion designer and the lead keyboardist for the band C.Y.S. Her true nature is the same as Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.
She incorporates her love for pro wrestling into her attacks, where she relies on her flexibility to toss her opponents around. Shermie is very amicable to those around her, and though she seems quite laid back, nobody really knows if this, too, is an act.
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Shermie Flash Original - (close) / +
Front Flash - (close) / +
Command Normals
Shermie Stand - +
Special Moves
Shermie Spiral - (close) + / (*)
- ┗Shermie Cute - + /
Shermie Whip - + / (*)
Shermie Clutch - + / (*)
- ┗Shermie Cute - + /
Shermie Shoot - + / (*)
Accel Spin Kick - + / (*)
Super Special Moves
Shermie Shock - + / (!)
Shermie Carnival - (close) + / (!)
Climax Super Special Move
Shermie Exposition - ++
Quick Combo Reference
Quick Combo Reference
Notation
0 Meter
|
Placeholder
Placeholder
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( = dmg
( = dmg
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1 Meter
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Placeholder
Placeholder
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( = dmg
( = dmg
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2 Meters
|
Placeholder
Placeholder
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( = dmg
( = dmg
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Gameplay Overview
Normals
Far Standing Normals
Far A
|
Damage
|
Stun
|
Startup
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Active
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Recovery
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Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
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-
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-
|
-
|
- Enter move description here.
|
|
Far B
|
Damage
|
Stun
|
Startup
|
Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
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-
|
-
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-
|
-
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-
|
- Enter move description here.
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|
Far C
|
Damage
|
Stun
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Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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Far D
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Damage
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Stun
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
Close Standing Normals
Close A
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Damage
|
Stun
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Startup
|
Active
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Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
|
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Close B
|
Damage
|
Stun
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Startup
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Active
|
Recovery
|
Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
Close C
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Damage
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Stun
|
Startup
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Active
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Recovery
|
Hit Adv
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Block Adv
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-
|
-
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-
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-
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-
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-
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-
|
- Enter move description here.
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|
Close D
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Damage
|
Stun
|
Startup
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Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Crouch Normals
Crouch A
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Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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|
Crouch B
|
Damage
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Stun
|
Startup
|
Active
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Recovery
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Hit Adv
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Block Adv
|
-
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-
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-
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-
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-
|
-
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-
|
- Enter move description here.
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|
Crouch C
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Damage
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Stun
|
Startup
|
Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Crouch D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Jump Normals
Jump A
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Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Jump B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
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|
Jump C
|
Damage
|
Stun
|
Startup
|
Active
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Recovery
|
Hit Adv
|
Block Adv
|
Hitbox
|
Invincibility
|
-
|
-
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-
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-
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-
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-
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-
|
-
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-
|
- Enter move description here.
|
|
Jump D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hop Normals
Hop A
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Damage
|
Stun
|
Startup
|
Active
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Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hop B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hop C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hop D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Blowback
Stand CD
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Jump CD
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Hop CD
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Throws
Shermie Flash Original
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Front Flash
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Command Moves
Shermie Stand 6B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Special Moves
Shermie Spiral 41236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Cute 236B/D after Shermie Spiral
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Whip 214A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Clutch 623B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Cute 236B/D after Shermie Clutch
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Shoot 41236B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Accel Spin Kick 214B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Super Special Moves
Shermie Shock 236236B/D
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Carnival 4123641236A/C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Shermie Exposition 2141236CD
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Enter move description here.
|
|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
Rush Auto Combo
- (Rush combo ending in a special move, costs 0 meter)
- (Rush combo ending in a super, costs 1 meter)
- (Rush combo ending in a Max super, costs 2 meters)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
Corner Only
0.5 Meters
Anywhere
Corner Only
1 Meter
Anywhere
Corner Only
1.5 Meters
Anywhere
Corner Only
2 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
3 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Point
Anywhere
Corner Only
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
4 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Mid
Anywhere
Corner Only
Anchor
Anywhere
Corner Only
5 Meters
Anywhere
Corner Only
Max Mode Combos (Quick)
Anchor
Anywhere
Corner Only
Max Mode Combos (Raw)
Anchor
Anywhere
Corner Only
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