Difference between revisions of "XV Broken/Terry Bogard"
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(→Movelist: Added Terry's movelist.) |
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Line 6: | Line 6: | ||
==Movelist== | ==Movelist== | ||
(*) = EX OK | |||
(!) = MAX OK | |||
'''Throws''' | '''Throws''' | ||
Buster Throw (Forward) - [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Buster Throw (Backward) - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | '''Command Normals''' | ||
Back Knuckle - [[image:fd.gif]] + [[image:a.gif]] | |||
Rising Upper - [[image:df.gif]] + [[image:c.gif]] | |||
'''Special Moves''' | '''Special Moves''' | ||
Power Wave - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Burning Knuckle - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Crack Shoot - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | |||
Rising Tackle - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] (*) | |||
Power Charge - [[image:hcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | |||
Power Dunk - [[image:dp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) | |||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Power Geyser - [[image:qcb.gif]][[image:hcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | |||
Buster Wolf - [[image:qcf.gif]][[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (!) | |||
'''Climax Super Special Moves''' | |||
Stardust Ignition - [[image:qcb.gif]][[image:hcf.gif]] + [[image:c.gif]][[image:d.gif]] | |||
==Quick Combo Reference== | ==Quick Combo Reference== |
Revision as of 19:57, 8 December 2021
Introduction
After their adopted father and martial arts master Jeff Bogard was cruelly assassinated by crime lord Geese Howard, Terry and his brother Andy Bogard set off on a mission for revenge where they would travel the world learning various fighting styles. Terry’s bright personality and acts of kindness solidified him in the eyes of children on the streets as a sort of hero.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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Throws
Buster Throw (Forward) |
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Buster Throw (Backward) |
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Command Moves
Back Knuckle 6A |
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Rising Upper 6C |
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Special Moves
Power Wave 236A/C |
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Burning Knuckle 214A/C |
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Crack Shoot 214B/D |
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Rising Tackle 623A/C |
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Power Charge 41236B/D |
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Power Dunk 623B/D |
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Super Special Moves
Power Geyser 2141236A/C |
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Buster Wolf 236236B/D |
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Stardust Ignition 2141236CD |
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