Difference between revisions of "The King of Fighters 2002 UM/Joe Higashi"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 4: Line 4:


====Standing====
====Standing====
st. A -Quick jab.
st. A -Quick jab
* Hits mid.
* Hits mid
* dmg 30
* dmg 30


st. B - Quick left kick.
st. B - Quick left kick
* Hits mid.
* Hits mid
* dmg 50
* dmg 50


st. C - Far punch.
st. C - Far punch
* Hits mid.
* Hits mid
* Slower than st. A.
* Slower than st. A.
* dmg 75
* dmg 75


st. D - Far kick.
st. D - Far kick
* Hits mid.
* Hits mid
* dmg 90
* dmg 90




====Close====
====Close====
cl. A - Same jab as st. A.
cl. A - Same jab as st. A
* dmg 30
* dmg 30


cl. B - Same kick as st. B.
cl. B - Same kick as st. B
* dmg 50
* dmg 50


cl. C - Elbow thrust.
cl. C - Elbow thrust
* Hits mid.
* Hits mid
* dmg 75
* dmg 75


cl. D - Knee thrust.
cl. D - Knee thrust
* Hits mid.
* Hits mid
* dmg 90
* dmg 90




====Crouching====
====Crouching====
cr. A - Jab.
cr. A - Jab
* Hits low.
* Hits low
* dmg 25
* dmg 25


cr. B - Quick low kick.
cr. B - Quick low kick
* dmg 45
* dmg 45


cr. C - Elbow thrust.
cr. C - Elbow thrust
* Hits low.
* Hits low
* dmg 75
* dmg 75


cr. D - Sweep.
cr. D - Sweep
* Knocks down.
* Knocks down
* dmg 110
* dmg 110




====Jumping====
====Jumping====
j. A - Horizontal elbow thrust.
j. A - Horizontal elbow thrust
* Fast move.
* Fast move
* Only hits jumping opponents.
* Only hits jumping opponents
* dmg 50
* dmg 50


j. B - Horizontal kick.
j. B - Horizontal kick
* Only hits jumping opponents.
* Only hits jumping opponents
* dmg 50
* dmg 50


j. C - Downward punch.
j. C - Downward punch
* dmg 95
* dmg 95


j. D - Kick with a slight downward angle.
j. D - Kick with a slight downward angle
* dmg 100
* dmg 100


Line 78: Line 78:


df + B - Slide
df + B - Slide
* Slides into opponent's legs.
* Slides into opponent's legs
* Does not knock down.
* Does not knock down
* dmg 70
* dmg 70


Line 85: Line 85:
==Throws==
==Throws==
Hiza Jigoku - f + C  
Hiza Jigoku - f + C  
* Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down.
* Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down
* Can be teched out of.
* Can be teched out of
* dmg 100
* dmg 100




Leg throw - f + D  
Leg throw - f + D  
* Scissors takedown. Untechable.
* Scissors takedown
* Untechable
* dmg 90
* dmg 90


Line 103: Line 104:


Slash kick - hcf + B/D
Slash kick - hcf + B/D
* Flying horizontal kick.
* Flying horizontal kick
* B version faster but travels half screen
* B version faster but travels half screen
* dmg 110
* dmg 110
* D version travels full screen.
* D version travels full screen
* dmg 150
* dmg 150




Tiger kick - dp + B/D
Tiger kick - dp + B/D
* 2 hit rising knee attack.
* 2 hit rising knee attack
* Cancellable on first hit.
* Cancellable on first hit
* dmg B 150; D 110
* dmg B 150; D 110


Line 127: Line 128:
>qcf + C
>qcf + C


Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down.
* Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down.




==DM==
==DM==
Screw Upper - qcf x 2 + A/C
Screw Upper - qcf x 2 + A/C
 
* Giant hurricane attack
* Giant hurricane attack.
* dmg 290
* dmg 290




Ougon no Tiger Kick - qcf, uf + B/D
Ougon no Tiger Kick - qcf, uf + B/D
* Tiger kick DM. Can be charged.
* Tiger kick DM. Can be charged
* dmg 260
* dmg 260




Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C
Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C
* Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel. 11 hits.
* Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel
* dmg 220
* dmg 220




qcb x 2 + B/D
qcb x 2 + B/D
* DM version of Joe's low kick.
* DM version of Joe's low kick
* dmg 250
* dmg 250


Line 159: Line 159:
==HSDM==
==HSDM==
qcf x 2 + BD
qcf x 2 + BD
* 2 flaming hurricanes fly to either side of the screen.
* 2 flaming hurricanes fly to either side of the screen

Revision as of 22:52, 31 October 2010

Joe.jpg

Normals

Standing

st. A -Quick jab

  • Hits mid
  • dmg 30

st. B - Quick left kick

  • Hits mid
  • dmg 50

st. C - Far punch

  • Hits mid
  • Slower than st. A.
  • dmg 75

st. D - Far kick

  • Hits mid
  • dmg 90


Close

cl. A - Same jab as st. A

  • dmg 30

cl. B - Same kick as st. B

  • dmg 50

cl. C - Elbow thrust

  • Hits mid
  • dmg 75

cl. D - Knee thrust

  • Hits mid
  • dmg 90


Crouching

cr. A - Jab

  • Hits low
  • dmg 25

cr. B - Quick low kick

  • dmg 45

cr. C - Elbow thrust

  • Hits low
  • dmg 75

cr. D - Sweep

  • Knocks down
  • dmg 110


Jumping

j. A - Horizontal elbow thrust

  • Fast move
  • Only hits jumping opponents
  • dmg 50

j. B - Horizontal kick

  • Only hits jumping opponents
  • dmg 50

j. C - Downward punch

  • dmg 95

j. D - Kick with a slight downward angle

  • dmg 100


Command Moves

Low kick - f + B

  • dmg 70


df + B - Slide

  • Slides into opponent's legs
  • Does not knock down
  • dmg 70


Throws

Hiza Jigoku - f + C

  • Joe knees the opponent 4 times. 4th knee is a jumping knee and knocks down
  • Can be teched out of
  • dmg 100


Leg throw - f + D

  • Scissors takedown
  • Untechable
  • dmg 90

Special Moves==

Hurricane Upper - hcf + A/C

  • A version creates single hurricane. Comes out faster; hurricane moves slower.
  • dmg 85
  • C version creates 2 hurricanes. Comes out slower but moves faster.
  • dmg 150


Slash kick - hcf + B/D

  • Flying horizontal kick
  • B version faster but travels half screen
  • dmg 110
  • D version travels full screen
  • dmg 150


Tiger kick - dp + B/D

  • 2 hit rising knee attack
  • Cancellable on first hit
  • dmg B 150; D 110


Golden heel - qcb + B/D

  • Hopping circular kick. B version travels half screen. D version travels three quarters. Good anti-air.
  • dmg 80


Bakuretsu Ken - Mash A/C

>qcf + A

>qcf + C

  • Joe performs a flurry of punches. Can be finished with qcf + A/C. qcf + A delivers a downward elbow thrust. qcf + C delivers a low thrust kick that knocks down.


DM

Screw Upper - qcf x 2 + A/C

  • Giant hurricane attack
  • dmg 290


Ougon no Tiger Kick - qcf, uf + B/D

  • Tiger kick DM. Can be charged
  • dmg 260


Bakuretsu Hurricane Tiger Kakato - qcf, hcb + A/C

  • Flurry of punches, 2 hurricanes, tiger kick, aerial golden heel
  • dmg 220


qcb x 2 + B/D

  • DM version of Joe's low kick
  • dmg 250


SDM

Screw Upper - qcf x 2 + AC

  • dmg ~400


HSDM

qcf x 2 + BD

  • 2 flaming hurricanes fly to either side of the screen