Difference between revisions of "The King of Fighters XIII/Maxima"

From Dream Cancel Wiki
Jump to navigation Jump to search
Line 1: Line 1:
[[Image:Maxima XIII.png]]
==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Maxima_Far_Normals.png]]


'''st. A'''
'''st. A'''
Line 6: Line 11:
* Hit Detection: High
* Hit Detection: High
* Damage: 30
* Damage: 30


'''st. B'''
'''st. B'''
Line 11: Line 17:
* Hit Detection: High
* Hit Detection: High
* Damage: 30
* Damage: 30


'''st. C'''
'''st. C'''
Line 16: Line 23:
* Hit Detection: High
* Hit Detection: High
* Damage: 100
* Damage: 100


'''st. D'''
'''st. D'''
Line 21: Line 29:
* Hit Detection: High
* Hit Detection: High
* Damage: 100
* Damage: 100
[[Image:Maxima_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
Line 26: Line 37:
* Hit Detection: High
* Hit Detection: High
* Damage: 50 x 2
* Damage: 50 x 2


'''cl. D'''
'''cl. D'''
Line 34: Line 46:


===Crouching===
===Crouching===
[[Image:Maxima_Crouch_Normals.png]]
'''cr. A'''
'''cr. A'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
* Damage: 30
* Damage: 30


'''cr. B'''
'''cr. B'''
Line 43: Line 58:
* Hit Detection: Low
* Hit Detection: Low
* Damage: 35
* Damage: 35


'''cr. C'''
'''cr. C'''
Line 48: Line 64:
* Hit Detection: High
* Hit Detection: High
* Damage: 100
* Damage: 100


'''cr. D'''
'''cr. D'''
Line 56: Line 73:


===Jumping===
===Jumping===
[[Image:Maxima_Jump_Normals.png]]


'''j. A'''
'''j. A'''
Line 79: Line 97:


===Blowback Attack===
===Blowback Attack===
[[Image:Maxima_CD.png]]
'''CD'''
'''CD'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
* Damage: 110
* Damage: 110
[[Image:Maxima_JCD.png]]


'''j. CD'''
'''j. CD'''
Line 89: Line 111:
* Damage: 90 (80)
* Damage: 90 (80)


'''GC CD'''
[[Image:Maxima_GCCD.png]]
 
'''GCCD'''
* Can't be cancelled
* Can't be cancelled
* Hit Detection: High
* Hit Detection: High
* Damage: 10
* Damage: 10


==Throw==
==Throw==
'''b/f + C/D = Dynamite Drop'''
[[Image:Dynamite_Drop.png]]
 
'''Dynamite Drop = (b/f+C/D)'''
* Can be broken
* Can be broken
* Hit Detection: Throw
* Hit Detection: Throw
Line 102: Line 129:


==Command Moves==
==Command Moves==
'''df + C = M9 Missile'''
[[Image:Dynamite Drop.png]]
 
'''M9 Missile = (df+C)'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
Line 109: Line 138:


==Special Moves==
==Special Moves==
'''qcb + A/C = M4 Vapor Cannon (EX)'''
[[Image:M4_Vapor_Cannon.png]]
 
'''M4 Vapor Cannon = (qcb+P)
 
(EX) = qcb+AC


- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.
Line 116: Line 149:
* Damage: 120; EX Damage: 80, 50
* Damage: 120; EX Damage: 80, 50


[[Image:M4_Air_Vapor_Cannon.png]]
'''M4 Air Vapor Cannon = qcb+P (air)


'''qcb + A/C in air = M4 Vapor Cannon (air) (EX)'''
(EX) = qcb+AC in air


* Can't be cancelled
* Can't be cancelled
Line 124: Line 160:




'''dp + B/D = M19 Blitz Cannon (EX)'''
[Image:M19_Blitz_Cannon.png]]
 
'''M19 Blitz Cannon = (dp+K)'''
 
(EX) = dp+BD


- EX version has guard point and additional hit frames on his knee.
- EX version has guard point and additional hit frames on his knee.
Line 131: Line 171:
* Damage: 0, 150; EX Damage: 50, 150
* Damage: 0, 150; EX Damage: 50, 150


[[Image:Maxima_Press.png]]
'''Maxima Press = (hcb+K)'''
(EX) = hcb+BD


'''hcb + B/D = Maxima Press (EX)'''
* Can't be cancelled
* Can't be cancelled
* Hit Detection: Throw, EX Hit Detection: High
* Hit Detection: Throw, EX Hit Detection: High
* Damage: 80
* Damage: 80


'''qcb + A/C = Press Plus'''
[[Image:Maxima_Press_follow-up.png]]
 
'''∟Press Plus = (qcb+P'''
 
(EX) = qcb+AC
 
* Super-cancellable; EX version is also Drive-cancellable
* Super-cancellable; EX version is also Drive-cancellable
* Hit Detection: High
* Hit Detection: High
Line 143: Line 192:


- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.
- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.


==Desperation Moves==
==Desperation Moves==

Revision as of 02:36, 23 November 2010

File:Maxima XIII.png


Normals

Standing

Maxima Far Normals.png

st. A

  • Cancellable
  • Hit Detection: High
  • Damage: 30


st. B

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 30


st. C

  • Super-Cancellable only
  • Hit Detection: High
  • Damage: 100


st. D

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 100


Maxima Close Normals.png

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 50 x 2


cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 100


Crouching

Maxima Crouch Normals.png

cr. A

  • Cancellable
  • Hit Detection: High
  • Damage: 30


cr. B

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 35


cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 100


cr. D

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 100


Jumping

Maxima Jump Normals.png

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable during (hyper) hops only.
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

Maxima CD.png

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 110

Maxima JCD.png

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

Maxima GCCD.png

GCCD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Dynamite Drop.png

Dynamite Drop = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 100


Command Moves

Dynamite Drop.png

M9 Missile = (df+C)

  • Cancellable
  • Hit Detection: High
  • Damage: 80


Special Moves

M4 Vapor Cannon.png

M4 Vapor Cannon = (qcb+P)

(EX) = qcb+AC

- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.

  • Super-Cancellable
  • Hit Detection: High
  • Damage: 120; EX Damage: 80, 50

M4 Air Vapor Cannon.png

M4 Air Vapor Cannon = qcb+P (air)

(EX) = qcb+AC in air

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 110; EX Damage: 50 x 2, 60


[Image:M19_Blitz_Cannon.png]]

M19 Blitz Cannon = (dp+K)

(EX) = dp+BD

- EX version has guard point and additional hit frames on his knee.

  • Normal version can't be cancelled; EX version is Drive- / Super-cancellable
  • Hit Detection: Throw; EX Hit Detection: High
  • Damage: 0, 150; EX Damage: 50, 150

Maxima Press.png

Maxima Press = (hcb+K)

(EX) = hcb+BD

  • Can't be cancelled
  • Hit Detection: Throw, EX Hit Detection: High
  • Damage: 80

Maxima Press follow-up.png

∟Press Plus = (qcb+P

(EX) = qcb+AC

  • Super-cancellable; EX version is also Drive-cancellable
  • Hit Detection: High
  • Damage: 50, EX Damage: 120

- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.


Desperation Moves

qcf x2 + A/C = Double Vapor Cannon (EX)

- EX version has faster start-up and increased hit count.

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 220; EX Damage: 80 x 2, 180

Neomax

hcb x2 + AC = Maxima Laser

  • Hit Detection: High
  • Damage: (15+0) x 22, 120

Combos

- j. C -> cl. D -> df C -> HD -> cl. D -> df C -> qcb + A -(DC)-> qcf + AC -(MC)-> hcb x 2 + AC = 1110 Damage

Links & References

Technical Reference

http://www.youtube.com/watch?v=DfzcjMfwgi0#t=3m35s