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| {{MoveData | | {{MoveData |
| |image=SNHK_Jeanne_cH.png | | |image=SNHK_Jeanne_cH.png |
| |caption= | | |caption= |
| |name=c.H | | |name=c.H |
| |input= | | |input= |
| |data= | | |data= |
| {{AttackData-SNKH | | {{AttackData-SNKH |
| |damage= | | |damage= |
| |startup= | | |startup= |
| |active= | | |active= |
| |recovery= | | |recovery= |
| |hitAdv= | | |hitAdv= |
| |blockAdv= | | |blockAdv= |
| |HTC= | | |HTC= |
| |BTC= | | |BTC= |
| |spirit= | | |spirit= |
| |description=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. | | |description=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |
| }} | | }} |
| }} | | }} |
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Latest revision as of 17:05, 11 December 2020
Profile
A beautiful swordswoman from France with long blonde hair. In battle, she's very arrogant and domineering. She fights to find a man stronger than her to marry, but she keeps defeating every potential husband she comes across.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
5L
|
30
|
-
|
-
|
-
|
0
|
-2
|
13
|
11
|
0
|
Jeanne does a quick strike with the hilt of her sword.
|
5LL
|
27
|
-
|
-
|
-
|
-1
|
-4
|
13
|
11
|
0
|
Frame traps off of c.L and f.L.
|
5LLL
|
28
|
-
|
-
|
-
|
-7
|
-9
|
16
|
14
|
0
|
Last hit of her autocombo.
|
|
c.H
c.H
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.
|
|
f.L
f.L
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
30
|
11
|
-
|
-
|
-4
|
-6
|
13
|
11
|
0
|
Good ol sword normal. Use this to pressure opponents from far away and force them into picking an option.
|
|
f.H
f.H
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
70
|
14
|
-
|
-
|
-7
|
-9
|
19
|
17
|
0
|
Huge downwards sword swing. At max range this combos into 6S.
|
|
j.L
j.L
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
30
|
7
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Jeanne does a kick in the air. It's good reach makes it useful for comboing off of her dash attack.
|
|
j.H
j.H
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
50
|
10
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A downwards sword swing. Easily her best move to use in air to air situations.
|
|
66H
66H
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
80
|
21
|
-
|
-
|
SKD
|
-10
|
SKD
|
17
|
-
|
Jeanne does an overhead sword swing. This move has slow startup, but if you land 66H raw you can get an insane amount of damage.
|
|
Universal Mechanics
Forward Throw
Forward Throw 6L+G
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
-
|
-
|
-
|
-
|
-
|
Unblockable
|
SKD
|
-
|
-
|
Throw. Causes soft knockdown.
|
|
Back Throw
Back Throw
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
-
|
-
|
-
|
-
|
-
|
Unblockable
|
SKD
|
-
|
-
|
Throw. Causes soft knockdown.
|
|
Air Throw
Air Throw j.5L+G
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
-
|
-
|
-
|
-
|
-
|
Unblockable
|
SKD
|
-
|
-
|
Jeanne slams the opponent down and stabs them in the back. Grants a super easy safe jump as well. All you have to do is up-forward and aerial on the way down.
|
|
Assist
Assist 5I
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3 food items fall from the top of the screen and spread apart from each other. On hit, these will stun the other player for a long time.
|
|
Special Moves
5S
Aura Bird 5S
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
Normal
|
40
|
20
|
-
|
-
|
-5
|
-5
|
27
|
27
|
1
|
Jeanne launces a bird out of her sword. Has decent range and speed.
|
EX
|
60
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
The EX version just goes faster, does 20 more damage, and has slightly more knock up and hitstun.
|
|
2S
Justice Sword 2S
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
Normal
|
130
|
19
|
-
|
-
|
HKD
|
-27
|
-
|
-
|
1
|
Jeanne does a front flip with her sword. This move has great horizontal coverage and is a staple in her combos (2S j.L 66H for example). It also absolutely destroys jumps and IAD attempts.
|
EX
|
130
|
17
|
-
|
-
|
HKD
|
-26
|
-
|
-
|
0
|
Moves her farther forward and has faster startup.
|
|
4S
Slash Whip. 4S
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
Normal
|
80 (first hit)
|
18
|
-
|
-
|
HKD on 1-3 hits
|
-2
|
SKD
|
17
|
1
|
Jeanne pulls out a whip and swings it at her opponent. Each swing slowly takes away 1 SP and stops connecting around 8 hits. It isn't really used much in her regular combos, but you can combo into grounded items like the bomb and mine. You can also go for the stun on your opponent if you're out of moves and your opponent is low on health.
|
EX
|
-
|
13
|
-
|
-
|
SKD
|
4
|
-
|
-
|
-
|
Does 3 hits instead of eight, and the 3rd hit ground bounces. Naturally frame traps as well.
|
|
6S
Flash Sword 6S
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
Normal
|
-
|
18
|
-
|
-
|
SKD
|
-19
|
SKD
|
17
|
1
|
Jeanne does a far-reaching sword swing that covers the ground and the air. When it hits close, it sends the opponent flying straight up in the air giving you enough time to do c.H or an air throw. It makes range it will put the opponent in a spinning animation on hit. From far away distances it combos into 5D.
|
EX
|
90
|
15
|
-
|
-
|
SKD
|
-9
|
SKD
|
17
|
0
|
Goes slightly faster and causes a wall bounce on hit.
|
|
Dream Finish
5D
Fire Bird 5D
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
350
|
11
|
-
|
-
|
HKD
|
-8
|
-
|
-
|
4
|
Jeanne charges forward in a blaze of phesantly glory. You can get a safejump off of this by doing microwalk forward, up-forward j.L. In the corner, do dash jump, delayed instant air dash j.L.
|
|
2D
Two D j.D
|
Damage
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Hit Tag Cancel
|
Block Tag Cancel
|
Spirit Gauge Cost
|
350
|
-
|
-
|
-
|
HKD
|
-
|
-
|
-
|
4
|
Jeanne does a downward sword slash. Can only be performed in the air.
|
|
Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
500 health
Corner
1000 health
500 health
Corner-carry
1000 health
500 health
Videos
SNK Heroines - Jeanne Combos by
Mikadok
Costumes
External Links