Difference between revisions of "Template:FrameDataCargo-KOF02UM"

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<includeonly>{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="100%"
<includeonly>{| class="wikitable" style="text-align: center; border-collapse: collapse; margin: 0em;" width="96%"
! width = "180px" style="vertical-align:top;"| <big>{{#cargo_query:tables=MoveData_KOF02UM| fields = name| where = moveId='{{{moveId|}}}'}}</big><br/><small>{{#cargo_query:tables=MoveData_KOF02UM| fields = input| where = moveId='{{{moveId|}}}'}}</small>
! width = "180px" style="vertical-align:top;"| <big>{{#cargo_query:tables=MoveData_KOF02UM| fields = name| where = moveId='{{{moveId|}}}'}}</big><br/><small>{{#cargo_query:tables=MoveData_KOF02UM| fields = input| where = moveId='{{{moveId|}}}'}}</small>
<tabber>
<tabber>
Images=
Images=
{{#invoke:Parser|parseAsImages|{{#cargo_query:tables=MoveData_KOF02UM| fields = images| where = moveId='{{{moveId|}}}'}}|175x250px,center|addLineBreaks = true}}
 
|-|
|-|
Hitboxes=
Hitboxes=
{{#invoke:Parser|parseAsImages|{{#cargo_query:tables=MoveData_KOF02UM| fields = hitboxes| where = moveId='{{{moveId|}}}'}}|175x250px,center|addLineBreaks = true}}
 
</tabber>
</tabber>
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|
{| class="wikitable" style="text-align: center; border-collapse: collapse; border-style: hidden; margin: 0em;" width="100%"
{| class="wikitable" style="text-align: center; border-collapse: collapse; border-style: hidden; margin: 0em;" width="100%"
{{FrameData-KOF02UM/Query|kk_sta}}
{{FrameData-KOF02UM/Query|{{{moveId|}}}}}
{{!}} {{#if:{{{version|}}}|colspan="12"|colspan="11"}} style="text-align: left; vertical-align:top;" {{!}}  
{{!}} {{#if:{{{version|}}}|colspan="12"|colspan="11"}} style="text-align: left; vertical-align:top; font-size: 110%;" {{!}}  
<div>
<div>
{{#if:{{{phases|}}}|<tabber>Description= {{{description|}}} |-| Phases= {{{phases|}}}</tabber>|{{{description|}}}}}
{{#if:{{{phases|}}}|<tabber>Description= {{{description|}}} |-| Phases= {{{phases|}}}</tabber>|{{{description|}}}}}
Line 28: Line 28:
* Cancelable on hit/whiff.
* Cancelable on hit/whiff.
* Chains into every lights but cl.A/B.
* Chains into every lights but cl.A/B.
<div>[[File:02UM_Kyo_st.A_1.png|175x250px|center]]bla</div>
|phases=
|phases=
<gallery mode=packed-hover heights=140px>
<gallery mode=packed-hover heights=140px>
File:02UM_Kyo_st.A_1.png|'''Startup'''
File:02UM_Kyo_st.A_1.png|'''Startup'''
File:02UM_Kyo_st.A_2.png|'''Active'''
File:02UM_Kyo_st.A_2.png|'''Active'''
</gallery>
}}
{{FrameDataCargo-KOF02UM
|moveId=kk_stc
|captions=''This is not okay.''
|description=
<br>
Very lackluster range for such a slow button with a severe lack of active frames, an unsettling tendency to be whiff punished and no conversion whatsoever. To put it bluntly this move could do double the damage with double the speed and it would still be pretty bad but it doesn't even have that. Mostly appears when messing up cl.C's spacing, frustration usually ensues.
|phases=
<gallery mode=packed-hover heights=140px>
File:02UM_Kyo_st.C_1.png|Frames '''4~9'''
File:02UM_Kyo_st.C_2.png|Frame'''10~12'''
File:02UM_Kyo_st.C_3.png|'''Active'''
File:02UM_Kyo_st.C_4.png|'''Early Recovery'''
</gallery>
</gallery>
}}
}}
[[Category:Templates]][[Category:The King of Fighters 2k2UM]]
[[Category:Templates]][[Category:The King of Fighters 2k2UM]]
</noinclude>
</noinclude>

Revision as of 17:07, 29 December 2021

Usage

No results
No results
No results

A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.

  • Cancelable on hit/whiff.
  • Chains into every lights but cl.A/B.
No results
No results
No results

Very lackluster range for such a slow button with a severe lack of active frames, an unsettling tendency to be whiff punished and no conversion whatsoever. To put it bluntly this move could do double the damage with double the speed and it would still be pretty bad but it doesn't even have that. Mostly appears when messing up cl.C's spacing, frustration usually ensues.