Difference between revisions of "Template:FrameDataCargo-KOF02UM"

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<tabber>
<tabber>
Images=
Images=
 
{{#invoke:Parser|parseImagesQuery|MoveData_KOF02UM|{{{moveId|}}}|images|parameters = {{{parameters|}}}|captions = {{{captions|}}}}}
|-|
|-|
Hitboxes=
Hitboxes=
 
{{#invoke:Parser|parseImagesQuery|MoveData_KOF02UM|{{{moveId|}}}|hitboxes|parameters = {{{parameters|}}}|captions = {{{captions|}}}}}
</tabber>
</tabber>
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|
| style="text-align: {{#if:{{{textonly|}}}|left|center}}; vertical-align:top; padding: {{#if:{{{textonly|}}}|0.2em;|0px;}}" height="100%"|

Revision as of 17:09, 29 December 2021

Usage

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Lua error: bad argument #1 to 'query' (string expected, got nil).

Lua error: bad argument #1 to 'query' (string expected, got nil).

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A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.

  • Cancelable on hit/whiff.
  • Chains into every lights but cl.A/B.
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Lua error: bad argument #1 to 'query' (string expected, got nil).

Lua error: bad argument #1 to 'query' (string expected, got nil).

No results

Very lackluster range for such a slow button with a severe lack of active frames, an unsettling tendency to be whiff punished and no conversion whatsoever. To put it bluntly this move could do double the damage with double the speed and it would still be pretty bad but it doesn't even have that. Mostly appears when messing up cl.C's spacing, frustration usually ensues.