Difference between revisions of "SNK Heroines: Tag Team Frenzy/Jeanne"
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{{MoveData | {{MoveData | ||
|image=SNHK_Jeanne_cH.png | |image=SNHK_Jeanne_cH.png | ||
|caption= | |caption= | ||
|name=c.H | |name=c.H | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. | |description=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. | ||
}} | }} | ||
}} | }} | ||
Line 137: | Line 137: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=30 | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 146: | Line 146: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Jeanne does a kick in the air. It's good reach makes it useful for comboing off of her dash attack. | ||
}} | }} | ||
}} | }} | ||
Line 158: | Line 158: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=50 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 167: | Line 167: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=A downwards sword swing. Easily her best move to use in air to air situations. | ||
}} | }} | ||
}} | }} | ||
Line 179: | Line 179: | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=80 | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-10 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description=Jeanne does an overhead sword swing. This move has slow startup, but if you land 66H raw you can get an insane amount of damage. | ||
}} | }} | ||
}} | }} | ||
Line 237: | Line 237: | ||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=File:Sequence_04.gif | ||
|caption= | |caption= | ||
|name=Air Throw | |name=Air Throw | ||
Line 252: | Line 252: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description= | |description=Jeanne slams the opponent down and stabs them in the back. Grants a super easy safe jump as well. All you have to do is up-forward and aerial on the way down. | ||
}} | }} | ||
}} | }} | ||
Line 370: | Line 370: | ||
|recovery= | |recovery= | ||
|hitAdv=HKD on 1-3 hits | |hitAdv=HKD on 1-3 hits | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC=SKD | |HTC=SKD | ||
|BTC=17 | |BTC=17 | ||
Line 388: | Line 388: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Does 3 hits instead of eight, and the 3rd hit ground bounces. | |description=Does 3 hits instead of eight, and the 3rd hit ground bounces. Naturally frame traps as well. | ||
}} | }} | ||
}} | }} | ||
Line 398: | Line 398: | ||
|image2=SNHK_Jeanne_6SEX.png | |image2=SNHK_Jeanne_6SEX.png | ||
|caption2= | |caption2= | ||
|name= | |name=Flash Sword | ||
|input=6S | |input=6S | ||
|data= | |data= | ||
Line 404: | Line 404: | ||
|version=Normal | |version=Normal | ||
|damage= | |damage= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-19 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=1 | ||
|description= | |description=Jeanne does a far-reaching sword swing that covers the ground and the air. When it hits close, it sends the opponent flying straight up in the air giving you enough time to do c.H or an air throw. It makes range it will put the opponent in a spinning animation on hit. From far away distances it combos into 5D. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=EX | |version=EX | ||
|damage= | |damage=90 | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-9 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=0 | ||
|description= | |description=Goes slightly faster and causes a wall bounce on hit. | ||
}} | }} | ||
}} | }} | ||
==Dream Finish== | ==Dream Finish== | ||
Line 475: | Line 439: | ||
|image2=SNHK_Jeanne_5D2.png | |image2=SNHK_Jeanne_5D2.png | ||
|caption2= | |caption2= | ||
|name= | |name=Fire Bird | ||
|input=5D | |input=5D | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=350 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-8 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=4 | ||
|description= | |description=Jeanne charges forward in a blaze of phesantly glory. You can get a safejump off of this by doing microwalk forward, up-forward j.L. In the corner, do dash jump, delayed instant air dash j.L. | ||
}} | }} | ||
}} | }} | ||
Line 499: | Line 463: | ||
|caption2= | |caption2= | ||
|name=Two D | |name=Two D | ||
|input= | |input=j.D | ||
|data= | |data= | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage=350 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv= | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
|spirit= | |spirit=4 | ||
|description= | |description=Jeanne does a downward sword slash. Can only be performed in the air. | ||
}} | }} | ||
}} | }} |
Latest revision as of 17:05, 11 December 2020
Profile
A beautiful swordswoman from France with long blonde hair. In battle, she's very arrogant and domineering. She fights to find a man stronger than her to marry, but she keeps defeating every potential husband she comes across.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Aura Bird 5S |
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2S
Justice Sword 2S |
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4S
Slash Whip. 4S |
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6S
Flash Sword 6S |
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Dream Finish
5D
Fire Bird 5D |
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2D
Two D j.D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
500 health
Corner
1000 health
500 health
Corner-carry
1000 health
500 health
Videos
Costumes