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  • Paula Hip - [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Bootie Bootie - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    14 KB (2,173 words) - 06:15, 24 December 2023
  • Sakkyaku Nage - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] Hangetsuzan - in air, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ('''*''')
    21 KB (3,889 words) - 12:04, 20 November 2019
  • Leona Crash (Backward) - [[image:bk.gif]] / ;[[image:fd.gif]] + [[image:d.gif]] Earring Bomb - [[image:qcb.gif]] [[image:b.gif]] / [[image:d.gif]] *
    18 KB (3,355 words) - 22:47, 25 November 2019
  • * st.D has 6 frames less startup * hcf+K can now be canceled on hit or block into his d,d+K stance
    12 KB (2,256 words) - 20:13, 25 September 2022
  • Zed - close, [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] ...e:dp.gif]] + [[image:a.gif]] / [[image:b.gif]] / [[image:c.gif]] / [[image:d.gif]]
    16 KB (2,828 words) - 20:02, 10 September 2022
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    16 KB (2,201 words) - 20:19, 9 February 2023
  • * cl.A/B/C/D are cancel-able. * cl.D does not hit low despite the animation and doing so in most of Ryo's other
    9 KB (1,719 words) - 23:21, 19 August 2022
  • Swirling Undertow - ''(close)'' [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] High Tide - [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] (*)
    13 KB (1,970 words) - 01:14, 9 April 2024
  • ...cials are usable at any point during a dash (e.g Robert can use his j.214B/D during his hop dashes, and Chin can use any of his specials during his grou * Linking into heavy punches (and light punches, albeit pointless) is the easiest - release ABC
    8 KB (1,370 words) - 14:30, 2 October 2023
  • * st.D's startup reduced by 2 frames * cr.D's startup reduced by 4 frames
    11 KB (1,993 words) - 20:11, 25 September 2022
  • [[image:c.gif]] - Heavy Punch [[image:d.gif]] - Heavy Kick
    14 KB (2,219 words) - 20:30, 22 May 2024
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. ===Heavy Starters===
    18 KB (2,436 words) - 08:13, 18 May 2023
  • * j.d+A now hits overhead * cl.D can now be canceled
    8 KB (1,454 words) - 20:20, 25 September 2022
  • ===Heavy Starters=== | j.C > cl.5D > 6A || 200 || Heavy only with a jump in, j.C can cross up so if it does use cl.5C.
    14 KB (1,865 words) - 21:38, 18 July 2023
  • | '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. | 2B > 2A/5A > 6A || 65 || Light confirm into 6A. Allows Iori to go into his heavy starter combos, but can whiff at further distances.
    17 KB (2,376 words) - 16:11, 21 August 2023
  • * cl.D: Slower than cl.C, but has long-reaching second hitbox. Cancelable only on * st.D: A big long poke. Large recovery makes it quite risky. Useful as an occasio
    12 KB (2,069 words) - 15:35, 13 January 2024
  • * cl.D: Two-hitting close normal. Has a lot of startup and is less safe than cl.C, * st.D: Slow poke with a lot of recovery, but it has a lot of low invincibility.
    15 KB (2,677 words) - 15:09, 19 February 2023
  • * j.d+C can no longer be done during a step dash * cl.D: Worse cl.C. Has more range than cl.C, but it being CLOSE button, that does
    12 KB (2,065 words) - 17:17, 12 March 2023
  • * Far D now starts up 4 frames faster * j.D now has reduced priority
    14 KB (2,071 words) - 20:47, 25 September 2022
  • * qcf+D now has less recovery ...above EX King, so it can be used as a close-range anti-air. For combos, cl.D is the better choice. Whiffs on tiny crouchers.
    14 KB (2,619 words) - 17:34, 10 August 2023

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