The King of Fighters XIII/K'

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File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 9.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Close Normals 9.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+30


cl. D -

- Cancel-able

- Hit Detection: Low

- Damage: 70

Crouching

Crouch Normals 9.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 9.png

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Cancel-able

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 9.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 9.png

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


GCCD 9.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Spot Pile.png

Spot Pile = (b/f+C/D) -

Command Moves

One Inch.png

One Inch Punch (f+A) -

- Cancel-able

- Hit Detection: High

- Damage: 75(60)

Special Moves

Iron Trigger.png

qcf + A/C = Eins Trigger (EX)

Seconnd Shoot.png

∟ f + B = Second Shoot

Second Shell.png

∟ f + D = Second Shell


Iron Trigger, Blackout.png

∟ d\b + B/D = Blackout

Blackout.png

qcf + B/D = Blackout (EX)

Minutes Spike.png

qcb + B/D (ground or air) = Minute Spike (EX)

Narrow Spike.png

∟ qcb + B/D (Narrow Spike, ground variant only)

Crow Bites.png

dp + A/C = Crow Bites (EX)

Crow Bites Plus.png

∟ f + D (Crow Bites Plus, from C version only)

Desperation Moves

Heat Drive.png

qcf x2 + A/C = Heat Drive

Chain Drive.png

qcf, hcb + A/C = Chain Drive (EX)

Neomax

Hyper Chain Drive.png

hcb x2 + AC = Hyper Chain Drive

Combos

Miscellaneous

Character Sprite

File:K' Sprite.gif

Colors

Colors 10.png

Alternate Colors

Colors 10.2.png

Other

Taunt 10.png

Taunt

Other Animations 10.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose