Difference between revisions of "SNK Heroines: Tag Team Frenzy/Athena Asamiya"

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{{TOClimit|2}}
[[File:SNKH Athena Profile.png|right]]
[[File:SNKH Athena Profile.png|right]]


==Gameplay Overview==
==Profile==
A high school pop idol who fights for truth and justice. Her fighting style is based around the Psycho Power she was born with, combined with Chinese martial arts. She is serious and a hard worker with a bright and active personality. She can sometimes be a bit of a crybaby, though.


* (description here)
==Gameplan==
Notable normal: far.H. Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing.


* Notable normal: far.H. Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing.
===Recommended Partners===


==Normals==


'''Close'''
==Normal Moves==
====== <font style="visibility:hidden" size="0">c.L</font> ======
{{MoveData
|image=SNHK_Athena_cL.png
|caption=
|image2=SNHK_Athena_cLL.png
|caption2=
|image3=SNHK_Athena_cLLL.png
|caption3=
|name=c.L
|input=
|data=
{{AttackData-SNKH
|version=5L
|damage=30
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=A quick elbow jab.
}}
{{AttackData-SNKH
|header=no
|version=5LL
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=5LLL
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


cl. L: A quick elbow jab
====== <font style="visibility:hidden" size="0">c.H</font> ======
{{MoveData
|image=SNHK_Athena_cH.png
|caption=
|name=c.H
|input=
|data=
{{AttackData-SNKH
|damage=70
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=* Launches on hit and can be jump canceled on guard.
}}
}}


* 30 dmg
====== <font style="visibility:hidden" size="0">f.L</font> ======
* 1 hit
{{MoveData
|image=SNHK_Athena_fL.png
|caption=
|name=f.L
|input=
|data=
{{AttackData-SNKH
|damage=30
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=A quick palm slap. Athena reaches forward a bit quickly, then returns back to her fighting stance. Decent horizontal range.
}}
}}


cl. H: An axe kick that launches the opponent.
====== <font style="visibility:hidden" size="0">f.H</font> ======
{{MoveData
|image=SNHK_Athena_fH.png
|caption=
|name=f.H
|input=
|data=
{{AttackData-SNKH
|damage=70
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=A wide roundhouse kick that moves Athena forward a bit.
}}
}}


* 70 dmg
====== <font style="visibility:hidden" size="0">j.L</font> ======
* 1 hit
{{MoveData
* Launches on hit
|image=SNHK_Athena_jL.png
* Can be jump canceled
|caption=
|name=j.L
|input=
|data=
{{AttackData-SNKH
|damage=30
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=A short ranged but quick knee attack. Mainly used as an instant air dash attack in her combos.
}}
}}


====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
|image=SNHK_Athena_jH.png
|caption=
|name=j.H
|input=
|data=
{{AttackData-SNKH
|damage=50
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=A short ranged but fierce aerial slap.
}}
}}


'''Far'''
====== <font style="visibility:hidden" size="0">66H</font> ======
{{MoveData
|image=SNHK_Athena_66H.png
|caption=
|name=66H
|input=
|data=
{{AttackData-SNKH
|damage=80
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=Wall-bounces. This move is also the ender of a c.L > c.H gatling.
}}
}}


Far L: A quick palm slap. Athena reaches forward a bit quickly, then returns back to her fighting stance. Decent horizontal range.
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|image=SNHK_Athena_FT.png
|caption=
|name=Forward Throw
|input=6L+G
|data=
{{AttackData-SNKH
|damage=100
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes hard knockdown and can OTG atfter.
}}
}}


* 30 dmg
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
* 1 hit
{{MoveData
|image=SNHK_Athena_BT.png
|caption=
|name=Back Throw
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes soft knockdown.
}}
}}


====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
|image=SNHK_Athena_AT.png
|caption=
|name=Air Throw
|input=j.5L+G
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes soft knockdown.
}}
}}


 
====== <font style="visibility:hidden" size="0">Assist</font> ======
Far H: A wide roundhouse kick that moves Athena forward a bit.
{{MoveData
 
|image=SNHK_Athena_SP.png
 
|caption=
* 70 dmg
|name=Assist
* 1 hit
|input=5I
 
|data=
 
{{AttackData-SNKH
'''Dash'''
|damage=
 
|startup=
Dash H: Athena performs a fierce shoulder rush.
|active=
 
|recovery=
* 80 dmg
|hitAdv=
* 1 hit
|blockAdv=
* Wallbounce on hit
|HTC=
 
|BTC=
 
|spirit=
 
|description=Requires SP Item. Recovers a bit over 1 bar of life.
'''Jump'''
}}
 
}}
j. L: A short ranged but quick knee attack. Mainly used as an instant air dash attack in her combos.
 
* 30 dmg
* 1 hit
 
j. H: A short ranged but fierce aerial slap.
 
* 50 dmg
* 1 hit
 
==Throws==
 
'''Forward throw:'''
 
* 100 dmg
* Causes hard knockdown
* Can OTG after
 
 
'''Back throw:'''
 
* 100 dmg
* Throws opponent behind
 
==SP==
 
'''Assist:'''
* Recover Life (a bit over 1 bar)


==Special Moves==
==Special Moves==
 
====== <font style="visibility:hidden" size="0">5S</font> ======
 
{{MoveData
5S - '''Psycho Ball'''
|image=SNHK_Athena_5S.png
 
|caption=
|image2=SNHK_Athena_5SEX.png
|caption2=
|name=Psycho Ball
|input=5S
|data=
{{AttackData-SNKH
|version=Normal
|damage=40
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=1.5
|description=
* Athena throws a psycho ball towards the opponent. Goes full screen.
* Athena throws a psycho ball towards the opponent. Goes full screen.
* Hits once, will pop an airborne opponent up a bit higher.
* Can tag switch on whiff startup or h.
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=67
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does.
}}
}}


* Hits once, will pop an airborne opponent up a bit higher.  40 damage. SP cost: 1 and ½ bars.
====== <font style="visibility:hidden" size="0">2S</font> ======
 
{{MoveData
* Can tag switch on whiff startup or hit
|image=SNHK_Athena_2S.png
 
|caption=
No SP:
|image2=SNHK_Athena_2SEX.png
* (add info)
|caption2=
 
|name=Psycho Sword
EX Item:
|input=2S
* Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does. 67 damage.
|data=
 
{{AttackData-SNKH
 
|version=Normal
4S - '''Psycho Reflector'''
|damage=70
 
|startup=
* Athena’s usual reflector shield. Hits the opponent once. If it touches the opponent, or if you successfully reflect a projectile with it, you recover faster. Fast enough to land a cl.H in the corner, in fact. Unlike the usual variant in KOF, however, it’s not potent enough to reflect super projectiles. 60 damage. SP cost: 1 SP bar.
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=1
|description=
* Athena’s anti-air. Three hits. Doesn’t typically recover fast enough for you to do anything after, but hitting the last hit on an already launched opponent may give you a chance to follow up in some way.
* Knockdown on 3rd hit
* Can cancel into Shining Crystal Bit on any hit
* Can tag switch on 1st or 2nd hit
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=100
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
* 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough.
* This version has startup invulnerability, so you can counteract a few things with it.
}}
}}


====== <font style="visibility:hidden" size="0">4S</font> ======
{{MoveData
|image=SNHK_Athena_4S.png
|caption=
|image2=SNHK_Athena_4SEX.png
|caption2=
|name=Psycho Reflector
|input=4S
|data=
{{AttackData-SNKH
|version=Normal
|damage=60
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=1
|description=
* Athena’s usual reflector shield. Hits the opponent once. If it touches the opponent, or if you successfully reflect a projectile with it, you recover faster. Fast enough to land a cl.H in the corner, in fact. Unlike the usual variant in KOF, however, it’s not potent enough to reflect super projectiles.
* Knockdown on hit
* Knockdown on hit
* Can reflect projectiles
* Can reflect projectiles
* Can tag switch on hit
* Can tag switch on hit
* Cannot reflect items (SP counts as items)
* Cannot reflect items (SP counts as items)
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=70
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
* This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles.
}}
}}


No SP:
====== <font style="visibility:hidden" size="0">j.S</font> ======
* (add info)
{{MoveData
 
|image=SNHK_Athena_jS.png
EX Item:
|caption=
* This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles. 70 damage.
|image2=SNHK_Athena_jSEX.png
 
|caption2=
 
|name=Phoenix Arrow
2S - '''Psycho Sword'''
|input=j.S
 
|data=
* Athena’s anti-air. Three hits. Doesn’t typically recover fast enough for you to do anything after, but hitting the last hit on an already launched opponent may give you a chance to follow up in some way. 70 damage. SP cost: 1 SP bar.
{{AttackData-SNKH
 
|version=Normal
* Knockdown on 3rd hit
  |damage=86
 
|startup=
* Can cancel into Shining Crystal Bit on any hit
|active=
 
|recovery=
* Can tag switch on 1st or 2nd hit
|hitAdv=
 
|blockAdv=
No SP:
|HTC=
* (add info)
|BTC=
 
|spirit=1
EX Item:
|description=
* 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough. This version has startup invulnerability, so you can counteract a few things with it. 100 damage.
* Typically gets its hits depending on the height you hit the move at, usually capping out at 5 hits. If you pass by the opponent during it, Athena will autocorrect during the kick at the end so she can still hit them. If the opponent is cornered, you can follow up with cl.H.
 
 
j.S - '''Phoenix Arrow'''
 
* Typically gets its hits depending on the height you hit the move at, usually capping out at 5 hits. If you pass by the opponent during it, Athena will autocorrect during the kick at the end so she can still hit them. If the opponent is cornered, you can follow up with cl.H. 86 damage at 5 hits. SP cost: 1 SP bar.
 
* Knockdown on final hit
* Knockdown on final hit
* Can tag switch on final hit
* Can tag switch on final hit
 
}}
No SP:
{{AttackData-SNKH
* (add info)
|header=no
 
|version=EX
EX Item:
|damage=106
* Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up. 106 damage.
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
* Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up.
}}
}}


==Dream Finish==
==Dream Finish==
 
====== <font style="visibility:hidden" size="0">5D</font> ======
'''5D'''
{{MoveData
 
|image=SNHK_Athena_5D1.png
* Athena charges a blast, then tosses it forward. It eats standard projectiles. The aerial version always goes diagonally downward. Holding D will let you hold the move, but it doesn’t make it any more powerful. 300 damage. SP cost: 4 bars.
|caption=
 
|image2=SNHK_Athena_5D2.png
|caption2=
|name=Five D
|input=5D
|data=
{{AttackData-SNKH
|damage=300
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=4
|description=
* Athena charges a blast, then tosses it forward. It eats standard projectiles. The aerial version always goes diagonally downward. Holding D will let you hold the move, but it doesn’t make it any more powerful.
* Can charge this attack by holding the button
* Can charge this attack by holding the button
* Causes hard knockdown
* Causes hard knockdown
}}
}}


 
====== <font style="visibility:hidden" size="0">2D</font> ======
'''2D'''
{{MoveData
 
|image=SNHK_Athena_2D1.png
* Athena forms a series of orbs that circle her. Whether on the ground or in the air, the damage is the same. Not pressing a button will keep the orbs spinning around you for a few seconds. They give some projectile protection and startup invul, and can hit an opponent who gets too close, but Athena CAN be hit out of it if you’re in it too long. Pressing D will cancel the move early. 350 damage. SP cost: 4 bars.
|caption=
 
|image2=SNHK_Athena_2D2.png
* Can be done in air
|caption2=
 
|name=Two D
|input=2D
|data=
{{AttackData-SNKH
|damage=350
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=4
|description=
* Air ok.
* Athena forms a series of orbs that circle her. Whether on the ground or in the air, the damage is the same. Not pressing a button will keep the orbs spinning around you for a few seconds. They give some projectile protection and startup invul, and can hit an opponent who gets too close, but Athena CAN be hit out of it if you’re in it too long. Pressing D will cancel the move early.  
* Can hit twice, separate hits will not combo
* Can hit twice, separate hits will not combo
* Causes hard knockdown
* Causes hard knockdown
}}
}}


==Combos==
==Combos==
''For information on combo notation, please refer to [[SNK_Heroines:_Tag_Team_Frenzy/Controls#Notation|this page]].''


L = Light attack
===Mid-screen===
 
====1000 health====
H = Heavy attack
* IAD.H, L,L,H, j.5S, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D '''(479 damage)'''
 
* j.H, L,L,H, 66H, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D '''(489 damage)'''
d = dash
* IAD.H, L,L,H, 66H, walk(4), far.H~4S, 66H, cl.H, jc.H, 66H, IAD.L, 66H, 2S xx 2D '''(518 damage)'''
 
j = jump
 
jd = jump air dash
 
c = close
 
D = Dream Finish
 
S = special
 
4 = direction away from opponent
 
6 = direction towards the opponent
 
2 = Down direction
 
5 = no direction/neutral
 
T = throw
 
'''Mid-screen, 1000 health'''
 
1: IAD.H, L,L,H, j.5S, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (479 damage)
 
2:  j.H, L,L,H, 66H, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (489 damage)
 
3: IAD.H, L,L,H, 66H, walk(4), far.H~4S, 66H, cl.H, jc.H, 66H, IAD.L, 66H, 2S xx 2D (518 damage)
 
'''Mid-screen, 500 health'''
 
1: j.H, L,L,H, far.H~5S, 66H, IAD.H, 66H, IAD.L, 66H, 4S, cl.H, jc.5S, 2S xx 2D (522 damage)
 
2: IAD.H, walk(6), L,cl.H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (534 damage)
 
3: j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, jc.5S, 2S xx 2D (557 damage)
 
'''Opponent in corner, 1000 health'''
 
1: j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, 2D (476 damage)
 
2: j.H, L,L,H, cl.H, 66H, dash, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (508 damage)
 
3: j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (510 damage)
 
'''Opponent in corner, 500 health'''
 
1: j.H, L,cl.H, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (487 damage)
 
2: j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (524 damage)
 
3: j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (532 damage)


'''Corner-to-Corner, 1000 health'''
====500 health====
* j.H, L,L,H, far.H~5S, 66H, IAD.H, 66H, IAD.L, 66H, 4S, cl.H, jc.5S, 2S xx 2D '''(522 damage)'''
* IAD.H, walk(6), L,cl.H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D '''(534 damage)'''
* j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, jc.5S, 2S xx 2D '''(557 damage)'''


1: L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (479 damage)
===Corner===
====1000 health====
* j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, 2D '''(476 damage)''''''
* j.H, L,L,H, cl.H, 66H, dash, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D '''(508 damage)'''
* j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D '''(510 damage)'''


2: L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (497 damage)
====500 health====
* j.H, L,cl.H, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D '''(487 damage)'''
* j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D '''(524 damage)'''
* j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D '''(532 damage)'''


'''Corner-to-Corner, 500 health'''
===Corner-carry===
====1000 health====
* L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D '''(479 damage)'''
* L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D '''(497 damage)'''


1: L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (517 damage)
====500 health====
 
* L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D '''(517 damage)'''
2: L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (535 damage)
* L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D '''(535 damage)'''


==Videos==
==Videos==
Line 248: Line 544:


{{#ev:youtube|YS2DrzpGsbQ}}
{{#ev:youtube|YS2DrzpGsbQ}}
==Costumes==
{{Costumes-SNKH|Character=SNKH Athena}}


==External Links==
==External Links==
*[https://docs.google.com/spreadsheets/d/1ymluKechf6RzEm0hVAnpuE-F4l47IBilWh3ePCT4oxg/edit#gid=547263134 SNKH Athena Frame Data]


{{Navbox SNKH}}
{{Navbox SNKH}}

Revision as of 01:56, 25 May 2020

SNKH Athena Profile.png

Profile

A high school pop idol who fights for truth and justice. Her fighting style is based around the Psycho Power she was born with, combined with Chinese martial arts. She is serious and a hard worker with a bright and active personality. She can sometimes be a bit of a crybaby, though.

Gameplan

Notable normal: far.H. Good for poking and juggles, actually puts Athena in an airborne state, so she’ll go over low angled attacks like Terry’s Power Wave. More notable in that it’s a solid poke to mess with anyone at range if you think they might try to approach via IAD-ing.

Recommended Partners

Normal Moves

c.L
c.L
SNHK Athena cL.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
5L 30 - - - - - - - -

A quick elbow jab.

5LL - - - - - - - - -
5LLL - - - - - - - - -
c.H
c.H
SNHK Athena cH.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
70 - - - - - - - -
  • Launches on hit and can be jump canceled on guard.
f.L
f.L
SNHK Athena fL.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
30 - - - - - - - -

A quick palm slap. Athena reaches forward a bit quickly, then returns back to her fighting stance. Decent horizontal range.

f.H
f.H
SNHK Athena fH.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
70 - - - - - - - -

A wide roundhouse kick that moves Athena forward a bit.

j.L
j.L
SNHK Athena jL.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
30 - - - - - - - -

A short ranged but quick knee attack. Mainly used as an instant air dash attack in her combos.

j.H
j.H
SNHK Athena jH.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
50 - - - - - - - -

A short ranged but fierce aerial slap.

66H
66H
SNHK Athena 66H.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
80 - - - - - - - -

Wall-bounces. This move is also the ender of a c.L > c.H gatling.

Universal Mechanics

Forward Throw
Forward Throw
6L+G
SNHK Athena FT.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
100 - - - - Unblockable SKD - -

Throw. Causes hard knockdown and can OTG atfter.

Back Throw
Back Throw
SNHK Athena BT.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Air Throw
Air Throw
j.5L+G
SNHK Athena AT.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Assist
Assist
5I
SNHK Athena SP.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Requires SP Item. Recovers a bit over 1 bar of life.

Special Moves

5S
Psycho Ball
5S
SNHK Athena 5S.png
SNHK Athena 5SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 40 - - - - - - - 1.5
  • Athena throws a psycho ball towards the opponent. Goes full screen.
  • Hits once, will pop an airborne opponent up a bit higher.
  • Can tag switch on whiff startup or h.
EX 67 - - - - - - - -

Slow-moving, big, and oppressive. Three hits, and pops the opponent up like the normal one does.

2S
Psycho Sword
2S
SNHK Athena 2S.png
SNHK Athena 2SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 70 - - - - - - - 1
  • Athena’s anti-air. Three hits. Doesn’t typically recover fast enough for you to do anything after, but hitting the last hit on an already launched opponent may give you a chance to follow up in some way.
  • Knockdown on 3rd hit
  • Can cancel into Shining Crystal Bit on any hit
  • Can tag switch on 1st or 2nd hit
EX 100 - - - - - - - -
  • 5 hits, and pretty much everything that applies to the standard Psycho Sword applies here, though you can actually hit a second one of these if the first knocks them high enough.
  • This version has startup invulnerability, so you can counteract a few things with it.
4S
Psycho Reflector
4S
SNHK Athena 4S.png
SNHK Athena 4SEX.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 60 - - - - - - - 1
  • Athena’s usual reflector shield. Hits the opponent once. If it touches the opponent, or if you successfully reflect a projectile with it, you recover faster. Fast enough to land a cl.H in the corner, in fact. Unlike the usual variant in KOF, however, it’s not potent enough to reflect super projectiles.
  • Knockdown on hit
  • Can reflect projectiles
  • Can tag switch on hit
  • Cannot reflect items (SP counts as items)
EX 70 - - - - - - - -
  • This one has all the same properties as the normal Psycho Reflector, save for the added wallsplat to crumple that the EX Reflector adds. This also means it can’t reflect super projectiles.
j.S
Phoenix Arrow
j.S
SNHK Athena jS.png
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal 86 - - - - - - - 1
  • Typically gets its hits depending on the height you hit the move at, usually capping out at 5 hits. If you pass by the opponent during it, Athena will autocorrect during the kick at the end so she can still hit them. If the opponent is cornered, you can follow up with cl.H.
  • Knockdown on final hit
  • Can tag switch on final hit
EX 106 - - - - - - - -
  • Like the Psycho Reflector, this shares all its traits with its normal counterpart, but it recovers MUCH faster than the standard version. If you hit it midscreen, you can follow up with a quick iad.H. Follow ups are, of course, much easier to manage in the corner, though. This one seems to cap out at 4 hits, though, even if you hit it higher up.

Dream Finish

5D
Five D
5D
SNHK Athena 5D1.png
SNHK Athena 5D2.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
300 - - - - - - - 4
  • Athena charges a blast, then tosses it forward. It eats standard projectiles. The aerial version always goes diagonally downward. Holding D will let you hold the move, but it doesn’t make it any more powerful.
  • Can charge this attack by holding the button
  • Causes hard knockdown
2D
Two D
2D
SNHK Athena 2D1.png
SNHK Athena 2D2.png
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
350 - - - - - - - 4
  • Air ok.
  • Athena forms a series of orbs that circle her. Whether on the ground or in the air, the damage is the same. Not pressing a button will keep the orbs spinning around you for a few seconds. They give some projectile protection and startup invul, and can hit an opponent who gets too close, but Athena CAN be hit out of it if you’re in it too long. Pressing D will cancel the move early.
  • Can hit twice, separate hits will not combo
  • Causes hard knockdown

Combos

For information on combo notation, please refer to this page.

Mid-screen

1000 health

  • IAD.H, L,L,H, j.5S, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (479 damage)
  • j.H, L,L,H, 66H, cl.H, jc.H, 66H, IAD.L, 66H, walk(4), far.H~2S xx 2D (489 damage)
  • IAD.H, L,L,H, 66H, walk(4), far.H~4S, 66H, cl.H, jc.H, 66H, IAD.L, 66H, 2S xx 2D (518 damage)

500 health

  • j.H, L,L,H, far.H~5S, 66H, IAD.H, 66H, IAD.L, 66H, 4S, cl.H, jc.5S, 2S xx 2D (522 damage)
  • IAD.H, walk(6), L,cl.H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (534 damage)
  • j.H, L,L,H, 66H, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, jc.5S, 2S xx 2D (557 damage)

Corner

1000 health

  • j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, 2D (476 damage)'
  • j.H, L,L,H, cl.H, 66H, dash, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (508 damage)
  • j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2D (510 damage)

500 health

  • j.H, L,cl.H, 66H, walk(4), far.H~4S, 66H, 5S, 66H, j.5S xx 2D (487 damage)
  • j.H, L,L,H, cl.H~5S, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (524 damage)
  • j.H, L,L,H, cl.H, jc.H, 66H, 5S, dash, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 2S xx 2D (532 damage)

Corner-carry

1000 health

  • L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (479 damage)
  • L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, cl.H, 66H, 2D (497 damage)

500 health

  • L,L,H, IAD.H, 66H, dash, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (517 damage)
  • L,L,H, dash, 66H, dash, IAD.H, 66H, IAD.L, 66H, walk(4), far.H~4S, 66H, 5S, 66H, cl.H, 66H, 2S xx 2D (535 damage)

Videos

Costumes

SNKH Athena 1.png
SNKH Athena 2.png
SNKH Athena 3.png


External Links

SNK Heroines: Tag Team Frenzy
General

ControlsCustomizationItemsPatch NotesSystem

Characters

Athena AsamiyaJeanneKula DiamondLeona HeidernLove HeartLuongMai ShiranuiMianMissXMui MuiNakoruruShermieSkullo ManiaSylvie Paula PaulaTerry BogardThief ArthurYuri SakazakiZarina