SNK Heroines: Tag Team Frenzy/Leona Heidern
File:Characters leona thumb.png
Gameplay Overview
Normals
Notable normals: cl.H, Dash Attack - Leona’s Close Heavy is a very interesting normal in comparison to so many others. It’s two hits, like some others, sure, but it’s worth noting that BOTH hits will pop up an airborne opponent. What’s more, each hit is jump cancellable (the first knee can only be jump cancelled if the second is in the first few frames of startup and on an airborne opponent that’s high enough, oddly, but can be special cancelled), and each hit counts as its own attack, meaning you can hit one knee during a juggle, cancel it with something, then do cl.H again. The first knee will whiff, but the second comes out fast enough to connect, and you can continue to follow up with other stuff. A very good normal to keep in mind.
Leona’s got one of the faster Dash Attacks in the game, and it recovers quickly enough that you can easily follow up on it if it connects, whether the result is a wallbounce or a crumple stun.
Close
cl. L:
cl. H:
Far
Far L:
Far H:
Dash
Dash H:
Jump
j. L:
j. H:
Throws
Forward throw:
- xxx dmg
- Causes (soft or hard knockdown)
Back throw:
- xxx dmg
- Throws opponent
Air throw:
- Throws opponent behind
SP
Assist:
Special Moves
5S -
Without Spirit:
EX Item:
6S -
Without Spirit:
EX Item:
4S -
Without Spirit:
EX Item:
2S -
Without Spirit:
EX Item:
j.S -
Without Spirit:
EX Item:
Dream Finish
5D
(name of move):
2D
(name of move):
Combos
IAD = Instant Air Dash cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
far. = Far (i.e, doing a Light or Heavy farther away from the opponent)
xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
~ = Means you press the next command immediately after (i.e, cl.H~2D)
jc. = Jump Cancel
dj. = Double Jump
walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
dash = This means to dash to close distance.