Difference between revisions of "SNK Heroines: Tag Team Frenzy/Luong"
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Line 28: | Line 28: | ||
|version=5L | |version=5L | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=2 | ||
|blockAdv= | |blockAdv=0 | ||
|HTC= | |HTC=15 | ||
|BTC= | |BTC=13 | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
Line 45: | Line 45: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
Line 59: | Line 59: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-3 | ||
|blockAdv= | |blockAdv=-8 | ||
|HTC= | |HTC=16 | ||
|BTC= | |BTC=14 | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
Line 77: | Line 77: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=Can be jump canceled on guard. | |description=Can be jump canceled on guard. | ||
Line 98: | Line 98: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
Line 119: | Line 119: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=17 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description= | |description= | ||
Line 140: | Line 140: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 161: | Line 161: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 182: | Line 182: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD (Gnd) / HKD (Air) | ||
|blockAdv= | |blockAdv=-10 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit= | ||
|description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. | |description=Wall-bounces. This move is also the ender of a c.L > c.H gatling. | ||
Line 204: | Line 204: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv=Unblockable | |blockAdv=Unblockable | ||
|HTC=SKD | |HTC=SKD | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 225: | Line 225: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 233: | Line 233: | ||
|BTC= | |BTC= | ||
|spirit= | |spirit= | ||
|description=Throw. Causes | |description=Throw. Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 267: | Line 267: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage= | |damage= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 292: | Line 292: | ||
|version=Normal | |version=Normal | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-6 / -18 | ||
|blockAdv= | |blockAdv=-8 / -19 | ||
|HTC= | |HTC=22 | ||
|BTC= | |BTC=20 | ||
|spirit=1 | |spirit=1 | ||
|description=Luong kicks out in front of herself. The effect is much like a swift slash from a sword. Kind of reminiscent of Yamazaki’s arm swipes. It’s one hit, comes out decently quick, and has huge horizontal range, but doesn’t knock down. | |description=Luong kicks out in front of herself. The effect is much like a swift slash from a sword. Kind of reminiscent of Yamazaki’s arm swipes. It’s one hit, comes out decently quick, and has huge horizontal range, but doesn’t knock down. | ||
Line 306: | Line 306: | ||
|version=EX | |version=EX | ||
|damage=130 | |damage=130 | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=SKD | ||
|BTC= | |BTC=17 (1), 15 (2) | ||
|spirit=0 | |spirit=0 | ||
|description=Instead of doing a single kick, Luong does a series of three that strikes from bottom to top. If the last of the three kicks connects, the enemy is slammed into the ground. 130 damage if all 3 kicks and the throw connect. | |description=Instead of doing a single kick, Luong does a series of three that strikes from bottom to top. If the last of the three kicks connects, the enemy is slammed into the ground. 130 damage if all 3 kicks and the throw connect. | ||
Line 330: | Line 330: | ||
|version=Normal | |version=Normal | ||
|damage=65 | |damage=65 | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -18 | ||
|blockAdv= | |blockAdv=-10 / -19 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
Line 344: | Line 344: | ||
|version=EX | |version=EX | ||
|damage=86 | |damage=86 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=-26 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
Line 368: | Line 368: | ||
|version=Normal | |version=Normal | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -15 | ||
|blockAdv= | |blockAdv=-5 / -16 | ||
|HTC= | |HTC=22 | ||
|BTC= | |BTC=20 | ||
|spirit=1 | |spirit=1 | ||
|description=This is an upward version of the standard Geki, primarily made for anti air purposes. So much so, in fact, that if you do it close to an opponent that’s on the ground, it will whiff. Interestingly, if you hit something before doing this, it will connect, even if the hit before it, such as a cl.L, doesn’t combo into it. | |description=This is an upward version of the standard Geki, primarily made for anti air purposes. So much so, in fact, that if you do it close to an opponent that’s on the ground, it will whiff. Interestingly, if you hit something before doing this, it will connect, even if the hit before it, such as a cl.L, doesn’t combo into it. | ||
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|version=EX | |version=EX | ||
|damage= | |damage= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-2 | ||
|HTC= | |HTC=19 (1), 19 (2) | ||
|BTC= | |BTC=17 (1), 15 (2) | ||
|spirit=0 | |spirit=0 | ||
|description=EX Geki acts just like the EX version of the standard Geki, except that the kicks start from high, then go low. Like with EX Geki 1, if the last hit connects, they’ll still be thrown. 130 damage if all three kicks and the throw connect. | |description=EX Geki acts just like the EX version of the standard Geki, except that the kicks start from high, then go low. Like with EX Geki 1, if the last hit connects, they’ll still be thrown. 130 damage if all three kicks and the throw connect. | ||
Line 406: | Line 406: | ||
|version=Normal | |version=Normal | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD / -5 | ||
|blockAdv= | |blockAdv=3 / -6 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
Line 420: | Line 420: | ||
|version=EX | |version=EX | ||
|damage=100 | |damage=100 | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=SKD | ||
|blockAdv= | |blockAdv=2 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
Line 444: | Line 444: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-20 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= | ||
Line 467: | Line 467: | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|damage=350 | |damage=350 | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=HKD | ||
|blockAdv= | |blockAdv=-11 | ||
|HTC= | |HTC= | ||
|BTC= | |BTC= |
Revision as of 23:22, 25 May 2020
Profile
A mysterious and seductive femme fatale fighter who specializes in a martial art similar to Taekwondo. Although her moves are very similar to Taekwondo, there are many modifications, making it its own unique martial art. She is able to attack opponents at range with her whip-like kicks.
Gameplan
Notable normals: Far L, Far H - Luong’s far H is actually pretty lengthy for an attack of its ilk, and still fairly fast. You can use it to check people who might come at you a bit too recklessly.
Luong’s far H is her launching normal, unlike other characters who would to the same with their close H, and as such, it’s also jump cancellable, and Luong can definitely hurt anyone she can put into a juggle state.
Recommended Partners
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Geki 1 5S |
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2S
Rin 2S |
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4S
Geki 2 4S |
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j.S
Ren j.S |
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Dream Finish
5D
Tou 5D |
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2D
Tai 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
- j.H, L,cl.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (451 damage)
- j.H, L,L,L~4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 2D (456 damage)
- j.H, L,L,H, 4S, far.H, jc, IAD.H, 66H, IAD.L, cl.H~2S, 5D (462 damage)
500 health
- j.H, L,L,L~4S, far.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (484 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, 66H, IAD.L, 2S, cl.H~4S, 2D (490 damage)
- j.H, L,L,H, 4S, far.H, jc.H~j.S, 66H, IAD.L, 2S, cl.H~5S xx 2D (490 damage)
Corner
1000 health
- j.H, L,L,L~4S, far.H, jc, IAD.L, 66H, IAD.H, cl.H~2S, 2D (453 damage)
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~2S, 2D (461 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc, IAD.L, 66H, IAD.H, 66H, 5S xx 2D (485 damage)
500 health
- j.H, L,cl.H, jc, IAD.L, 66H, IAD.H, 66H, cl.H~4S, 2S, 5D (473 damage)
- j.H, L,L,H, cl.H~4S, far.H, jc.L~j.S, 66H, IAD.H, 66H, 2S, 5D (502 damage)
- j.H, L,cl.H, jc, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (512 damage)
Corner-carry
1000 health
- L,L,H, IAD.H~j.S, 66H, IAD.L, 66H, cl.H~2S, 2D (460 damage)
- L,cl.H, jc, IAD.L~j.S, 66H, IAD.H, 66H, cl.H~4S, 2D (471 damage)
500 health
- L,L,H, IAD.H~j.S, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (475 damage)
- L,L,H, IAD.H~j.S, 66H, IAD.L~j.S, 66H, cl.H~4S, 2S, 5D (488 damage)
Videos
Costumes