Difference between revisions of "SNK Heroines: Tag Team Frenzy/MissX"

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{{TOClimit|2}}
[[File:SNKH MissX Profile.png|right]]
[[File:SNKH MissX Profile.png|right]]


==Gameplay Overview==
==Profile==
The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.


==Normals==
Don't try to figure out her (his?) true identity.


'''Close'''
==Gameplan==


cl. L:


*
===Recommended Partners===


cl. H:


*
==Normal Moves==
====== <font style="visibility:hidden" size="0">c.L</font> ======
{{MoveData
|image=SNHK_MissX_cL.png
|caption=
|image2=SNHK_MissX_cLL.png
|caption2=
|image3=SNHK_MissX_cLLL.png
|caption3=
|name=c.L
|input=
|data=
{{AttackData-SNKH
|version=5L
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=5LL
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=5LLL
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


'''Far'''
====== <font style="visibility:hidden" size="0">c.H</font> ======
{{MoveData
|image=SNHK_MissX_cH.png
|caption=
|name=c.H
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=Can be jump canceled on guard.
}}
}}


Far L:
====== <font style="visibility:hidden" size="0">f.L</font> ======
{{MoveData
|image=SNHK_MissX_fL.png
|caption=
|name=f.L
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


*
====== <font style="visibility:hidden" size="0">f.H</font> ======
{{MoveData
|image=SNHK_MissX_fH.png
|caption=
|name=f.H
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


====== <font style="visibility:hidden" size="0">j.L</font> ======
{{MoveData
|image=SNHK_MissX_jL.png
|caption=
|name=j.L
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


Far H:
====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
|image=SNHK_MissX_jH.png
|caption=
|name=j.H
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


*
====== <font style="visibility:hidden" size="0">66H</font> ======
{{MoveData
|image=SNHK_MissX_66H.png
|caption=
|name=66H
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=Wall-bounces. This move is also the ender of a c.L > c.H gatling.
}}
}}


'''Dash'''
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|image=SNHK_MissX_FT.png
|caption=
|name=Forward Throw
|input=6L+G
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes soft knockdown.
}}
}}


Dash H:
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=SNHK_MissX_BT.png
|caption=
|name=Back Throw
|input=
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes soft knockdown.
}}
}}


*
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
|image=SNHK_MissX_AT.png
|caption=
|name=Air Throw
|input=j.5L+G
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=Unblockable
|HTC=SKD
|BTC=
|spirit=
|description=Throw. Causes soft knockdown.
}}
}}


 
====== <font style="visibility:hidden" size="0">Assist</font> ======
'''Jump'''
{{MoveData
 
|image=SNHK_MissX_SP.png
j. L:
|caption=
 
|name=Assist
*
|input=5I
 
|data=
j. H:
{{AttackData-SNKH
 
|damage=
*
|startup=
 
|active=
==Throws==
|recovery=
 
|hitAdv=
'''Forward throw:'''
|blockAdv=
 
|HTC=
* xxx dmg
|BTC=
* Causes (soft or hard knockdown)
|spirit=
*
|description=Requires SP Item.
 
}}
 
}}
'''Back throw:'''
 
* xxx dmg
* Throws opponent
 
 
 
'''Air throw:'''
 
* Throws opponent behind
 
==SP==
 
'''Assist:'''
 
* (assist info)


==Special Moves==
==Special Moves==
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
|image=SNHK_MissX_5S.png
|caption=
|image2=SNHK_MissX_5SEX.png
|caption2=
|name=Five S
|input=5S
|data=
{{AttackData-SNKH
|version=Normal
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


5S -
====== <font style="visibility:hidden" size="0">2S</font> ======
{{MoveData
|image=SNHK_MissX_2S.png
|caption=
|image2=SNHK_MissX_2SEX.png
|caption2=
|name=Two S
|input=2S
|data=
{{AttackData-SNKH
|version=Normal
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


Without Spirit:
====== <font style="visibility:hidden" size="0">4S</font> ======
{{MoveData
|image=SNHK_MissX_4S.png
|caption=
|image2=SNHK_MissX_4SEX.png
|caption2=
|name=Four S
|input=4S
|data=
{{AttackData-SNKH
|version=Normal
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


EX Item:
====== <font style="visibility:hidden" size="0">6S</font> ======
*
{{MoveData
|image=SNHK_MissX_6S.png
|caption=
|image2=SNHK_MissX_6SEX.png
|caption2=
|name=Six S
|input=6S
|data=
{{AttackData-SNKH
|version=Normal
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
{{AttackData-SNKH
|header=no
|version=EX
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


 
====== <font style="visibility:hidden" size="0">j.S</font> ======
 
{{MoveData
6S -
|image=SNHK_MissX_jS.png
 
|caption=
Without Spirit:
|image2=SNHK_MissX_jSEX.png
 
|caption2=
EX Item:
|name=Jay S
*
|input=j.S
 
|data=
 
{{AttackData-SNKH
4S -
|version=Normal
 
|damage=
Without Spirit:
|startup=
 
|active=
EX Item:
|recovery=
*
|hitAdv=
 
|blockAdv=
 
|HTC=
2S -
|BTC=
 
|spirit=
Without Spirit:
|description=
 
}}
EX Item:
{{AttackData-SNKH
*
|header=no
 
|version=EX
 
|damage=
j.S -
|startup=
 
|active=
Without Spirit:
|recovery=
 
|hitAdv=
EX Item:
|blockAdv=
*
|HTC=
|BTC=
|spirit=
|description=
}}
}}


==Dream Finish==
==Dream Finish==
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
|image=SNHK_MissX_5D1.png
|caption=
|image2=SNHK_MissX_5D2.png
|caption2=
|name=Five D
|input=5D
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


'''5D'''
====== <font style="visibility:hidden" size="0">2D</font> ======
{{MoveData
|image=SNHK_MissX_2D1.png
|caption=
|image2=SNHK_MissX_2D2.png
|caption2=
|name=Two D
|input=2D
|data=
{{AttackData-SNKH
|damage=
|startup=
|active=
|recovery=
|hitAdv=
|blockAdv=
|HTC=
|BTC=
|spirit=
|description=
}}
}}


'''(name of move):'''
==Combos==
''For information on combo notation, please refer to [[SNK_Heroines:_Tag_Team_Frenzy/Controls#Notation|this page]].''


===Mid-screen===
====1000 health====


'''2D'''


'''(name of move)''':
====500 health====


==Combos==


IAD = Instant Air Dash cl. = Close (i.e, doing a Light or Heavy normal right next to the opponent)
===Corner===
====1000 health====


far. = Far (i.e, doing a Light or Heavy farther away from the opponent)


xx = Means you cancel into the next move immediately (i.e, 2S xx 5D)
====500 health====


~ = Means you press the next command immediately after (i.e, cl.H~2D)


jc. = Jump Cancel
===Corner-carry===
====1000 health====


dj. = Double Jump


walk() = This means you walk in the direction in the ()'s create the distance needed for the next move. So walk(4) means walk back, walk(6) means to walk forward.
====500 health====


dash = This means to dash to close distance.


==Videos==
==Videos==
{{#ev:youtube|pVpqj89sMb4}}
{{#ev:youtube|pVpqj89sMb4|||'''SNK Heroines - MissX Combos''' by [https://twitter.com/AriaMikado Mikadok]|frame}}
 
==Costumes==
{{Costumes-SNKH|Character=SNKH MissX}}


==External Links==
==External Links==
*[https://docs.google.com/spreadsheets/d/1ymluKechf6RzEm0hVAnpuE-F4l47IBilWh3ePCT4oxg/edit#gid=1508116348 SNKH MissX Frame Data]


{{Navbox SNKH}}
{{Navbox SNKH}}

Revision as of 03:37, 25 May 2020

SNKH MissX Profile.png

Profile

The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.

Don't try to figure out her (his?) true identity.

Gameplan

Recommended Partners

Normal Moves

c.L
c.L
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
5L - - - - - - - - -
5LL - - - - - - - - -
5LLL - - - - - - - - -
c.H
c.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Can be jump canceled on guard.

f.L
f.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -
f.H
f.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -
j.L
j.L
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -
j.H
j.H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -
66H
66H
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Wall-bounces. This move is also the ender of a c.L > c.H gatling.

Universal Mechanics

Forward Throw
Forward Throw
6L+G
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Back Throw
Back Throw
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Air Throw
Air Throw
j.5L+G
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - Unblockable SKD - -

Throw. Causes soft knockdown.

Assist
Assist
5I
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Requires SP Item.

Special Moves

5S
Five S
5S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - - - - - - - - -
EX - - - - - - - - -
2S
Two S
2S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - - - - - - - - -
EX - - - - - - - - -
4S
Four S
4S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - - - - - - - - -
EX - - - - - - - - -
6S
Six S
6S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - - - - - - - - -
EX - - - - - - - - -
j.S
Jay S
j.S
Version Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
Normal - - - - - - - - -
EX - - - - - - - - -

Dream Finish

5D
Five D
5D
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -
2D
Two D
2D
Damage Startup Active Recovery Hit Adv Block Adv Hit Tag Cancel Block Tag Cancel Spirit Gauge Cost
- - - - - - - - -

Combos

For information on combo notation, please refer to this page.

Mid-screen

1000 health

500 health

Corner

1000 health

500 health

Corner-carry

1000 health

500 health

Videos

SNK Heroines - MissX Combos by Mikadok

Costumes

SNKH MissX 1.png
SNKH MissX 2.png
SNKH MissX 3.png


External Links

SNK Heroines: Tag Team Frenzy
General

ControlsCustomizationItemsPatch NotesSystem

Characters

Athena AsamiyaJeanneKula DiamondLeona HeidernLove HeartLuongMai ShiranuiMianMissXMui MuiNakoruruShermieSkullo ManiaSylvie Paula PaulaTerry BogardThief ArthurYuri SakazakiZarina