Difference between revisions of "SNK Heroines: Tag Team Frenzy/MissX"
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Line 28: | Line 28: | ||
|version=5L | |version=5L | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|hitAdv= | |hitAdv=2 | ||
|blockAdv= | |blockAdv=0 | ||
|HTC= | |HTC=13 | ||
|BTC= | |BTC=11 | ||
|spirit= | |spirit=N/A | ||
|description= | |description=Standard close jab that is 0 on block. Its 5f startup can counter mashing against characters with slow jabs. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
Line 42: | Line 42: | ||
|version=5LL | |version=5LL | ||
|damage= | |damage= | ||
|startup= | |startup=N/A | ||
|active= | |active=N/A | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-2 | ||
|blockAdv= | |blockAdv=-4 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=N/A | ||
|description= | |description=The second hit of her autocombo. Can be used as a frame trap after f.L when delayed, but not c.L. | ||
}} | }} | ||
{{AttackData-SNKH | {{AttackData-SNKH | ||
|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= | |damage=? | ||
|startup= | |startup=- | ||
|active= | |active=? | ||
|recovery= | |recovery=? | ||
|hitAdv= | |hitAdv=-5 | ||
|blockAdv= | |blockAdv=-7 | ||
|HTC= | |HTC=19 | ||
|BTC= | |BTC=17 | ||
|spirit= | |spirit=N/A | ||
|description= | |description=Last hit of her autocombo. It is unsafe on block, so remember to cancel into a special move like 5S or 6S. | ||
}} | }} | ||
}} | }} |
Revision as of 03:15, 28 May 2020
Profile
The rival of Kyo Kusanagi and one of the main characters of the KOF series--Iori Yagami (maybe). As a result of some prank (?) by someone else, MissX's appearance has been changed. Fights to return things to the way they used to be.
Don't try to figure out her (his?) true identity.
Gameplan
Recommended Partners
Normal Moves
c.L
c.L |
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c.H
c.H |
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f.L
f.L |
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f.H
f.H |
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j.L
j.L |
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j.H
j.H |
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66H
66H |
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Universal Mechanics
Forward Throw
Forward Throw 6L+G |
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Back Throw
Back Throw |
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Air Throw
Air Throw j.5L+G |
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Assist
Assist 5I |
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Special Moves
5S
Five S 5S |
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2S
Two S 2S |
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4S
Four S 4S |
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6S
Six S 6S |
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j.S
Jay S j.S |
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Dream Finish
5D
Five D 5D |
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2D
Two D 2D |
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Combos
For information on combo notation, please refer to this page.
Mid-screen
1000 health
500 health
Corner
1000 health
500 health
Corner-carry
1000 health
500 health
Videos
Costumes