Template:MoveData-KOF98FE/CharHeader
< Template:MoveData-KOF98FE
Jump to navigation
Jump to search
Revision as of 00:37, 5 September 2022 by Franck Frost (talk | contribs)
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - |
Usage
Header assigned to the Template:MoveData-KOF98FE table of a move to be displayed. As opposed to Template:MoveData-KOF98FE/MoveHeader.