Difference between revisions of "Template:MoveTable"

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== Usage ==
== Usage ==
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<nowiki>{{MoveTable|picture=SNHK_Jeanne_cH.png|pictureSize=175x250|input=5ab|attribute=Bullet|numOfHits=6|damage=9|startup=1|active=2|recovery=3|stun=42|rate=88|rate2=05|hitEffect=Launch|cancels=None|onHit=3|onBlock=2|onHitM=6|onBlockM=5|onWhiffM=4|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.}}
{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
</nowiki>{{MoveTable|picture=SNHK_Jeanne_cH.png|pictureSize=175x250|input=5ab|attribute=Bullet|numOfHits=6|damage=9|startup=1|active=2|recovery=3|stun=42|rate=88|rate2=05|hitEffect=Launch|cancels=None|onHit=3|onBlock=2|onHitM=6|onBlockM=5|onWhiffM=4|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.}}
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{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
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Revision as of 16:36, 11 December 2020


Usage

{{MoveTable|picture=SNHK_Jeanne_cH.png|pictureSize=175x250|input=5ab|attribute=Bullet|numOfHits=6|damage=9|startup=1|active=2|recovery=3|stun=42|rate=88|rate2=05|hitEffect=Launch|cancels=None|onHit=3|onBlock=2|onHitM=6|onBlockM=5|onWhiffM=4|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.}}

SNHK Jeanne cH.png Input Attribute No. of Hits Damage Stun Rate
5ab Bullet 6 9 42 1: 88% 2: 05%
Hit Effect Cancels Startup Active Recovery On Hit (adv)
Launch None 1f 2f 3f 3f
On Block (adv) On Hit (move) On Block (move) On Whiff (move)
2f 6 5 4
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.


px Input Attribute No. of Hits Damage Stun Rate
5a Melee 1 0 0 1: ?% 2: ?%
Hit Effect Cancels Startup Active Recovery On Hit (adv)
None A B C S f.D b.D J E j.E 0f 0f 0f 0f
On Block (adv) On Hit (move) On Block (move) On Whiff (move)
0f 0 0 0
Describe the move here.