Information for "The King of Fighters '98 UMFE/Shermie"

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Display titleThe King of Fighters '98 UMFE/Shermie
Default sort keyThe King of Fighters '98 UMFE/Shermie
Page length (in bytes)9,841
Page ID3151
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

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Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation16:40, 13 January 2015
Latest editorFranck Frost (talk | contribs)
Date of latest edit20:27, 25 September 2022
Total number of edits40
Total number of distinct authors7
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Article description: (description)
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Shermie excels at close to medium range. At medium range, she has a some solid pokes and anti-airs to control a lot of space. Her jump arc, speed, and buttons also allow for aggressive approaches in the air from this range. At close range, her options include command grabs, a low confirm that combos into those command grabs, an overhead, and the aforementioned jump/hop pressure. What Shermie lacks are long confirms, and a solid reversal to get her out of pressure herself. These are minor weaknesses, since the confirms she has work well enough, and thanks to her reach and anti-air capability she can still hold her ground when cornered.
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Kof98umfe shermie orderselect.png
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