Difference between revisions of "The King of Fighters 2002 UM/Ralf Jones"

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==Special Moves==
==Special Moves==
Gatling Attack - charge b~f + A/C
Gatling Attack - charge b~f + A/C
* Super cancellable
* Ralf performs a spinning backhand and then uppercuts the opponent. Gatling attack comes out very fast and it is super cancel-able. But there are some negatives that limits this special move. Gatling attack is unsafe on block and can be beaten by almost any crouching attack.
* A/C determine the amount of hits Ralf will inflict.




Super Argentine Backbreaker - hcf + B/D
Super Argentine Backbreaker - hcf + B/D
 
* Ralf grabs the opponent and launches them in the air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab and there isn't much difference between B and D.


Blitzkrieg Punch - charge d~u + A/C or in air qcf + A/C
Blitzkrieg Punch - charge d~u + A/C or in air qcf + A/C
 
* Ralf jumps in the air and then dive towards the opponent creating a small explosion with his fist. Blitzkrig Punch is a great special attack. When buffering d~u it can be used as an anti-air and not really used for anything else. When already airbourne Blitzkrieg punch has more uses. It has OTG properties and can easily cause guard crush. TIP: when trying to follow up perform a Tiger Knee motion (2369+A/C).


Vulcan Punch - A/C tapped repeatedly
Vulcan Punch - A/C tapped repeatedly
 
*


Ralf Kick - hcb + B
Ralf Kick - hcb + B
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Galactica Phantom - qcf x 2 + A/C
Galactica Phantom - qcf x 2 + A/C


==Desperation Moves==
==Desperation Moves==

Revision as of 02:23, 24 March 2011

Ralf.jpg

Throws

Dynamite Headbutt - f/b + C

  • Ralf grabs the opponent and headbutts them causing a small explosion.
  • Can be broken
  • Regular knockdown

Northern Light Bomb - f/b + D

  • Ralf grabs and lift the opponent in the air then slaming them on the floor and then raises his fist briefly.
  • Can be broken
  • Reverse Knockdown

Special Moves

Gatling Attack - charge b~f + A/C

  • Ralf performs a spinning backhand and then uppercuts the opponent. Gatling attack comes out very fast and it is super cancel-able. But there are some negatives that limits this special move. Gatling attack is unsafe on block and can be beaten by almost any crouching attack.
  • A/C determine the amount of hits Ralf will inflict.


Super Argentine Backbreaker - hcf + B/D

  • Ralf grabs the opponent and launches them in the air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab and there isn't much difference between B and D.

Blitzkrieg Punch - charge d~u + A/C or in air qcf + A/C

  • Ralf jumps in the air and then dive towards the opponent creating a small explosion with his fist. Blitzkrig Punch is a great special attack. When buffering d~u it can be used as an anti-air and not really used for anything else. When already airbourne Blitzkrieg punch has more uses. It has OTG properties and can easily cause guard crush. TIP: when trying to follow up perform a Tiger Knee motion (2369+A/C).

Vulcan Punch - A/C tapped repeatedly

Ralf Kick - hcb + B


Ralf Tackle - hcb + D


Galactica Phantom - qcf x 2 + A/C

Desperation Moves

Super Vulcan Punch - qcf hcb + A/C

Bareback Vulcan Punch - qcb hcf + B/D


Super Desperation Moves

Super Vulcan Punch - qcf hcb + AC


HSDM

Bareback Galactica Phantom - qcb hcf + BD

> Galactica Vanguard - during Bareback Galactica Phantom, qcf x 2 + AC (hold)


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